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Unit Adjustment : Raid type [November 2024]

■[PST] 11/20/2024 21:00
■[CET] 11/21/2024 06:00
ver.0188.2010
■Unit Adjustment : Raid type
Z’Gok
  • New added: sub-weapon “Claw Vice Beam [Barrage]”
Spec ・Unit HP is increased as “13000”→”14500″(Upper LVs are also enhanced)
・Close Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “5” → “6”(Upper LVs are also enhanced)
・Long Part Slot is increased as “1” → “3”(Upper LVs are also enhanced)
・Unit skill “Special Head Buffer LV1” is adjusted to “LV2”
⇒Skill “Special Head Buffer” LV3 in MS LV3 – 4.
・LV2 – 3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV2 – 3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given.
Sub-weapon Head 6-Tube Missile Launcher ・Power is increased as “200” → “300”(Upper LVs are also enhanced)
・Projectile speed is increased.
Sub-weapon Claw Vice Beam [Barrage] New added
Aim
・This unit excels in close-range combat by utilizing the Missile Launcher that can be used while high-speed movement.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities for it to break the enemy position, but its performance was declining again, so we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [projectile speed] and [power] of the sub-weapon “Head 6-Tube Missile Launcher”.
・Newly added sub-weapon “Claw Vice Beam [Barrage]”.

・The following enhancements have been made to improve [MS Losses] and the MS performance.
・Increase [MS HP].
・Upgraded the LV of skill “Special Head Buffer”.
・Increased [number of slots] for the custom parts.

・Since the battle result after the MS LV2 has been declining, skills “Thruster Output Increase” and “Reaction Booster Program” are now added.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 51.1 51.7 58,657 4.0
LV1 0.74% 45.7 36.2 49,505 4.6
350 Raid Type Average 50.1 50.3 60,114 3.9
LV2 0.18% 43.1 41.7 57,609 4.1
400 Raid Type Average 51.1 50.5 67,663 3.6
LV3 0.06% 43.5 46.3 70,049 3.9
450 Raid Type Average 51.1 51.7 72,590 3.8
LV4 0.11% 43.1 37.3 62,166 4.2
Gundam Unit 5
  • ・Sub-weapon “Giant Gatling Cannon” is now changed to “G05 G Gatling”.
  • ・Sub-weapon “Beam Gun Unit” is now changed to “G05 Beam Gun Unit”.
Spec ・Range Attack Boost is increased as “30”→”34″
・Rotate is increased as “60”→”63″
・Close Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Long Part Slot is increased as “5” → “7”(Upper LVs are also enhanced)
・Unit Skill “Overfeed LV1” has been given.
Sub-weapon Giant Gatling Cannon ・Replaced by new sub-weapon “G05 G Gatling”
Sub-weapon G05 G Gatling New added:
Improved from the original spec of “Giant Gatling Cannon”
・Power is increased as “125” → “150”(Upper LVs are also enhanced)
・Reload is shortened as “30.0”→”20.0″
・Rate of fire has been increased.
・ASL (automatic aiming compensation) range is extended.
Sub-weapon Beam Gun Unit ・Replaced by new sub-weapon “G05 Beam Gun Unit”
Sub-weapon G05 Beam Gun Unit New added:
Improved from the original spec of “Beam Gun Unit”
・Power is increased as “200” → “250”(Upper LVs are also enhanced)
・Heat Rate is reduced as “20%” → “15%”
・Range is increased as “150m” → “250m”
Aim
・This unit specializes in medium-range combat with its main weapon “Giant Gatling Cannon”.
In the past, we enhanced the performance of the MS and its armament to improve the lack of [damage dealt], but the various results were on a downward trend again, so we adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [ranged attack compensation] and [rotate].
・Added skill “Overfeed”.
・Sub-weapon “Giant Gatling Cannon” changed to “G05 G Gatling” with various performance improvements.
・Sub-weapon “Beam Gun Unit” changed to “G05 Beam Gun Unit” with various performance improvements.

・In order to improve unit performance, [number of slots] for the custom parts is now increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 51.1 51.7 72,590 3.8
LV1 46.4 39.7 55,020 2.8
500 Raid Type Average 50.8 50.7 74,191 3.4
LV2 46.2 34.6 51,569 2.8
550 Raid Type Average 49.9 48.4 75,761 3.3
LV3 46.8 32.1 47,152 2.3
600 Raid Type Average 50.3 50.3 77,099 3.4
LV4 46.5 35.7 54,105 2.6
Gundam Unit 5 (Bst)
  • ・Sub-weapon “Head-Mounted Vulcan” is now changed to “G05 Bst Head-Mounted Vulcan”.
  • ・Sub-weapon “Beam Gun Unit” is now changed to “G05 Bst Beam Gun Unit”.
Spec ・Close Part Slot is increased as “18” → “19”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “12” → “14”(Upper LVs are also enhanced)
・Long Part Slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit skill “Assault Booster LV1” is adjusted to “LV2”
⇒Skill “Assault Booster” LV3 in MS LV3 – 4.
・LV4 Unit Skill “Thruster Output Increase LV2” has been given.
Sub-weapon Head-Mounted Vulcan ・Replaced by new sub-weapon “G05 Bst Head-Mounted Vulcan”
Sub-weapon G05 Bst Head-Mounted Vulcan New added:
Improved from the original spec of “Head-Mounted Vulcan”
・Power is increased as “50” → “80”(Upper LVs are also enhanced)
・Range is increased as “150m” → “175m”
・Projectile speed and rate of fire has been increased.
・Stagger Accumulation Value is increased
Sub-weapon Beam Gun Unit ・Replaced by new sub-weapon “G05 Bst Beam Gun Unit”
Sub-weapon G05 Bst Beam Gun Unit New added:
Improved from the original spec of “Beam Gun Unit”
・Heat Rate is reduced as “20%” → “15%”
・Range is increased as “150m” → “175m”
・Stagger Accumulation Value is increased
・ASL (automatic aiming compensation) range is extended.
Aim
・This unit excels in close combat, taking advantage of its high mobility and melee attack performance.
In the past adjustments, we mainly strengthened its armament to improve the lack of [damage dealt] by melee attacks.
However, there was a downward trend again in its various performance results, so we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Sub-weapon “Head-Mounted Vulcan” changed to “G05 Bst Head-Mounted Vulcan” with various performance improvements.
・Sub-weapon “Beam Gun Unit” changed to “G05 Bst Beam Gun Unit” with various performance improvements.

・The following enhancements have been made to improve the the core unit performance.
・Upgraded the LV of skill “Assault Booster”.
・Increased [number of slots] for the custom parts.
・The battle record after MS LV4 had been declining, so the skill “Thruster Output Increase” is now added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 50.8 50.7 74,191 3.4
LV1 47.4 46.8 68,544 3.6
550 Raid Type Average 49.9 48.4 75,761 3.3
LV2 47.2 42.9 67,873 3.6
600 Raid Type Average 50.3 50.3 77,099 3.4
LV3 47.1 42.1 68,216 3.5
650 Raid Type Average 49.1 46.2 85,249 3.1
LV4 46.4 43.0 80,609 3.4
S Gundam
Spec ・Unit HP is increased as “19500”→”21500″(Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Close Part Slot is increased as “19” → “21”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “14” → “16”(Upper LVs are also enhanced)
・LV2 Long Part Slot is increased as “15” → “17”(Upper LVs are also enhanced)
Ranged Main Weapon S Gundam Beam Smart Gun Normal firing:
・Heat Rate is reduced as “85%” → “80%”
・Focus is shortened as “5.0”→”4.0″
Focus firing:
・Reduced heat rate charging.
Ranged Main Weapon S Gundam Rapid Fire Beam Smart Gun Normal firing:
・Power is increased as “650” → “700”(Upper LVs are also enhanced)
・Stagger Accumulation Value is increased
Focus firing:
・Increased fire power.
・Stagger Accumulation Value is increased
Melee Main Weapon S Gundam Beam Saber ・LV2 Power is increased as “2700” → “2900”
Sub-weapon Head Incom ・Overheat is shortened as “20.0” → “15.0”
・Lock-on range has been increased.
Sub-weapon S Gundam Beam Saber x2 Normal attack:
・LV2 Power is increased as “2950” → “3050”
Heavy attack:
・Increased LV2 attack power.
Skill ALICE Ability Boost ・Added shortening of convergence time for ranged weapons.
・Added lock-on time reduction effect for psycommu weapons.
Aim
・This unit excels in strong assault by utilizing the “Flap Booster” skill and in close to medium range combat with two types of melee weapons.
In the past adjustments, we mainly strengthened its armament to increase opportunities to break the enemy position.
However, since the various types of results were on a downward trend again, we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Shortened the [focus time] of the main ranged weapon “S Gundam Rapid Fire Beam Smart Gun” and reduced the [heat rate] during normal and focused fire.
・Increased [power] and [stagger accumulation value] of the main ranged weapon “S Gundam Rapid Fire Beam Smart Gun” during both normal and focused firing.
・Improved [overheat time] and [lock-on range] of the sub-weapon “Head Incom”.
・While activating the skill “ALICE Ability Boost”, effects [shortening focus time] and [Psycommu weapons’ lock-on time] are granted to the MS.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Upgraded the LV of skill “Maneuver Armor” in MS LV1.

・The following improvements have been made to the declining unit performance after the MS LV2.
・Increased [power] of the main melee weapon “S Gundam Beam Saber”.
・Increased [power] of the sub-weapon “S Gundam Beam Saber x2” during both normal and Heavy attack.
・Increased [number of slots] for the custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.3 50.3 77,099 3.4
LV1 47.2 46.0 75,978 3.8
650 Raid Type Average 49.1 46.2 85,249 3.1
LV2 46.1 42.7 79,432 3.7
Enhanced ZZ Gundam
Spec ・Unit HP is increased as “25000”→”27000″
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
Sub-weapon Double Vulcan ・Range is increased as “200m” → “250m”
・Stagger Accumulation Value is increased
Sub-weapon Double Cannon ・Stagger Accumulation Value is increased
Enhanced ZZ Gundam (Transformed)
Spec ・Unit HP is increased as “25000”→”27000″(Upper LVs are also enhanced)
Sub-weapon Rear M.L. x2 (Transformed) ・Power is increased as “300” → “600”
Sub-weapon Double Cannon (Transformed) ・Cool-down is shortened as “3.5” → “1.0”
Aim
・This unit excels in close- to medium-range combat, taking advantage of its transformations for strong assaults and its long-range melee armament.
In the past adjustments, we mainly strengthened its armament to increase opportunities for it to break enemy position.
However, its various performance results were on a downward trend again, so we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [range] and [stagger accumulation value] of the sub-weapon “Double Vulcan”.
・Increased [stagger accumulation value] of the sub-weapon “Double Cannon”.
・Increased [power] of the sub-weapon “Rear M.L. x2 (Transformed)” in MA form.
・Shortened [cool-time] of the sub-weapon “Double Cannon (Transformed)” in MA form.
・Upgraded the LV of skills “Maneuver Armor”, “Forced Injector” and “Heavy Attack”.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 49.4 48.8 93,375 3.2
LV1 45.7 43.6 89,523 3.5
Sazabi Prototype
Spec ・Unit HP is increased as “23000”→”26000″
・Thruster is increased as “75” → “80”
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
Melee Main Weapon Sazabi Prototype Beam Saber x2 ・Charging shortened as “3.0” → “2.0”.
Sub-weapon Scattering Mega Particle Cannon ・Overheat is shortened as “20.0” → “15.0”
・Stagger Accumulation Value is increased
Sub-weapon Sazabi Prototype L Beam Saber ・Power is increased as “3100” → “3300”
・Cool-down is shortened as “3.5” → “3.0”
Sub-weapon Funnel x6 [Focused Fire] ・Overheat is shortened as “18.0” → “13.0”
・Lock-on range has been increased.
Sub-weapon Funnels x6 [Pursue] ・Stagger Accumulation Value is increased
・ASL (automatic aiming compensation) range is extended.
Aim
・This unit excels in close-range combat, taking advantage of its two types of long range melee weapons.
However, due to its lack of performance, it is difficult to get close to enemy units, and its battle result was below average and we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [thruster].
・Reduced [charge time] of the main melee weapon “Sazabi Prototype Beam Saber x2”.
・Improved [overheat time] and [stagger accumulation value] of the sub- weapon “Scattering Mega Particle Cannon”.
・Improved [cool time] and [power] of the sub-weapon “Sazabi Prototype L Beam Saber”.
・Improved [overheat time] and [lock-on range] of the sub-weapon “Funnel x6 [Focused Fire]”.
・Improved [ASL screen] and [stagger accumulation value] of the sub-weapon “Funnels x6 [Pursue]”.

・To improve [MS losses], the following adjustments are made.
・Increased [MS HP] and upgraded LV of the skill “Maneuver Armor”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 49.4 48.8 93,375 3.2
LV1 42.0 37.6 82,339 3.6
Gundam Mk-V
Spec ・Unit HP is increased as “18000”→”22500″(Upper LVs are also enhanced)
・Speed is increased as “135” → “140”
・Unit Skill “Damage Control LV1” has been given.
⇒LV2 Unit Skill “Damage Control LV2” has been given.
・Unit skill “Melee Combo Controller LV1” is adjusted to “LV2”
・Unit skill “Assault Booster LV1” is adjusted to “LV2”
⇒Skill “Assault Booster” LV3 in MS LV2
・LV2 Close Part Slot is increased as “27” → “28”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “18” → “20”(Upper LVs are also enhanced)
・LV2 Long Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
Ranged Main Weapon Mk-V Beam Rifle ・LV2 Power is increased as “2750” → “2900”
Melee Main Weapon Mk-V Beam Saber ・LV2 Power is increased as “3150” → “3300”
Sub-weapon Incom Beam Cannon x2 [Pincer] ・Heat Rate is reduced as “50%” → “40%”
・Reduced time between shooting and attack start.
・ASL (automatic aiming compensation) range is extended.
Sub-weapon Rear Beam Cannon x2 ・Heat Rate is reduced as “75%” → “70%”
・Cool-down is shortened as “1.8” → “1.0”
・Overheat is shortened as “17.0” → “12.0”
Aim
・This unit excels in close-range combat by utilizing its high mobility and long range melee attack.
In the past adjustments, we mainly strengthened the MS performance to improve survivability.
However, since the various types of results were on a downward trend again, we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [ASL screen] and [heat rate] of the sub-weapon “Incom Beam Cannon x2 [Pincer]”, also reduced the flying time between shooting and attack start.
・Improved [cool time], [overheat time] and [heat rate] of the sub-weapon “Rear Beam Cannon x2”.
・Upgraded the LV of skills “Melee Combo Controller” and “Assault Booster”.

・To improve [MS losses], the following adjustments are made.
・Enhanced [MS HP] and [speed].
・Added skill “Damage Control”.

・The following improvements have been made to the declining unit performance after the MS LV2.
・Increased [power] of the main ranged weapon “Mk-V Beam Rifle”.
・Increased [power] of the main melee weapon “Mk-V Beam Saber”.
・Increased [number of slots] for the custom parts.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 49.1 46.2 85,249 3.1
LV1 1.15% 43.9 44.2 83,015 3.7
700 Raid Type Average 49.4 48.8 93,375 3.2
LV2 0.08% 38.6 43.2 80,338 4.1
R-Jarja
Spec ・Unit HP is increased as “18500”→”20000″(Upper LVs are also enhanced)
・Close Part Slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒Skill “Special Leg Buffer” LV3 in MS LV3 – 4.
・LV3 – 4 Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
・LV3 – 4 Unit Skill “Thruster Output Increase LV1” has been given.
・LV3 – 4 Unit Skill “Reaction Booster Program LV1” has been given.
・LV3 – 4 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Melee Main Weapon R-Jarja Beam Saber ・Power is increased as “2600” → “2700”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon 3-Tube Missile Pod ・Projectile speed is increased.
Aim
・This unit excels in close combat by utilizing two types of melee armament.
In the past, the MS performance was strengthened to improve its survivability.
However, the various types of results were on a downward trend again, we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [weapon switching time] and [power] of the main melee weapon “R-Jarja Beam Saber”.
・Improved [projectile speed] of the sub-weapon “3-Tube Missile Pod”.

・The following enhancements have been made to improve [MS Losses] and the MS performance.
・Increase [MS HP].
・Upgraded the LV of skill “Special Leg Buffer”.
・Increased [number of slots] for the custom parts.

・The following improvements have been made to the declining unit performance after the MS LV3.
・Upgraded the LV of skill “Maneuver Armor”.
・Added skills “Pursuit Melee Aux. Program”, “Thruster Output Increase” and “Reaction Booster Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 50.8 50.7 74,191 3.4
LV1 47.7 48.7 73,350 3.7
550 Raid Type Average 49.9 48.4 75,761 3.3
LV2 46.4 43.5 73,179 3.5
600 Raid Type Average 50.3 50.3 77,099 3.4
LV3 45.2 46.3 66,809 3.6
650 Raid Type Average 49.1 46.2 85,249 3.1
LV4 45.9 44.7 79,842 3.5
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