2024.10.24
Unit Adjustment [October 2024]
- ■[PDT] 10/23/2024 22:00
- ■[CEST] 10/24/2024 07:00
- ver.0187.1983
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- ■Unit Adjustments
- ■According to the result ([JST] 11/21/2024 added)
- ・The results before and after the unit adjustment done on [JST] 10/24/2024 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
- ■General Type
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Moon Gundam Spec ・Unit HP is increased as “23000”→”26000″
・Ballistic Resistance Boost is increased as “29” → “32”
・Beam Resistance Boost is increased as “20” → “30”
・Melee Resistance Boost is increased as “29” → “32”Melee Main Weapon Moon Gundam Beam Tomahawk ・Power is increased as “3050” → “3150”
・Cool-down is shortened as “2.5” → “2.0”Sub-weapon Head Vulcan Gun x2 ・Range is increased as “225m” → “250m”
・Reload is shortened as “10.0”→”7.0″Sub-weapon Butterfly Edge x2 ・Rigidity time after using weapon is shortened. Sub-weapon Psycho Plates [Launch] ・Reduced time between shooting and attack start.
・Psycho Plates are now returning much faster. -
Aim ・This unit excels in close-range combat, centered on the sub-weapon “Psycho Plates [Launch]” with high instantaneous firepower, and the defensive armament “Psycho Plate [Defense]”.
In the past adjustments, we mainly strengthened the armament aspect in order to increase opportunities to break the enemy units’ stances, however, the following adjustments have been made since the various war results were going down again.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Enhanced [cool time] and [power] of the main melee weapon “Moon Gundam Beam Tomahawk”
・Enhanced [reload time]and [range] of the sub-weapon “Head Vulcan Gun x2”.
・Shortened [Rigidity time] after using the sub-weapon “Butterfly Edge x2”.
・Shortened the time between the launch of the sub-weapon “Psycho Plates [Launch]” and the start of the attack,
and increased the speed of its return to the MS.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Increased resistance of [ballistic], [beam] and [melee]. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 49.6 50.4 93,154 2.9 – – LV1 46.4 45.7 88,385 3.2 – – Post-Adjustments 50.7 51.8 95,127 2.8 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Jesta Spec ・Melee compensation is increased as “38” → “48”(Upper LVs are also enhanced)
・Close Part Slot is increased as “19” → “21”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Long Part Slot is increased as “8” → “10”(Upper LVs are also enhanced)
・LV3 Unit HP is increased as “26000”→”28000″Sub-weapon Hand Grenade ・Power is increased as “1800” → “2000”(Upper LVs are also enhanced)
・Reload is shortened as “13.0”→”10.0″Sub-weapon Shield Twin Missile Launcher x2 ・Cool-down is shortened as “0.4” → “0.3”
・Reload is shortened as “12.0”→”8.0″
・LV2 Power is increased as “750” → “850”(Upper LVs are also enhanced) -
Aim ・This unit excels at pushing up the team’s front line by taking on the attacks of enemy all at once with its “Active Guard” skill.
In the past adjustments, we mainly enhanced the unit’s performance to improve survivability.
However, the various types of results were declining again, so we have adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Increased [Melee attack compensation].
・Enhanced [reload time] and [power] of the sub-weapon “Hand Grenade”.
・Shortened [cool time][reload time] of the sub-weapon “Shield Twin Missile Launcher x2”.
・Increased [number of slots] for the custom parts.・The following improvements have been made to address the declining battle record after MS LV2.
・Increased [power] of the sub-weapon “Shield Twin Missile Launcher x2”.
・Increased [MS HP] in MS LV3. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 48.8 48.1 70,197 3.1 – – LV1 46.4 41.8 58,276 3.0 – – Post-Adjustments 49.2 45.3 69,298 3.0 – – Slightly below the expectations ▲ ▲ ▲ – – – 650 General Type Average 49.8 49.7 82,380 3.1 – – LV2 46.6 46.4 63,904 3.0 – – Post-Adjustments 49.0 44.6 73,421 2.9 – – Slightly below the expectations ▲ ▼ ▲ – – – 700 General Type Average 49.6 50.4 93,154 2.9 – – LV3 45.6 30.4 71,484 3.2 – – Post-Adjustments 49.3 47.1 82,798 2.9 – – Slightly below the expectations ▲ ▲ ▲ ▲ – – -
Hy-Gogg Spec ・Unit HP is increased as “16000”→”17500″(Upper LVs are also enhanced)
・Thruster is increased as “60” → “65”
・Rotate is increased as “60” → “63”
⇒ Increased as “60” → “70” in LV3–4
・Close Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Long Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・LV3 Speed is increased as “120” → “125”(Upper LVs are also enhanced)
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒ “Reaction Booster Program LV2” for LV4.
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒ “Thruster Output Increase LV2” for LV4.Ranged Main Weapon HG Beam Cannon ・Heat Rate is reduced as “25%” → “20%” Melee Main Weapon HY-Gogg Vise Claw ・Power is increased as “1600” → “1700”(Upper LVs are also enhanced) Sub-weapon Torpedo Tubes x4 ・Cool-down is shortened as “8.0” → “7.0”
・Weapon switching time is shortened.Sub-weapon Hand Missile Unit ・Reload is shortened as “20.0”→”15.0″
・Now is harder to hit objects on the map. -
Aim ・This unit excels in rapid assault and close-range combat, utilizing the “Maneuver Armor” and “Damage Control” skills.
It was strengthened to improve the survivability in the past adjustment.
However, its various war results have been declining again, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Reduced [heat rate] of the main ranged weapon “HG Beam Cannon”.
・Increased [power] of the main melee weapon “HY-Gogg Vise Claw”.
・Reduced [cool time] and [weapon switching time] of the sub-weapon “Torpedo Tubes x4”.
・Reduced [reload time] of the sub-weapon “Hand Missile Unit”, and the projectile is now harder to hit objects on the map.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP], [rotate] and [thrusters].
・Increased [number of slots] for the custom parts.・The following improvements have been made to address the declining battle record after MS LV3.
・Increased the [speed].
・Grant skills “Reaction Booster Program” and “Thruster Output Increase”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 350 General Type Average 49.6 49.0 54,836 3.2 – – LV1 45.0 41.5 50,794 3.7 – – Post-Adjustments 50.8 51.2 57,796 3.5 – – Within Expectations ▲ ▲ ▲ ▲ – – 400 General Type Average 50.3 51.2 57,923 3.1 – – LV2 45.3 43.3 54,053 3.5 – – Post-Adjustments 50.9 53.2 64,160 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – 450 General Type Average 50.1 51.2 65,052 3.1 – – LV3 44.2 36.7 47,786 3.6 – – Post-Adjustments 51.2 50.5 64,155 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – 500 General Type Average 50.6 51.6 67,255 3.1 – – LV4 43.5 34.3 48,842 3.5 – – Post-Adjustments 49.9 51.4 67,275 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – - ■Raid Type
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Nightingale We have confirmed the occurrence of an unintended phenomenon with the Nightingale skill “Special Back Add-On Buffer” and would like to report the phenomenon and our response. ■Response
In the “Nightingale”, the skill “Special Back Add-On Buffer” was unintentionally reducing the damage from attacks with the effect “nullifying damage reduction effect to Add-On Buffer” and now is corrected to no longer cutting damage from the attacks.
Since this correction is expected to increase the number of [MS losses], an upgrade adjustment will also be made to take this correction into account. -
Adjustment to this MS Spec ・Unit HP is increased as “27000”→”29000″
・Unit skill “Melee Composite System LV2” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”Ranged Main Weapon Nightingale Large MBR 【Normal firing】
・Focus is shortened as “2.5”→”2.0″
・Stagger Accumulation Value is increased
【1st stage focusing】
・Shortened the focus time to 2nd stage.
・Stagger Accumulation Value is increased.
【2nd stage focusing】
・Reduced heat rate charging.Sub-weapon Chest L Mega Particle Cannon ・Cool-down is shortened as “6.0” → “4.0” Sub-weapon Funnel x6 [Focused Fire] ・Stagger Accumulation Value is increased. Sub-weapon Funnel x4 [Stationary] ・Power is increased as “200” → “450”
・Overheat is shortened as “25.0” → “15.0”Skill High-Performance Thruster Control System ・Reduced thruster consumption when using skills -
Aim ・This unit excels at close-range combat, utilizing its “Flap Booster” skill and long reaching fighting armament.
However, due to its large size, it was often destroyed before it could get close enough to enemy aircraft, resulting in below-average results.
So the adjustments below have been made.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Upgraded the LV of the skill “Maneuver Armor”.
・Reduced [thruster consumption] used by the skill “High-Performance Thruster Control System”.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Shortened [Focus] time and [Stagger Accumulation Value] of the main ranged weapon “Nightingale Large MBR”
when it is not focused and in the 1st stage, and reduced the [heat rate charging] in 2nd stage.
・Shortened [cool time] of the sub-weapon “Chest L Mega Particle Cannon”.
・Increased [Stagger Accumulation Value] of the sub-weapon “Fin Funnel x6 [Focused Fire]”.
・Enhanced [power] and [overheat time] of the sub-weapon “Funnel x4 [Stationary]”.
・Upgraded the LV of the skill “Melee Composite System”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 48.9 47.9 93,012 3.2 – – LV1 47.3 43.1 85,888 3.7 – – Post-Adjustments 51.8 50.0 95,946 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Sinanju Stein (ZA) Spec ・Unit HP is increased as “23000”→”25000″
・Unit Skill “Emergency Evasion System LV1” has been given.Ranged Main Weapon High Beam Rifle 【Normal firing】
・Reload is shortened as “11.0”→”10.0″
・Focus is shortened as “4.0”→”3.0″
【Focus firing】
・Reduced ammunition consumption when attackingMelee Main Weapon Sinanju Stein Beam Saber 【Normal attack】
・Power is increased as “3100” → “3250”
【Heavy Attack】
・Increased attack power.Skill Active Purge ・Increased attack power of propellant tank.
・Reduced increase in thruster consumption when high speed movement after using the skill. -
Aim ・This unit excels in medium to close-range combat by utilizing its armament and “Active Purge” skill.
However, due to its lack of performance, it was on a declining trend in various battle results, so we have adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Reduced [focus time] and [reload time] of the main ranged weapon, the “High Beam Rifle”.
In addition, the [number of bullets] consumed during focused fire is reduced.
・Increased [power] of the main melee weapon “Sinanju Stein Beam Saber” in normal and Heavy attack.
・Enhanced damage when hitting propellant tanks with the skill “Active Purge”.
After use, the [increasing thruster consumption] while moving at high speeds has been reduced.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Granted the skill “Emergency Evasion System” LV1. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 48.9 47.9 93,012 3.2 – – LV1 45.3 46.0 87,624 3.5 – – Post-Adjustments 50.8 51.1 102,609 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Dijeh (CA) Spec ・Unit HP is increased as “21500”→”23000″(Upper LVs are also enhanced)
・Rotate is increased as “63” → “66”
・Close Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “16”(Upper LVs are also enhanced)
・Long Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2”Ranged Main Weapon Dijeh (CA) Beam Rifle 【Normal firing】
・Reload is shortened as “15.0”→”12.0″
・LV2 Power is increased as “1680” → “1800”
【Focus firing】
・LV2 Increased attack power.Sub-weapon Dijeh (CA) Sturm Faust ・Power is increased as “1500” → “1650”(Upper LVs are also enhanced)
・Range is increased as “250m” → “300m”
・Reload is shortened as “20.0”→”16.0″
・Stagger Accumulation Value is increased. -
Aim ・This unit excels in medium to close-range combat, utilizing its abundant firearms.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemies’ stance.
However, its various performance results were on a downward trend again, so we have made the following adjustments.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Reduced [reload time] of the main ranged weapon “Dijeh (CA) Beam Rifle”.
・Enhanced [reload time], [range], [power] and [stagger accumulation value] of the sub-weapon “Dijeh (CA) Sturm Faust”.
・Increased [number of slots] for the custom parts.・To improve [MS losses], the following enhancements were made.
・Increased [rotate] and [MS HP].
・Upgraded LV of skills “Special Leg Buffer” and “Forced Injector”.
・Upgraded the LV of the MS LV1 skill “Maneuver Armor”.・The following improvements have been made to address the declining battle record after MS LV2.
・Upgraded LV of the skills “Assault Booster”, “Flight Control Program” and “Damage Control”.
・Increased [power] of the main ranged weapon “Dijeh (CA) Beam Rifle” during normal and focused fire. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 49.5 47.6 86,686 3.1 – – LV1 45.0 45.8 80,503 3.3 – – Post-Adjustments 50.5 50.9 92,285 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Raid Type Average 48.9 47.9 93,012 3.2 – – LV2 42.9 38.1 74,014 3.4 – – Post-Adjustments 49.3 46.3 86,101 2.9 – – Below the expectations ▲ ▲ ▲ ▲ – – -
Xeku Eins Type 1 Loadout Spec ・Unit HP is increased as “21000”→”23000″(Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given.
⇒ “Damage Control LV2” for LV3–4.
・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
・LV3 Close Part Slot is increased as “23” → “25”(Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV3 Long Part Slot is increased as “8” → “10”(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2”
・LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” -
Aim ・This unit excels at close-range combat, taking advantage of its high-powered fighting attack with the “Heavy Attack” skill.
However, due to the lack of performance, it is difficult to get close to enemies, and the [win rate] and [MS losses] were below average. So, the following items have been adjusted.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Granted the skill “Damage Control”.
・Upgraded LV of the skill “Special Shoulder Add-On Buffer”.・The following improvements have been made to address the declining battle record after MS LV3.
・Added skill “Thruster Output Increase” LV1 in MS LV3.
・Upgraded the LV of the MS LV4 skill “Thruster Output Increase” and “Special Leg Buffer”.
・Increased [number of slots] for the custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 49.9 48.0 77,170 3.2 – – LV1 47.6 47.8 83,297 3.9 – – Post-Adjustments 50.6 51.3 86,612 3.5 – – Within Expectations ▲ ▲ ▲ ▲ – – 600 Raid Type Average 50.6 50.8 78,470 3.4 – – LV2 47.9 47.7 80,793 3.7 – – Post-Adjustments 50.9 52.6 88,552 3.6 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Raid Type Average 49.5 47.6 86,686 3.1 – – LV3 44.9 45.7 91,155 3.7 – – Post-Adjustments 50.1 52.3 96,889 3.4 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Raid Type Average 48.9 47.9 93,012 3.2 – – LV4 44.1 44.9 100,980 3.6 – – Post-Adjustments 50.0 52.0 105,618 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Dolmel Spec ・Unit HP is increased as “19000”→”20500″(Upper LVs are also enhanced)
・Speed is increased as “135” → “140”
・Thruster is increased as “70” → “75”
・Close Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Long Part Slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2″(Upper LVs are also enhanced)
・Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”Sub-weapon Chest Missile POD x2 ・Stagger Accumulation Value is increased. -
Aim ・This unit excels at close-range combat, utilizing three types of fighting armament.
However, the high rate of hitting by bullets during combat attacks resulted in a high [MS Losses], and the various results were below average and therefore the following items have been adjusted.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP], [speed] and [thrusters].
・Upgraded LV of the skill “Special Leg Buffer”.
・Upgraded the LV of the MS LV1 skill “Back Binder Special Cushioning”.
・Upgraded the LV of the MS LV2 skill “Maneuver Armor”.
・Increased [number of slots] for the custom parts.・In order to increase the chance of breaking the stance of enemy MS, the [stagger accumulation value] of the sub-weapon “Chest Missile POD x2” has been enhanced.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Raid Type Average 50.5 50.3 69,762 3.7 – – LV1 47.5 47.4 70,897 4.0 – – Post-Adjustments 51.2 52.6 80,496 3.7 – – Within Expectations ▲ ▲ ▲ ▲ – – 500 Raid Type Average 50.8 51.1 74,967 3.5 – – LV2 47.7 47.8 73,209 3.7 – – Post-Adjustments 50.9 52.8 81,081 3.6 – – Within Expectations ▲ ▲ ▲ ▲ – – - ■Support Type
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FAZZ Spec ・High speed movement is increased as “150”→”180″
・Close Part Slot is increased as “4” → “6”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “17”(Upper LVs are also enhanced)
・Long Part Slot is increased as “20” → “21”(Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” is adjusted to “LV2”
⇒ Skill “LV2” upgraded to “LV3” for MS LV2.
・Unit skill “Large Shoulder Weaponry Special Cushioning LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒ Skill “LV2” upgraded to “LV3” for MS LV2–3.
・LV3 Unit Skill “Thruster Output Increase LV2” has been given.Ranged Main Weapon FAZZ Double Beam Rifle ・Overheat is shortened as “15.0” → “12.0” Sub-weapon Shoulder 6-Tube S. Missile Launcher ・Power is increased as “150” → “250”(Upper LVs are also enhanced)
・Projectile speed is increased.Sub-weapon Rear 18-Tube Missile Launcher ・Power is increased as “240” → “300”(Upper LVs are also enhanced) -
Aim ・This unit excels in medium to long-range combat, taking advantage of its high bulletproof performance and abundant firearms.
In the past adjustments, the unit’s performance and armament were strengthened to improve survivability.
However, various battle results were once again on a downward trend, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Reduced [overheat time] of the main ranged weapon “FAZZ Double Beam Rifle”.
・Enhanced [bullet speed] and [power] of the sub-weapon “Shoulder 6-Tube S. Missile Launcher”.
・Increased [power] of the sub-weapon “Rear 18-Tube Missile Launcher”.
・Increased [number of slots] for the custom parts.・To improve [MS losses], the following enhancements were made.
・Enhanced [high speed movement].
・Upgraded LV of the skill “Special Leg Buffer”.
・Upgraded LV of “Damage Control” skill in MS LV1 and LV2.
・Upgraded the LV of “Large Shoulder Weaponry Special Cushioning” in MS LV1 and LV2.
・Added skill “Thruster Output Increase” LV2 in MS LV3. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 50.5 49.5 73,548 3.0 – – LV1 47.2 44.6 71,071 3.1 – – Post-Adjustments 51.3 52.5 79,574 3.0 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Support Type Average 51.3 51.5 85,757 3.0 – – LV2 47.3 46.8 83,640 3.2 – – Post-Adjustments 50.5 51.0 89,878 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Support Type Average 52.0 51.8 99,539 3.0 – – LV3 47.4 43.1 90,536 3.1 – – Post-Adjustments 51.0 49.8 100,287 2.8 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Zero-Shiki Type 2 (AR) Spec ・Unit HP is increased as “15000”→”18000″(Upper LVs are also enhanced)
・Speed is increased as “115” → “120”
・Thruster is increased as “60” → “70”
・Close Part Slot is increased as “6” → “9”(Upper LVs are also enhanced)
・Long Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Unit Skill “Forced Injector LV1” has been given.
⇒ “Forced Injector LV2” for LV2.
・Unit Skill “Flight Control Program LV2” has been given.
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Unit Skill “Reaction Booster Program LV2” has been given.
・LV2 Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”Sub-weapon Zero-Shiki Type 2 Beam Rifle ・Power is increased as “650” → “800”(Upper LVs are also enhanced) Sub-weapon Beam Cannon ・Weapon switching time is shortened.
・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “1470” → “1550” -
Aim ・This unit excels at providing fire support from the air by utilizing the “Flight System” skill.
In the past adjustments, the unit’s armament was strengthened mainly to increase opportunities of breaking the enemy unit’s stance.
However, the unit’s performance was on a downward trend again, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Increased [power] of the sub-weapon “Zero-Shiki Type 2 Beam Rifle”.
・Shortened [weapon switching time] and [Rigidity time] after firing for the sub-weapon “Beam Cannon”.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP], [speed] and [thrusters].
・Granted the skills “Forced Injector” and “Flight Control Program”.
・Increased [number of slots] for the custom parts.・The following improvements have been made to address the declining battle record after MS LV2.
・Upgraded LV of the skill “Wings Special Cushioning”.
・Granted the skill “Reaction Booster Program”.
・Enhanced [power] of the sub-weapon “Beam Cannon”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.7 49.2 70,567 2.9 – – LV1 44.2 37.2 58,838 3.5 – – Post-Adjustments 51.3 50.2 71,603 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – 600 Support Type Average 50.5 49.5 73,548 3.0 – – LV2 42.5 35.0 52,403 3.3 – – Post-Adjustments 51.2 50.7 74,687 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Guncannon Heavy Arms Type Spec ・Unit HP is increased as “15000”→”17000″(Upper LVs are also enhanced)
・Thruster is increased as “55” → “60”
・Rotate is increased as “51” → “54”Sub-weapon Heavy Arms Cannon x2 ・Power is increased as “650” → “700”(Upper LVs are also enhanced) Sub-weapon Heavy Arms Cannon x2 [Rapid] ・Power is increased as “300” → “325”(Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0″
・Stagger Accumulation Value is increased.
・Weapon switching time is shortened. -
Aim ・This unit excels in medium-range firefighting, utilizing its abundant firearms and “overfeed” skill.
However, when the “Overfeed” is not activated, the frequency with while breaking the enemy position and the attack support it provides to allies are insufficient, resulting in below-average results for various types of performance, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Increased [power] of the sub-weapon “Heavy Arms Cannon x2″.
・Enhanced [weapon switching time], [reload time], [power] and [stagger accumulation value] of the sub-weapon
”Heavy Arms Cannon x2 [Rapid]”.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP], [rotate] and [thrusters] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Support Type Average 50.6 49.6 57,052 2.7 – – LV1 45.4 38.6 55,188 3.2 – – Post-Adjustments 49.4 46.6 59,740 3.1 – – Slightly below the expectations ▲ ▲ ▲ ▲ – – 450 Support Type Average 51.4 50.2 66,277 2.9 – – LV2 44.8 39.2 54,527 3.1 – – Post-Adjustments 49.1 46.2 57,526 3.0 – – Slightly below the expectations ▲ ▲ ▲ ▲ – –