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INFORMATION

Unit Adjustment [September 2024]

■[PDT] 09/25/2024 22:00
■[CEST] 09/26/2024 07:00
ver.0186.1963
■Unit Adjustments
■General Type
FA Unicorn Gundam
Spec ・Unit HP is increased as “21000” → “23000”
Ranged Main Weapon FAUG Beam Magnum ・Weapon switching Time is shortened
Sub-weapon FAUG Hyper Bazooka x2 ・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “20.0” → “15.0”
Sub-weapon Beam Gatling Gun x4 ・Stagger Accumulation Value is increased
・Power while releasing limiter is now increased.
・Stagger Accumulation Value while releasing limiter is now increased.
Sub-weapon Grenade Launcher x2 [Incendiary] ・Stagger Accumulation Value is increased
Sub-weapon Anti-Ship Missile Launcher x2 ・Reload is shortened as “18.0” → “15.0”
Skill NT-D: Resonance Ability Boost ・Now activate while MS HP “below 80%” instead of “below 70%”
Aim
・This unit excel in medium-range combat, utilizing its abundant firearms.
However, due to the lack of capability of its armament, it currently lacks opportunities to break the enemies’ stance, and its various results have been below average, so we have adjusted the following items.

・The following enhancements have been made in order to increase the [damage dealt] and opportunities to attack enemy units.
・Shortened [weapon switching time] of the main ranged weapon “FAUG Beam Magnum”.
・Shortened the [cool time] and [reload time] of the sub-weapon “FAUG Hyper Bazooka x2″
・Increased [Stagger Accumulation Value] of the sub-weapon “Beam Gatling Gun x4”.
In addition, [Power] and [Stagger Accumulation Value] while released limiter have been enhanced.
・Increased [Stagger Accumulation Value] sub-weapon “Grenade Launcher x2 [Incendiary]”.
・Shortened [reload time] of the sub-weapon “Anti-Ship Missile Launcher x2”.

・The following enhancements have been made to improve [MS Losses].
・Increased [MS HP].
・Loosened activation conditions for the skill “NT-D: Resonance Ability Boost”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.6 50.0 92,280 2.8
LV1 46.6 43.4 88,010 2.9
Hrairoo-Rah II
Spec ・Unit HP is increased as “24000” → “26000”
・Unit Skill “Damage Control LV1” has been given.
・Unit skill “High-Performance Balancer LV1”, “Melee Combo Controller LV1” and “Offense System LV1” are now merged to “Melee Composite System LV2”.
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
Sub-weapon Waist Spread Beam ・Overheat is shortened as “15.0” → “12.0”
Sub-weapon Hrairoo-Rah II Heat Blade ・Increased compensation for Lower melee attack
Sub-weapon HRII L Blade Rifle [Linked] ・Power is increased as “2600” → “3000”
・Stagger Accumulation Value is increased
Hrairoo-Rah II (Transformed)
Spec ・Unit HP is increased as “24000” → “26000”
・Unit Skill “Damage Control LV1” has been given.
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Aim
・This unit excels in medium-range firefighting and rapid assault and melee attack with its Heat Blades, which are transformations and assault actions.
However, due to the lack of performance in various areas, it was difficult to get close to enemy units, and various results were declining, so the following items have been adjusted.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Shortened [overheat time] of the sub-weapon “Waist Spread Beam”.
・Increased [Lower melee attack compensation] of the sub-weapon “Hrairoo-Rah II Heat Blade”.
・Increased [Power] and [Stagger Accumulation Value] of the sub-weapon “HRII L Blade Rifle [Linked]”.
・Enhanced the LV of the skill “Forced Injector”.

・The following enhancements have been made to improve [MS Losses].
・Increased [MS HP].
・Enhanced LV of the skill “Special Leg Buffer”.
・Granted skill “Damage Control” LV1.
Also merged all 3 skills “High-Performance Balancer LV1”, “Melee Combo Controller LV1” and “Offense System LV1” to “Melee Composite System LV2”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.1 50.7 81,659 3.0
LV1 47.0 47.1 79,853 3.3
Dezpada
Sub-weapon Dezpada Beam Saber x2 ・Cool-down Time is shortened as “3.0” → “2.0”
Sub-weapon Dezpada WB Beam Cannon x2 ・Stagger Accumulation Value is increased
・Rate of fire has been increased.
Sub-weapon Dezpada WB Large Missile ・Cool-down Time is shortened as “5.0” → “4.0”
・Weapon switching Time is shortened
・Rigidity time after using weapon is shortened.
Sub-weapon Psy-Rod ・Reload is shortened as “15.0” → “12.0”
・ASL (automatic aiming compensation) range is extended.
Skill W Pack Binder Special Cushioning ・Increased damage reduction to MS HP from “40%” to “50%”
Aim
・This unit excels in close to medium-range combat, taking advantage of its Psy-Rod and two types of melee weapons.
In the past adjustments, we mainly strengthened the armament aspect to increase the chances of breaking the enemy units’ position.
However, the following adjustments have been made since the various types of results have been declining again.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Shortened the [cool time] of the sub-weapon “Dezpada Beam Saber x2”.
・Increased [rate of fire] and [stagger accumulation value] of the sub-weapon “Dezpada WB Beam Cannon x2”.
・Reduced [weapon switching time], [rigidity time after firing] and [cool time] of the sub-weapon “Dezpada WB Large Missile”.
・Enhanced [ASL screen area] and [reload time] of the sub-weapon “Psy-Rod”.

・To improve [MS Losses], the [damage reduction] of the skill “W Pack Binder Special Cushioning” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.5 50.1 70,670 3.1
LV1 46.5 45.0 64,896 3.2
600 General Type Average 50.2 51.4 72,810 3.1
LV2 47.5 44.3 62,603 3.0
GM Raid
Spec ・Unit HP is increased as “15000” → “16500”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13”
・Mid-range Part Slot is increased as “8” → “9”
・Long range Part Slot is increased as “4” → “6”
Ranged Main Weapon G Raid Assault Shotgun ・Range is increased as “100m” → “125m”
・Reload is shortened as “20.0” → “15.0”
Sub-weapon Leg Triple Missile POD x2 ・Projectile speed is increased.
Sub-weapon G Raid Spike Shield ・Shield HP is increased as “2500” → “3000”(Upper LVs are also enhanced)
Aim
・This unit excels in close-range combat based on two types of melee weapons and the stealth effect of its smoke armament.
However, due to the lack of capability of its armament and its various results have been below average, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Enhanced [reload time] and [range] of the main ranged weapon “G Raid Assault Shotgun”.
・Enhanced [projectile speed] of the sub-weapon “Leg Triple Missile POD x2”.

・The following enhancements have been made to improve [MS Losses].
・Increased [MS HP].
・Increased [Shield HP] of the sub-weapon “G Raid Spike Shield”.

・In order to enhance each stats, the following adjustment have been made.
・Increased [number of slot] for the custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 49.7 48.9 55,950 3.2
LV1 47.4 44.8 52,764 3.5
400 General Type Average 50.1 50.9 58,171 3.1
LV2 47.6 47.8 56,191 3.3
■Raid Type
Banshee
Spec ・Unit HP is increased as “24000” → “25500”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged Main Weapon Armed Armor BS ・Cool-down Time is shortened as “3.0” → “1.5”
・Overheat is shortened as “13.0” → “10.0”
・Hit detection has been expanded and easier to hit the target.
Melee Main Weapon Banshee Arm Beam Saber ・Weapon switching Time is shortened
Sub-weapon Armed Armor BS [Discharge] ・Power is increased as “800” → “1000”
・Rigidity time after using weapon is shortened.
Banshee (Transformed)
Spec ・Unit HP is increased as “24000” → “25500”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Sub-weapon Armed Armor VN [Deployed] ・Cool-down Time is shortened as “3.5” → “3.0”
Aim
・This unit excels in close-range combat, taking advantage of its skill “NT-D Ability Boost” which greatly improves the performance of the MS, and its powerful melee attack.
In the past adjustments, we mainly strengthened the armament to improve the frequency of attacks.
However, the various war results were on a downward trend again, so the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Enhanced [hit detection], [cool time] and [overheat time] of the main ranged weapon “Armed Armor BS”.
・Shortened [weapon switching time] of the main melee weapon Banshee Arm Beam Saber”.
・Enhanced [rigidity time after firing] and [power] of the sub-weapon “Armed Armor BS [Discharge]”.
・Shortened the [cool time] of the sub-weapon “Armed Armor VN [Deployed]” when transforming.

・The following enhancements have been made to improve [MS Losses].
・Increased [MS HP].
・Enhanced LV of the “Special Leg Buffer” skill during both normal and transformation.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 48.8 48.4 89,771 3.2
LV1 46.5 44.8 85,720 3.3
■Support Type
Delta Gundam
Spec ・Unit HP is increased as “12000” → “14500”(Upper LVs are also enhanced)
・LV2 Range Attack Boost is increased as “41”→”45″
Ranged Main Weapon Delta Gundam Beam Rifle ・Reload is shortened as “15.0” → “12.0”
Sub-weapon DG Beam Rifle [Rapid] ・Power is increased as “350” → “400”(Upper LVs are also enhanced)
・Stagger Accumulation Value is increased
Sub-weapon Shield Beam Gun x2 ・LV2 Power is increased as “1100” → “1200”
Delta Gundam (Transformed)
Spec ・Unit HP is increased as “12000” → “14500”(Upper LVs are also enhanced)
・LV2 Range Attack Boost is increased as “41”→”45″
Aim
・This unit was designed to provide front-line fire support by taking advantage of its skill “Anti-Beam Coating” and transformation.
In the past, downward adjustments were made to control the higher-than-expected results.
However, since various results were currently on a downward trend, the following items have been adjusted.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Shortened [reload time] of the main ranged weapon “Delta Gundam Beam Rifle”.
・Increased [Power] and [Stagger Accumulation Value] of the sub-weapon “DG Beam Rifle [Rapid]”.

・To improve [MS losses], [MS HP] is now increased.

・Since the [damage dealt] tends to decrease after the MS LV 2, the following items has been strengthened.
・Increased [ranged attack compensation].
・Increased [power] of the sub-weapon “Shield Beam Gun x2”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.4 50.4 78,586 3.0
LV1 47.0 45.1 72,013 3.2
650 Support Type Average 52.2 52.9 86,984 2.9
LV2 47.0 44.5 74,821 3.3
Gundam GP02 [MLRS]
Spec ・Speed is increased as “115” → “130”
⇒LV3~4 increased as “120” → “135”
・High speed movement is increased as “180”→”190″
・Thruster is increased as “65” → “75”
⇒LV4 increased as “65” → “80”
・Close range Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “18” → “20”(Upper LVs are also enhanced)
・Unit Skill “Explosive Reactive Armor LV1” has been given.
・Unit Skill “Flight Control Program LV2” has been given.
⇒LV3~4 “Flight Control Program LV3” has been given.
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV4 “Thruster Output Increase LV2” has been given.
Ranged Main Weapon GP02A MLRS ・Power is increased as “1300” → “1450”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “4.0” → “3.5”
Sub-weapon GP02A MLRS [Vertical Launching] ・Reload is shortened as “25.0” → “20.0”
・Stagger Accumulation Value is increased
・Weapon switching Time is shortened
Aim
・This unit is designed to provide fire support from close to medium ranges by utilizing the main ranged weapon “GP02A MLRS” and the sub-weapon “Head-Mounted Vulcan [TYPE II]”, while being capable of long-range fire support by the sub-weapon “GP02A MLRS [Vertical Launching]”.
In the past adjustments, we mainly strengthened the armament aspect to increase the chances of breaking the enemy units’ position.
However, the various war results were on a downward trend again, so the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Granted the skill “Explosive Reactive Armor” LV1.
・Enhanced [cool time] and [power] of the main ranged weapon “GP02A MLRS”.
・Enhanced [weapon switching time], [reload time] and [stagger accumulation value] of the sub-weapon “GP02A MLRS [Vertical Launching]”.
・Increased [number of slot] for the custom parts.

・The following enhancements have been made to help move to advantageous positions.
・Enhanced [speed], [thruster] and [High-Speed Movement].
・Granted the skill “Flight Control Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 50.6 48.8 70,679 2.9
LV1 46.4 41.8 62,460 2.8
600 Support Type Average 50.4 50.4 78,586 3.0
LV2 46.7 37.3 64,036 2.6
650 Support Type Average 52.2 52.9 86,984 2.9
LV3 46.3 39.0 67,306 2.7
700 Support Type Average 51.8 52.5 104,726 2.9
LV4 46.3 37.5 58,071 2.8
Gundam Ez8 [WR]
Spec ・Speed is increased as “95” → “110”
・High speed movement is increased as “125”→”135″
・Rotate is increased as “45”→”48″
・Close range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
Sub-weapon Gundam Ground Type Beam Rifle ・Power is increased as “950” → “1100”(Upper LVs are also enhanced)
・Focus is shortened as “4.0”→”3.5″
・Focus fire power is increased
Sub-weapon 100mm Machine Gun ・Power is increased as “130” → “140”(Upper LVs are also enhanced)
・Stagger Accumulation Value is increased
Aim
・This unit excels in medium-range firefighting by utilizing its abundant firearms.
In the past adjustments, the armament aspect was strengthened to increase the chances of breaking the enemy unit’s position, but various war results were again declining, so the following adjustments were made.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Shortened the [focus time] of the sub-weapon “Gundam Ground Type Beam Rifle” and [power] in both normal and focus shot.
・Increased [Power] and [Stagger Accumulation Value] of the sub-weapon “100mm Machine Gun”.
・Increased [number of slot] for the custom parts.

・To help this unit to move to advantageous positions, [speed], [rotate] and [High Speed Movement] is now enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Support Type Average 49.0 47.1 55,184 3.2
LV1 47.3 46.0 53,464 2.9
400 Support Type Average 51.2 50.1 57,777 2.7
LV2 47.2 42.0 55,989 2.7
450 Support Type Average 52.0 50.0 65,487 2.9
LV3 47.6 32.0 52,257 3.0
GM Kai [Shadows WR]
Spec ・Unit HP is increased as “13000” → “14500”(Upper LVs are also enhanced)
・Speed is increased as “100” → “115”
・High speed movement is increased as “155”→”170″
・Close range Part Slot is increased as “3” → “4”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
Sub-weapon Shadows HB [Shrapnel] ・Stagger Accumulation Value is increased
・Weapon switching Time is shortened
Sub-weapon Cluster Grenade ・Reload is shortened as “12.0” → “10.0”
Aim
・This unit excels in medium-range combat, with two types of bazookas as its main weapons.
However, the currently is insufficient frequency of breaking the position of enemy unit and attack supports for allied units, also various results were below average, so the following items were adjusted.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy.
・Enhanced [weapon switching time] and [stagger accumulation value] of the sub-weapon “Shadows HB [Shrapnel]”.
・Reduced [reload time] of the sub-weapon “Cluster Grenade”.
・Increased [number of slot] for the custom parts.

・To improve [MS losses], [MS HP], [High-Speed Movement] and [speed] have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Support Type Average 49.7 49.8 52,981 3.1
LV1 45.2 40.8 50,205 3.4
350 Support Type Average 49.0 47.1 55,184 3.2
LV2 45.8 43.1 54,064 3.4
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