2024.08.22
Unit Adjustment [August 2024]
- ■[PDT] 08/21/2024 22:00
- ■[CEST] 08/22/2024 07:00
- ver.0185.1928
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- ■Unit Adjustments
- ■According to the result ([JST] 09/26/2024 added)
- ・The results before and after the unit adjustment done on [JST] 08/22/2024 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
- ■General Type
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Nu Gundam Spec ・Unit HP is increased as “20000” → “22000”
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged Main Weapon Nu Gundam Beam Rifle ・Stagger Accumulation Value is increased
・Allows the beam to penetrate the MS during focused fireRanged Main Weapon Nu Gundam New Hyper Bazooka ・Projectile speed is increased.
・Weapon switching Time is shortened
・Extended hit detection to make it easier to hit the target.Sub-weapon Shield-Mounted Beam Cannon ・Stagger Accumulation Value is increased Sub-weapon Fin Funnel x6 [Pincer] ・Heat Rate is reduced as “50%” → “45%”
・Stagger Accumulation Value is increased
・Lock-on range has been increased.
・ASL (automatic aiming compensation) range is extended.
・Shortened the time until the next attack to make it easier to hit the target.Sub-weapon Fin Funnels [Defend] ・Defensive bonus(compensation) is increased. Sub-weapon Shield-Mounted Missile x4 ・Rate of fire has been increased. -
Aim ・This unit excels in medium to close-range combat, with its abundant firearms and Fin funnels at its core.
In the past adjustments, we mainly strengthened its armament in order to improve its attack frequency.
However, its various battle results were on a downward trend again, so we have adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Upgraded LV of skills “Flight Control Program” and “Forced Injector”.
・Increased [Stagger Accumulation Value] of the main ranged weapon “Nu Gundam Beam Rifle” during normal firing.
In addition, [MS penetrating] effect is added when focusing fire.
・Improved [bullet speed], [hit detection of bullets] and [weapon switching time] of the main ranged weapon “Nu Gundam New Hyper Bazooka”.
・Increased [Stagger Accumulation Value] of the sub-weapon “Shield-Mounted Beam Cannon”.
・Enhanced [ASL area], [lock-on range], [repositioning time], [stagger accumulation value] and [heat rate] of the sub-weapon “Fin Funnel x6 [Pincer]”.
・Increased [rate of fire] of the sub-weapon “Shield-Mounted Missile x4”.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Enhanced defensive performance of the sub-weapon “Fin Funnels [Defend]”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 49.2 49.9 94,280 2.8 – – LV1 45.6 44.7 89,783 3.1 – – Post-Adjustments 50.6 52.9 98,917 2.7 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Hi-Nu Gundam Spec ・Unit HP is increased as “22500” → “24000”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”Ranged Main Weapon Hi-Nu Gundam Beam Rifle ・Power is increased as “2600” → “2750”
・Focus fire power is increasedRanged Main Weapon Hi-Nu G NH Bazooka ・Power is increased as “1800” → “1900”
・Projectile speed is increased.
・Weapon switching Time is shortenedSub-weapon Shield-Mounted Beam Cannon ・Power is increased as “1700” → “1900”
・Stagger Accumulation Value is increasedSub-weapon Fin Funnel x6 [Focused Fire] ・Overheat is shortened as “12.0” → “10.0”
・Stagger Accumulation Value is increasedSub-weapon Fin Funnel [Defend] ・Overheat is shortened as “25.0” → “18.0” -
Aim ・This unit excels in medium to close-range combat, mainly through air mobility using the “Flap Booster” skill and the “Full Attack” skill, which improves its status while using funnel armament.
In the past adjustments, we mainly strengthened its armament in order to improve its attack frequency.
However, its various battle results were on a downward trend again, so we have adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Upgraded the LV of the skill “Flight Control Program”.
・Increased [power] of both normal and focused fire of the main ranged weapon “Hi-Nu Gundam Beam Rifle”.
・Enhanced [Projectile speed], [weapon switching time] and [power] of the main ranged weapon “Hi-Nu G NH Bazooka”.
・Enhanced [overheat time] and [stagger accumulation value] of the sub-weapon “Fin Funnel x6 [Focused Fire]”.
・Increased [power] and [stagger accumulation value] of the sub-weapon “Shield-Mounted Beam Cannon”・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Enhanced [overheat time] of the sub-weapon “Fin Funnel [Defend]”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 49.2 49.9 94,280 2.8 – – LV1 47.8 46.9 85,043 3.0 – – Post-Adjustments 51.0 51.6 90,953 2.7 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Phenex [NT] Spec ・Unit HP is increased as “23000” → “25000” Melee Main Weapon Phenex Arm Beam Saber ・Power is increased as “2800” → “3000” Sub-weapon Armed Armor DE [Launch] ・Reload is shortened as “13.0” → “10.0”
・Lock-on range has been increased.
・Shortened the time until the next attack to make it easier to hit the target. -
Aim ・This unit excels in medium to close-range combat with Armed Armor DE while using each form according to the battle situation.
In the past, we have mainly strengthened its armament in order to improve its performance, but its performance has been declining again, so we have made the following adjustments.・The following enhancements have been made in order to increase the [damage dealt] and the opportunity to attack enemy unit.
・Increased [power] of the main melee weapon “Phenex Arm Beam Saber”.
・Enhanced [reload time], [lock-on range] and [repositioning time] of the sub-weapon “Armed Armor DE [Launch]”.
・Increased [power] of the sub-weapon “Phenex Arm Beam Saber ×2”.
・Increased [stagger accumulation value] of the sub-weapon “Mega Cannon (Transformed)”.
・Enhanced [power] and [repositioning time] of the sub-weapon “Armed Armor DE [Launch] (Transformed)”.
・Softened the [attack power penalty] effect of the skill “Awaken Phoenix Ability Boost”.
・Shortened [time to get into attack position] of the skill “Psycho-Frame Attack”.・To improve [MS losses], the following enhancements were made.
・Enhanced defensive performance of the sub-weapon “Armed Armor DE [Defense]”.
・Increased [MS HP]. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 49.2 49.9 94,280 2.8 – – LV1 48.4 44.0 84,482 3.0 – – Post-Adjustments 51.1 51.6 94,991 2.8 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Phenex [NT] (Transformed) Spec ・Unit HP is increased as “23000” → “25000” Sub-weapon Phenex Arm Beam Saber ×2 ・Power is increased as “2900” → “3100” Sub-weapon Mega Cannon (Transformed) ・Stagger Accumulation Value is increased Sub-weapon Armed Armor DE [Launch] (Transformed) ・Power is increased as “1000” → “1150”
・Shortened the time until the next attack to make it easier to hit the target.Sub-weapon Armed Armor DE [Defense] ・Defensive bonus(compensation) is increased. Skill Awaken Phoenix Ability Boost ・Reduced range compensation penalty during skill activation. Skill Psycho-Frame Attack ・Shortened the time between high speed movement and ready to attack. -
Roswell Jegan Melee Main Weapon Roswell J Beam Saber ・Increased compensation for Lower melee attack Sub-weapon Waist Hand Grenade ・Power is increased as “1900” → “2000” Sub-weapon Fin Funnels x4 [Pincer] ・Power is increased as “375” → “400”
・Heat Rate is reduced as “50%” → “45%”
・Cool-down Time is shortened as “2.0” → “1.5”
・Stagger Accumulation Value is increased
・Lock-on range has been increased.
・Reduced time to lock-on a target.
・Shortened the time until the next attack to make it easier to hit the target.Sub-weapon Fin Funnels [Defend] ・Overheat is shortened as “15.0” → “12.0”
・Defensive bonus(compensation) is increased. -
Aim ・This unit excels in medium to close-range combat utilizing its Fin funnels.
However, due to the lack of performance of its armament, it currently lacks opportunities to break the enemy MS’s position, also its “win rate” and “damage dealt” have been on a downward trend, so the following adjustments have been made.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [Lower melee attack compensation] of the main melee weapon “Roswell J Beam Saber”.
・Increased [power] of the sub-weapon “Waist Hand Grenade”.
・Increased [cool time], [lock-on range], [lock-on time], [repositioning time], [power], [stagger accumulation value] and [heat rate] of the sub-weapon “Fin Funnels x4 [Pincer]”.
・Enhanced [overheat time] and defensive performance of the sub-weapon “Fin Funnels [Defend]”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 48.4 48.9 67,992 3.1 – – LV1 46.4 42.8 63,065 3.1 – – Post-Adjustments 51.0 50.0 70,559 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Stark Jegan Spec ・Unit HP is increased as “18000” → “19500” (Upper LVs are also enhanced)
・Close Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long Part Slot is increased as “10” → “12” (Upper LVs are also enhanced)
・Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
・LV1 Unit skill “Special Shoulder Add-On Buffer LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Shoulder Add-On Buffer LV1” is adjusted to “LV3”Ranged Main Weapon S. Jegan Hyper Bazooka (Shrapnel) ・Increased compensation for damage to shields
・LV2 Power is increased as “190” → “200”Melee Main Weapon Stark Jegan Beam Saber ・Weapon switching Time is shortened
・LV2 Power is increased as “2250” → “2400”Sub-weapon S. Jegan Beam Rifle ・Range is increased as “250m” → “300m”
・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “18.0” → “15.0”
・Weapon switching Time is shortened
・LV2 Power is increased as “1700” → “1900”Sub-weapon Shoulder 3-Tube Missile Pod ・Reload is shortened as “16.0” → “12.0”
・LV2 Power is increased as “850” → “900”Sub-weapon Arm Grenade Launcher ・Stagger Accumulation Value is increased
・LV2 Power is increased as “800” → “900” -
Aim ・This unit is designed to be able to engage in combat over a wide range of engagement distances by utilizing its abundant firearms.
In the past, we mainly strengthened its armament in order to improve its attack frequency.
However, its various battle results was declining again, so we have adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [damage compensation to shield] of the main ranged weapon “S. Jegan Hyper Bazooka (Shrapnel)”.
・Shortened [weapon switching time] of the main melee weapon “Stark Jegan Beam Saber”.
・Enhanced [weapon switching time], [cool time], [reload time] and [range] of the sub-weapon “S. Jegan Beam Rifle”.
・Shortened [reload time] of the sub-weapon “Shoulder 3-Tube Missile Pod”.
・Enhanced [stagger accumulation value] of the sub-weapon “Arm Grenade Launcher”.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Upgraded LV of skills “Special Shoulder Add-On Buffer” and “Back Binder Special Cushioning”.
・Increased [number of slots] to equip custom parts.・Since the battle record of the MS LV2 was declining, the [power] of various armaments has been strengthened.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 48.4 48.9 67,992 3.1 – – LV1 45.6 42.6 65,699 3.3 – – Post-Adjustments 50.6 52.8 77,426 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – 600 General Type Average 50.5 52.2 76,346 3.1 – – LV2 42.7 37.6 65,837 3.4 – – Post-Adjustments 49.8 48.6 71,861 3.1 – – Slightly below the expectations ▲ ▲ ▲ ▲ – – - ■Raid Type
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Mushika Spec ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given.
・LV2 Speed is increased as “125” → “130”
・LV2 Close Part Slot is increased as “15” → “16”
・LV2 Mid-range Part Slot is increased as “14” → “16”
・LV2 Long Part Slot is increased as “15” → “16”Ranged Main Weapon Mushika Large Beam Rifle ・Power is increased as “2100” → “2250” (Upper LVs are also enhanced)
・Focus fire power is increasedMelee Main Weapon Mushika Beam Saber ・Increased compensation for Lower melee attack Sub-weapon Mushika Vulcan Pod System ・Power is increased as “120” → “140” (Upper LVs are also enhanced) -
Aim ・This unit excels in medium to close-range combat, centered on the main ranged weapon “Mushika Large Beam Rifle” that can hold an enemy MS for a long time.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemy unit’s postion.
However, the [win rate] and [damage dealt] were going down again, so the following adjustments have been made.・The following enhancements have been made in order to increase the [damage dealt] and the opportunity to attack enemy unit.
・Increased [power] of the main ranged weapon “Mushika Large Beam Rifle” during normal and focused fire.
・Increased [Lower melee attack compensation] of the main melee weapon “Mushika Beam Saber”.
・Increased [power] of the sub-weapon “Mushika Vulcan Pod System”.
・Granted the skill “Pursuit Ranged Aux. Program LV1”.・The following enhancements have been made to the declining MS LV2 result.
・Increased [speed].
・Increased [number of slots] to equip custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 50.9 49.6 78,237 3.2 – – LV1 48.1 47.6 71,951 3.1 – – Post-Adjustments 50.5 53.0 75,681 3.1 – – Within Expectations ▲ ▲ ▲ – – – 600 Raid Type Average 51.2 51.3 82,695 3.4 – – LV2 46.7 47.3 70,532 3.1 – – Post-Adjustments 50.7 51.8 73,992 3.2 – – Within Expectations ▲ ▲ ▲ ▼ – – -
GM [Gatheroad Type] Spec ・Unit HP is increased as “11000” → “13000”
・Close Part Slot is increased as “6” → “8”
・Mid-range Part Slot is increased as “9” → “10”
・Long Part Slot is increased as “5” → “6”Sub-weapon Beam Spray Gun x2 [Rapid] ・Stagger Accumulation Value is increased Sub-weapon [GR] Beam Saber x2 ・Cool-down Time is shortened as “3.5” → “3.0”
・Increased movement speed for Lower melee attack to make it easier to hit the target. -
Aim ・This unit excels in close-range combat, utilizing two types of fighting armament and a head vulcan that can target accumulated staggering.
However, its performance is currently lacking in various areas, and its battle records has been declining, so the following adjustments have been made.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [stagger accumulation value] of the sub-weapon “Beam Spray Gun x2 [Rapid]”.
・Shortened the [cool time] of the sub-weapon “[GR] Beam Saber x2” and also enhanced the movement speed of the lower melee attack.・To improve [MS losses], [MS HP] is increased
・Increased [number of slots] to equip custom parts.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Raid Type Average 50.3 49.2 54,435 4.1 – – LV1 46.7 47.1 52,735 4.3 – – Post-Adjustments 50.8 50.8 58,467 3.8 – – Within Expectations ▲ ▲ ▲ ▲ – – - ■Support Type
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Full Armor Hyaku Shiki Kai Spec ・Unit HP is increased as “19500” → “20500” (Upper LVs are also enhanced)
・Unit Skill “High-Performance Balancer LV1” has been given.
・LV1 Unit Skill “Frontline Support System LV1” has been given.
・LV2 Close Part Slot is increased as “11” → “13”
・LV2 Mid-range Part Slot is increased as “25” → “26”
・LV2 Long Part Slot is increased as “19” → “20”
・LV2 Unit Skill “Frontline Support System LV2” has been given.
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”Ranged Main Weapon FA Hyaku Shiki Kai L. Mega Buster ・Heat Rate is reduced as “65%” → “60%”
・Focus is shortened as “4.5” → “4.0”
・Reduced hate rate charging while focusing fire.
・LV2 Power is increased as “2700” → “2800”
・LV2 Focus fire power is increasedSub-weapon Missile Pod ・Power is increased as “250” → “300” (Upper LVs are also enhanced)
・Rate of fire has been increased.Sub-weapon Mega Particle Cannon ・Overheat is shortened as “15.0” → “12.0”
・LV2 Power is increased as “1020” → “1100” -
Aim ・This unit excels in medium to long-range combat based on its defensive performance with the skill “Chest I-Field” and its long-range armament.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemy MS’s position.
However, the various battle results were on a downward trend again, so we have adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Reduced [focus time] of the main ranged weapon “FA Hyaku Shiki Kai L. Mega Buster”.
In addition, [heat rate] during normal and focused fire is reduced.
・Increased [rate of fire] and [power] of the sub-weapon “Missile Pod”.
・Shortened [overheat time] of the sub-weapon “Mega Particle Cannon”.・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Granted the skill “High-Performance Balancer”.
・Granted the skill “Frontline Support System”.・The following enhancements have been made to the declining MS LV2 result.
・Increased [power] of the main ranged weapon “FA Hyaku Shiki Kai L. Mega Buster” during normal and focused fire.
・Increased [power] of the sub-weapon “Mega Particle Cannon”.
・Upgraded LV of the skill “Forced Injector”.
・Increased [number of slots] to equip custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 50.8 51.0 84,326 3.0 – – LV1 47.4 47.2 81,608 3.1 – – Post-Adjustments 50.5 51.4 90,589 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Support Type Average 51.5 51.9 92,061 2.9 – – LV2 45.3 43.4 87,360 3.0 – – Post-Adjustments 51.1 50.1 104,115 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Engage Zero [INCOM-equipped Type] Spec ・Unit HP is increased as “17000” → “18000”
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”Ranged Main Weapon 6-Barrel Mega Particle Cannon ・Range is increased as “300m” → “350m”
・Increased range for focused fire.Sub-weapon Wire-Guided 6-Barrel Mega P.C. ・Lock-on range has been increased. Sub-weapon Incom Beam Cannon x2 ・Lock-on range has been increased. -
Aim ・This unit excels in medium-range combat, with each secondary armament capable of all-range attacks and the “overload” skill as its main strength.
However, the current lack of [range] of various armaments has resulted in few opportunities to attack and high frequency of damage.
To improve these issues, we have adjusted the following items.・The following enhancements have been made to increase opportunities to attack enemy units.
・Extended [range] of the main ranged weapon “6-Barrel Mega Particle Cannon” during normal fire and focused fire.
・Extended [lock-on range] of the sub-weapon “Wire-Guided 6-Barrel Mega P.C.”.
・Extended [lock-on range] of the sub-weapon “Incom Beam Cannon x2”.・To improve [MS losses], the following enhancements were made.
・Upgraded LV of the skill “Special Back Add-On Buffer”.
・Increased [MS HP]. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.7 51.1 71,780 3.1 – – LV1 46.4 47.0 72,273 3.4 – – Post-Adjustments 49.7 48.1 72,309 3.3 – – Slightly below the expectations ▲ ▲ ▲ ▲ – – -
White Rider Spec ・Unit skill “High-Performance Radar LV1” is adjusted to “LV2” Ranged Main Weapon Prototype Shekinah [Gatling Gun] ・Reload is shortened as “15.0” → “10.0”
・Rate of fire has been increased.
・LV2 Power is increased as “170” → “180”Melee Main Weapon Heat Rapier ・Weapon switching Time is shortened Sub-weapon Prototype Shekinah [Mega Beam] ・Overheat is shortened as “70.0” → “45.0”
・Focus is shortened as “20.0” → “15.0”Sub-weapon Arm Grenade Launcher ・Power is increased as “1500” → “1700” (Upper LVs are also enhanced) -
Aim ・This unit was designed to provide fire support to the front line, centered on the high instantaneous firepower sub-weapon “Prototype Shekinah [Mega Beam]”.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemy unit’s position.
However, its various battle results were on a downward trend again, so we adjusted the following items.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy units.
・Enhanced [rate of fire] and [reload time] of the main ranged weapon “Prototype Shekinah [Gatling Gun]”.
・Shortened [weapon switching time] of the main melee weapon “Heat Rapier”.
・Shortened [focus time] and [overheat time] of the sub-weapon “Prototype Shekinah [Mega Beam]”.
・Increased [power] of the sub-weapon “Arm Grenade Launcher”.・Upgraded the LV of the skill “High-Performance Radar” to further specify the location of enemy units.
・Since the battle record of the MS LV2 was on a downward trend, the [power] of the main ranged weapon “Prototype Shekinah [Gatling Gun]” has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 52.5 50.8 66,413 2.9 – – LV1 48.0 46.5 64,758 3.0 – – Post-Adjustments 50.0 52.8 74,129 3.0 – – Within Expectations ▲ ▲ ▲ – – – 500 Support Type Average 50.7 51.1 71,780 3.1 – – LV2 47.8 46.4 62,357 2.9 – – Post-Adjustments 50.8 53.0 77,458 2.9 – – Within Expectations ▲ ▲ ▲ – – –