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INFORMATION

Unit Adjustment [July 2024]

■[PDT] 07/24/2024 22:00
■[CEST] 07/25/2024 07:00
ver.0184.1899
■Unit Adjustments
■According to the result ([JST] 08/22/2024 added)
・The results before and after the unit adjustment done on [JST] 07/25/2024 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Psycho Bawoo
Spec ・Unit skill “Special Leg Buffer LV1” is increased to “LV2”
Ranged Main Weapon Psycho Bawoo Beam Rifle ・Reload is shortened as “15.0”→”12.0″
・Focus is shortened as “3.0”→”2.5″
Sub-weapon Psycho Plates [Launch] ・Reload is shortened as “15.0”→”12.0″
・Hit detection has been expanded and the interval between attacks is shortened to easier
 to hit the target.
Sub-weapon Psycho Plates [Defend] ・Overheat is shortened as “22.0” → “20.0”
Aim
・This unit excels in medium to short range combat utilizing its Psycho Plates.
However, due to the lack of capability of its armament, it currently lacks opportunities to break the enemies’ positions, its various results have been below average, so we have adjusted the following items.

・The following enhancements have been made in order to increase the [damage dealt] and the opportunity to attack enemy units.
・Reduced [focus time] and [reload time] of the main ranged weapon “Psycho Bawoo Beam Rifle”.
・Shortened [reload time] of the sub-weapon “Psycho Plates [Launch]”.
 Also, by strengthening [hit radius] and [reposition time], the accuracy of hitting enemy has been improved.

・To improve [MS losses], the following enhancements were made.
・Enhanced the LV of the skill “Special Leg Buffer”.
・Shortened [overheat time] of the sub-weapon “Psycho Plates [Defend]”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.9 50.5 82,298 3.0
LV1 47.5 46.6 79,476 3.2
Post-Adjustments 51.1 52 87,129 3.0
Within Expectations
Zeta Gundam
Spec ・Speed is increased as “130” → “135”
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・Unit skill “Bio-Sensor Ability Boost LV1” is increased to “LV2”
・LV2 Unit HP is increased as “20000”→”21000″(Upper LVs are also enhanced)
・LV2 Close Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced)
・LV2 Long Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・LV3 Unit skill “Wings Special Cushioning LV2” is increased to “LV3”
Sub-weapon Arm Grenade Launcher ・Range is increased as “250m” → “300m”
Sub-weapon Long Beam Saber ・Increased compensation for Lower melee attacks
Aim
・This unit excels in medium to close-range combat, centered on two types of fighting armament and rapid assault with its transformation (Wave Rider form).
In the past adjustments, we mainly strengthened its armament in order to improve its various battle results, but its “win rate” and “damage dealt” were on a downward trend again, so we have made the following adjustments.

・The following enhancements have been made in order to increase the [damage dealt] and the opportunity to attack enemy units.
・Increased [Speed].
・Increased [range] of the sub-weapon “Arm Grenade Launcher”.
・Increased [Lower Combat Compensation] of Sub-weapon “Long Beam Saber”.
・Enhanced the LV of skill “Bio-Sensor Ability Boost”.
・Granted the skill “Anti-Blast Stabilizer”.

・The following enhancements have been made to address the declining battle record after MS LV2.
・Increased [MS HP].
・Increased [number of slots] for the custom parts.
・Upgraded the skill LV “Wings Special Cushioning” for MS LV3.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 50.6 52.4 73,989 3.1
LV1 48.5 47.1 62,731 3.1
Post-Adjustments 51.1 52.6 75,736 3.0
Within Expectations
650 General Type Average 49.9 50.5 82,298 3.0
LV2 47.5 45.8 64,823 3.0
Post-Adjustments 51.1 53.3 76,216 2.8
Within Expectations
700 General Type Average 50.3 51.3 83,150 2.9
LV3 46.8 35.7 62,799 3.2
Post-Adjustments 48.8 44.4 83,222 2.7
Below the expectations
Zeta Gundam (Transformed)
Spec ・Unit skill “Bio-Sensor Ability Boost LV1” is increased to “LV2”
・LV2 Unit HP is increased as “20000”→”21000″(Upper LVs are also enhanced)
・LV2 Close Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced)
・LV2 Long Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・LV3 Unit skill “Wings Special Cushioning LV2” is increased to “LV3”
Alex
Spec ・Close Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Long Part Slot is increased as “6” → “8”(Upper LVs are also enhanced)
・LV4 Unit skill “AD-FCS LV1” is increased to “LV2”
・LV4 Unit skill “AD-PA LV1” is increased to “LV2”
・LV4 Unit skill “Enhanced Shield Structure LV1” is increased to “LV2”
・LV4 Unit skill “Complex Expansion Slot LV1” is increased to “LV2”
Melee Main Weapon Alex Beam Saber ・Combo attack compensation increased
・LV2 Power is increased as “2345” → “2400”(Upper LVs are also enhanced)
Sub-weapon Arm 90mm Gatling Cannon ・Power is increased as “125” → “130”(Upper LVs are also enhanced)
・Rate of fire has been increased.
・Stagger Accumulation Value is increased
Aim
・This unit excels in medium to short range combat, utilizing its high [speed].
In the past adjustments, we mainly strengthened its armament in order to improve its various battle results.
However, its various battle results were on a downward trend again, so we have made the following adjustments.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Enhanced the [combo damage compensation] of the main melee weapon “Alex Beam Saber”.
・Enhanced [rate of fire], [power] and [stagger accumulation value] of the sub-weapon “Arm 90mm Gatling Cannon”.
・Increased [number of slots] for the custom parts.

・The following enhancements have been made to address the declining battle record after MS LV2.
・Increased [power] of the main melee weapon “Alex Beam Saber”.
・Upgraded [Enhancement list] from LV1 to LV4 in MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 50.0 50.8 65,857 3.1
LV1 48.4 46.7 58,349 3.1
Post-Adjustments 50.7 52.0 64,870 3.1
Within Expectations
500 General Type Average 50.9 52.4 70,671 3.1
LV2 47.6 45.1 59,944 3.0
Post-Adjustments 50.5 50.0 64,854 2.9
Within Expectations
550 General Type Average 49.9 50.6 68,638 3.1
LV3 47.5 42.4 57,110 3.2
Post-Adjustments 50.5 53.2 80,014 3.0
Within Expectations
600 General Type Average 50.6 52.4 73,989 3.1
LV4 48.0 45.6 60,654 3.1
Post-Adjustments 50.6 53.5 85,657 2.9
Within Expectations
Kämpfer
Spec ・Close Part Slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Long Part Slot is increased as “6” → “8”(Upper LVs are also enhanced)
・LV4 Unit skill “Anti-Melee Armor Reinforcement LV1” is increased to “LV2”
・LV4 Unit skill “Propellant Tank LV1” is increased to “LV2”
・LV4 Unit skill “Frame Reinforcement LV1” is increased to “LV2”
・LV4 Unit skill “Complex Expansion Slot LV1” is increased to “LV2”
Melee Main Weapon Kämpfer Beam Saber ・Power is increased as “2100” → “2250”(Upper LVs are also enhanced)
Sub-weapon Back Giant Bazooka x2 ・Power is increased as “950” → “1000”(Upper LVs are also enhanced)
・Reload is shortened as “12.0”→”10.0″
・Stagger Accumulation Value is increased
Aim
・This unit features high mobility and attack performance at low endurance.
In the past adjustments, we mainly strengthened its mobility and shooting performance.
However, its various performance results were on a downward trend again, so we have made the following adjustments.
We plan to address the decline in the unit’s performance by enhancing its features.

・The following enhancements have been made in order to increase the [damage dealt] and the opportunity to attack enemy units.
・Increased [power] of the main melee weapon “Kämpfer Beam Saber”.
・Enhanced [reload time], [power] and [stagger accumulation value] of the sub-weapon “Back Giant Bazooka x2”.
・Increased [number of slots] for the custom parts.
・Upgraded [Enhancement list] from LV1 to LV4 in MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 50.0 50.8 65,857 3.1
LV1 47.9 46.9 64,615 3.7
Post-Adjustments 51.0 52.7 68,813 3.6
Within Expectations
500 General Type Average 50.9 52.4 70,671 3.1
LV2 47.6 46.6 66,096 3.6
Post-Adjustments 50.5 50.2 70,060 3.5
Within Expectations
550 General Type Average 49.9 50.6 68,638 3.1
LV3 47.4 48.8 66,496 3.5
Post-Adjustments 50.5 53.2 69,267 3.2
Within Expectations
600 General Type Average 50.6 52.4 73,989 3.1
LV4 47.7 46.1 68,526 3.4
Post-Adjustments 50.7 52.0 78,612 3.4
Within Expectations
Jegan D Type
Spec ・Unit HP is increased as “15500”→”16500″(Upper LVs are also enhanced)
・Melee Attack Boost is increased as “38” → “45”(Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is increased to “LV2”
・LV1 Thruster is increased as “60” → “65”
・LV2 Unit Skill “Reaction Booster Program LV1” has been given.
Sub-weapon Shield Twin Missile Launcher x2 ・Power is increased as “550” → “600”(Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0″
・Stagger Accumulation Value is increased
Aim
・This unit is designed to engage in combat at a wide range of engagement distances by utilizing an abundance of firearms.
However, it is currently lacking in various MS capabilities, and its battle record has tended to decline, so the following adjustments have been made.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Increase [Thruster] in MS LV1.
・Increased [Melee attack compensation].
・Enhanced [reload time], [power] and [stagger accumulation value] of the sub-weapon “Shield Twin Missile Launcher x2”.

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP].
・Enhanced the LV of the skill “Emergency Evasion System”.

・Granted skill “Reaction Booster Program” in MS LV2.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 50.9 52.4 70,671 3.1
LV1 47.3 44.3 61,958 3.2
Post-Adjustments 50.4 51.1 67,924 3.0
Within Expectations
550 General Type Average 49.9 50.6 68,638 3.1
LV2 46.5 43.1 63,142 3.2
Post-Adjustments 50.4 50.8 72,622 2.8
Within Expectations
■Raid Type
Jagd Doga (GG)
Spec ・LV1 Unit Skill “Active Guard LV1” has been given.
・LV2 Thruster is increased as “75” → “80”
・LV2 Close Part Slot is increased as “11” → “13”
・LV2 Mid-range Part Slot is increased as “23” → “24”
・LV2 Long Part Slot is increased as “18” → “19”
・LV2 Unit Skill “Active Guard LV2” has been given.
Ranged Main Weapon Gyunei’s Beam Assault Rifle [GN] ・Heat Rate is reduced as “14%” → “13%”
・Cool-down Time is shortened as “1.0” → “0.8”
・Reduced cool time for focus fire
Sub-weapon Small Missile x6 ・Projectile speed is increased.
・LV2 Power is increased as “525” → “600”
Sub-weapon Mega Particle Cannon ・LV2 Power is increased as “1470” → “1500”
Sub-weapon Funnels x6 [Pincer] ・Reduced time between shooting and attack start.
・Increased funnel return speed
Sub-weapon Beam AR Grenade Launcher ・Weapon switching time is shortened
Aim
・This unit excels in medium-range combat, utilizing its Psycommu armament and abundant firearms.
However, the overall performance of the unit and its various armaments is currently lacking, and its various battle records have been declining, so the following adjustments have been made.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Enhanced [cool time][heat rate] of the main ranged weapon “Gyunei’s Beam Assault Rifle [GN]”.
・Increased [projectile speed] of the sub-weapon “Small Missile x6”.
・Shortened [time to attack] of the sub-weapon “Funnels x6 [Pincer]” to improve hit accuracy,
 and enhanced [return speed] to MS.
・Shortened [weapon switching time] of the sub-weapon “Beam AR Grenade Launcher”.

・To improve [MS losses], the skill “Active Guard” was given.

・The following enhancements have been made to address the declining battle record after MS LV2.
・Increased [thrusters].
・Increased [power] of the sub-weapons “Small Missile x6” and “Mega Particle Cannon”.
・Increased [number of slots] for the custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.8 51.6 88,166 3.3
LV1 46.4 43.8 78,959 3.4
Post-Adjustments 50.7 49.1 88,558 3.2
Within Expectations
700 Raid Type Average 50.9 50.6 88,117 3.2
LV2 40.6 31.8 66,378 3.3
Post-Adjustments 50.4 47.3 86,297 3.2
Slightly below the expectations
Re-GZ
Spec ・Close Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・LV4 Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
Ranged Main Weapon Re-GZ Beam Rifle ・Cool-down Time is shortened as “7.0” → “6.0”
・Weapon switching time is shortened
Melee Main Weapon Re-GZ Beam Saber ・Cool-down Time is shortened as “2.5” → “2.0”
・Reduced cool time after Heavy attack
Sub-weapon Arm 2-Tube Grenade Launcher ・Reload is shortened as “13.0”→”10.0″
Sub-weapon Waist 2-Tube G. Launcher x2 ・LV2 Power is increased as “1155” → “1200”(Upper LVs are also enhanced)
Aim
・This unit is designed to engage in combat at a wide range of engagement distances by utilizing its abundant firearms and “Heavy Attack” skill.
In the past, downward adjustments were made in order to control the higher-than-expected results (“win rate” and “damage inflicted”), but the current results are going down, so the following adjustments have been made.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Shortened [cool time] and [weapon switching time] of the main ranged weapon “Re-GZ Beam Rifle”.
・Shortened the [cool time] and [Cool-down after using Heavy attack] of the main melee weapon “Re-GZ Beam Saber”.
・Shortened the [Reload time] of the sub-weapon “Arm 2-Tube Grenade Launcher”.
・Increased [number of slots] for the custom parts.

・The following enhancements have been made to address the declining battle record after MS LV2.
・Increased the [power] of the sub-weapon “Waist 2-Tube G. Launcher x2”.
・The skill “Pursuit Melee Aux. Program” has been added to the MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 51.3 49.9 79,595 3.2
LV1 47.5 49.8 71,736 3.2
Post-Adjustments 50.2 51.2 79,119 3.2
Within Expectations
600 Raid Type Average 51.3 50.8 82,507 3.3
LV2 47.6 48.8 71,175 3.1
Post-Adjustments 50.1 51.1 78,028 3.3
Within Expectations
650 Raid Type Average 50.8 51.6 88,166 3.3
LV3 47.7 48.7 72,765 3.1
Post-Adjustments 50.6 50.2 83,132 3.1
Within Expectations
700 Raid Type Average 50.9 50.6 88,117 3.2
LV4 46.4 41.0 79,578 3.3
Post-Adjustments 50.2 51.4 93,779 3.3
Within Expectations
Desert Zaku (DR)
Spec ・Speed is increased as “130” → “135”
・Thruster is increased as “60” → “65”
Sub-weapon Heat Tomahawk ・Increased compensation for Lower melee attacks
Sub-weapon Long-Range Rifle ・Power is increased as “400” → “500”
・Reload is shortened as “15.0”→”12.0″
・Rigidity time after using weapon is shortened.
Skill Shield Claw Tackle ・Increased tackle power as “200%” → “230%”
Aim
・This unit excels in close combat, utilizing a variety of close-range fighting skills.
However, due to its lack of performance, it is difficult to get close to enemy and its battle record has been declining, so we have adjusted the following items.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Increased [thruster] and [speed].
・Enhanced [Lower melee attack compensation] of the sub-weapon “Heat Tomahawk”.
・Enhanced [Rigidity time after firing], [Reload time] and [Power] of the sub-weapon “Long-Range Rifle”.
・Enhanced [Tackle attack power] of the skill “Shield Claw Tackle”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 52.2 52.2 70,611 3.6
LV1 47.2 45.9 58,944 3.5
Post-Adjustments 50.9 50.8 66,843 3.6
Within Expectations
■Support Type
Jagd Doga (QA)
Spec ・Speed is increased as “120” → “125”
・Unit Skill “Defense Mode LV2” has been given.
・LV2 Unit Skill “Thruster Output Increase LV2” has been given.
Ranged Main Weapon Quess’s Mega Gatling Gun ・Heat Rate is reduced as “8%” → “7%”
・Rate of fire has been increased.
・LV2 Power is increased as “315” → “350”
Sub-weapon Small Missile x6 ・Projectile speed is increased.
・LV2 Power is increased as “525” → “600”
Sub-weapon Mega Particle Cannon ・Stagger Accumulation Value is increased
Sub-weapon Funnels x6 [Pincer] ・Heat Rate is reduced as “60%” → “50%”
・Reduced time between shooting and attack start.
・Increased funnel return speed
Aim
・This unit excels in medium-range combat, utilizing its high-powered sub-weapon “Mega Particle Cannon” and two types of psycommu armament.
In the past adjustments, we mainly enhanced its performance in order to improve the [MS losses].
However, various battle results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Enhanced [rate of fire] and [heat rate] of the main ranged weapon “Quess’s Mega Gatling Gun”.
・Enhanced [projectile speed] of the sub-weapon “Small Missile x6″.
・Enhanced [Stagger Accumulation Value] of the sub-weapon “Mega Particle Cannon”.
・Shortened [time to attack] of sub-weapon “Funnels x6 [Pincer]” to improve the hit accuarcy,
 and enhanced [return speed] and [heat rate] as well.

・To improve [MS losses], the following enhancements were made.
・Increased [speed].
・Granted the skill “Defense Mode”.

・The following enhancements have been made to address the declining battle record after MS LV2.
・Increased [power] of the main ranged weapon “Quess’s Mega Gatling Gun”.
・Increased [power] of the sub-weapon “Small Missile x6”.
・Granted the skill “Thruster Output Increase”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 51.2 51.9 88,491 2.9
LV1 48.5 43.7 70,242 3.0
Post-Adjustments 52.0 51.2 89,972 3.0
Slightly higher the expectations
700 Support Type Average 51.3 52.0 91,810 2.8
LV2 45.1 34.8 71,604 3.0
Post-Adjustments 50.5 50.5 103,599 3.0
Slightly below the expectations
Advanced Hazel
Sub-weapon Advanced Hazel Grenade Launcher ・Reload is shortened as “13.0”→”10.0″
・Projectile speed is increased.
・LV2 Power is increased as “650” → “700”
Sub-weapon Enhanced SB Beam Cannon ・Heat Rate is reduced as “10%” → “9%”
・Focus is shortened as “3.5”→”3.0″
・Increased compensation for damage to shields from normal fire
・Reduced heat rate charging while focusing fire.
Aim
・This unit is designed to engage in combat over a wide range of engagement distances by utilizing its high mobility and abundant firearms.
However, currently, the frequency to break the enemies’ positions and the attack support for ally MS are insufficient, also the [win rate] and [damage dealt] have been going down again, so the following items have been adjusted.

・The following enhancements have been made to increase [damage dealt] and opportunity to attack enemy.
・Enhanced [reload time] and [projectile speed] of the sub-weapon “Advanced Hazel Grenade Launcher”.
・Enhanced [damage compensation to shields] and shortened [focus time] of the sub-weapon “Enhanced SB Beam Cannon”
 during normal firing.
 In addition, the [heat rate] during normal and focus fire has been reduced.

・Since the [damage dealt] of the MS LV2 is going down, the [power] of the sub-weapon “Advanced Hazel Grenade Launcher” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 49.7 47.7 71,109 3.0
LV1 47.8 48.0 67,378 3.0
Post-Adjustments 48.9 48.2 65,895 3.0
Slightly below the expectations
600 Support Type Average 51.1 51.0 74,946 2.8
LV2 47.6 44.0 69,390 2.8
Post-Adjustments 48.3 52.1 75,707 2.8
Slightly below the expectations
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