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INFORMATION

Unit Adjustment [May 2024]

■[PDT] 05/29/2024 22:00
■[CEST] 05/30/2024 07:00
ver.0181.1842
■Unit Adjustments
■According to the result ([JST] 06/27/2024 added)
・The results before and after the unit adjustment done on [JST] 05/30/2024 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Gustav Karl
Unit Features ・Unit HP is increased as “26000” → “28000”(Upper LVs are also enhanced)
・Range Attack Boost is increased as “13” → “20”(Upper LVs are also enhanced)
・Melee Attack Boost is increased as “33” → “45”(Upper LVs are also enhanced)
・Rotate is increased as “66” → “69”
・Unit Skill “Instant Thruster Precision System LV1” has been given.
・Unit Skill “Interrupt Tackle LV1” has been given.
・Unit Skill “Explosive Reactive Armor LV1” has been given.
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are
 now merged to “Melee Composite System LV1”.
・LV2 Close range Part Slot is increased as “25” → “27”
・LV2 Mid-range Part Slot is increased as “16” → “18”
・LV2 Long range Part Slot is increased as “11” → “14”
・LV2 Unit skill “Enhanced Tackle LV5” is increased to “LV6”
・LV2 Unit skill “Special Leg Buffer LV3” is increased to “LV4”
Sub-weapon 60mm Vulcan Gun x4 ・LV2 Power is increased as “125” → “140”
Sub-weapon Gustav Karl Beam Rifle ・Reload is shortened as “15.0”→”12.0″
・LV2 Power is increased as “2200” → “2400”
Sub-weapon Arm Grenade Launcher ・Reload is shortened as “10.0”→”8.0″
・LV2 Power is increased as “1100” → “1300”
Sub-weapon Club [Enhanced] ・Reload is shortened as “15.0”→”12.0″
・LV2 Power is increased as “2600” → “2800”
Aim
・This unit excels in the front-line formation tactics by utilizing its high durability and “Active Guard” skill to take on the attacks of enemy all at once.
In the past adjustments, we mainly strengthened its armament in order to make it more likely to break the enemy MS’s stance, but its various war results went down again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal [damage] and to attack enemy.
・Enhanced [Ranged attack compensation] and [Melee attack compensation].
・Shortened [reload time] of sub-weapon “Gustav Karl Beam Rifle”, “Arm Grenade Launcher”, “Club [Enhanced]”.
・Granted the skills “Instant Thruster Precision System” and “Interrupt Tackle”.

・To improve [MS losses], the following enhancements were made.
・Enhanced [Rotate performance] and [MS HP]
・Granted the skill “Explosive Reactive Armor LV1”.
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been combined into the skill “Melee Composite System LV1”.

・The following enhancements have been made to address the declining MS LV2 results.
・Enhanced [Power] of various armaments.
・Enhanced LV of the skills “Enhanced Tackle” and “Special Leg Buffer”.
・Increased [number of slots] to equip custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.9 50.5 80,578 3.0
LV1 47.8 42.4 63,070 3.1
Post-Adjustments 50.5 50.6 74,996 2.9
Within Expectations
700 General Type Average 50.6 51.3 88,896 3.0
LV2 39.1 34.1 57,885 3.2
Post-Adjustments 50.7 50.2 81,781 2.9
Within Expectations
Kämpfer High Mobility Type
Unit Features ・Unit HP is increased as “16000” → “17500”
・Rotate is increased as “63” → “66”
Range Main Weapon Kämpfer High Mobility Type BR ・Power is increased as “1000” → “1200”
・Focus is shortened as “2.5” → “2.0”
Melee Main Weapon Kämpfer High Mobility Type BS ・Power is increased as “2100” → “2200”
Sub-weapon Kämpfer High Mobility Type BS x2 ・Weapon switching Time is shortened
Sub-weapon Sturm Faust x2 ・Power is increased as “1200” → “1400”
・Reload is shortened as “13.0”→”10.0″
Aim
・This unit is designed to be characterized by high mobility and high firepower despite its low durability.
However, because of this feature, the [MS losses] is high and its various war results have tended to decline.
We have made the following adjustments to this unit in order to minimize the [MS Losses] and to basically enhance its features.

・The following enhancements have been made to increase the opportunity to deal [damage] and to attack enemy.
・Enhanced [Power] and [Focus time] of the normal fire of the main ranged weapon “Kämpfer High Mobility Type BR”.
・Enhanced [Power] of the main melee weapon “Kämpfer High Mobility Type BS”.
・Shortened [Weapon switching time] of the sub-weapon “Kämpfer High Mobility Type BS x2”.
・Enhanced [Power] and [Reload time] of the sub-weapon “Sturm Faust x2”.
・Enhanced [Rotate performance] to make it easier to get a better position in a fight.

・To improve [MS losses], [MS HP] was enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 50.4 51.3 70,002 3.1
LV1 44.0 40.6 66,134 3.7
Post-Adjustments 50.5 50.8 77,930 3.4
Within Expectations
Re-GZ Custom
Unit Features ・Unit HP is increased as “18500” → “19500”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is increased to “LV2”
・LV2 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV2”
・LV2 Unit skill “Forced Injector LV1” is increased to “LV2”
・LV3 Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV3 Unit skill “Forced Injector LV1” is increased to “LV2”
Range Main Weapon Beam Assault Rifle ・Cool-down Time is shortened as “0.8” → “0.5”
・Reload is shortened as “12.0”→”10.0″
・LV2 Power is increased as “630” → “700”(Upper LVs are also enhanced)
Sub-weapon Arm Grenade Launcher ・Cool-down Time is shortened as “6.0” → “5.0”
・LV2 Power is increased as “735” → “800”(Upper LVs are also enhanced)
Sub-weapon Waist-Mounted Beam Gun x2 ・Heat Rate is reduced as “95%” → “85%”
・LV2 Power is increased as “840” → “900”(Upper LVs are also enhanced)
Sub-weapon 3-Tube Missile Launcher x2 ・Rate of fire has been increased.
・Reduced time from firing to impact.
・LV2 Power is increased as “630” → “700”(Upper LVs are also enhanced)
Aim
・This unit excels at raiding enemy by transforming and at mid- to close-range combat by utilizing its abundant armaments.
However, it lacks offensive performance in combat in its MS form, and its various war records have been below average.
Therefore, the following items have been adjusted.

・The following enhancements have been made to increase the opportunity to deal [damage] and to attack enemy.
・Reduced [Cool down] and [Reload time] of the main ranged weapon “Beam Assault Rifle”.
・Shortened [Cool down] of the sub-weapon “Arm Grenade Launcher”
・Reduced [Heat rate] of the sub-weapon “Waist-Mounted Beam Gun x2”.
・Reduced [Fire rate] and [time to impact] of the sub-weapon “3-Tube Missile Launcher x2”.
・Reduced [Overheat time] of the sub-weapon “Mega Beam Canon”.

・To improve [MS losses], [MS HP] was enhanced.
In addition, the LV of the skill “Special Leg Buffer” has been enhanced in normal form, and also added this skill to the MA form.

・The following improvements have been made to the MS LV2 and higher’s performance which had been declining.
・Enhanced [Power] of various armaments.
・Enhanced LV of skills “Special Back Add-On Buffer” and “Forced Injector”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 50.4 51.8 75,157 3.1
LV1 46.6 44.8 65,907 3.2
Post-Adjustments 50.2 51.1 72,930 2.9
Within Expectations
650 General Type Average 49.9 50.5 80,578 3.0
LV2 44.6 39.5 65,048 3.3
Post-Adjustments 50.7 50.7 90,904 2.9
Within Expectations
700 General Type Average 50.6 51.3 88,896 3.0
LV3 44.6 30.4 61,165 3.2
Post-Adjustments 51.1 50.3 96,287 2.8
Within Expectations
Re-GZ Custom (Transformed)
Unit Features ・Unit HP is increased as “18500” → “19500”(Upper LVs are also enhanced)
・Unit Skill “Special Leg Buffer LV2” has been given.
・LV2 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV2”
・LV3 Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Sub-weapon Mega Beam Canon ・Reload is shortened as “30.0”→”20.0″
・LV2 Power is increased as “2940” → “3100”(Upper LVs are also enhanced)
■Raid Type
Z’Gok E
Unit Features ・Unit HP is increased as “16000” → “17000”(Upper LVs are also enhanced)
・Unit skill “Special Head Buffer LV1” is increased to “LV3”
・LV1 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV2 Close range Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “3” → “5”(Upper LVs are also enhanced)
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3”
・LV4 Speed is increased as “130” → “135”
・LV4 Thruster is increased as “60” → “65”
・LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV4 Unit skill “Assault Booster LV1” is increased to “LV3”
Range Main Weapon ZE Beam Cannon ・Heat Rate is reduced as “30%” → “25%”
・Projectile speed is increased.
・Hit detection has been expanded and easier to hit the target.
Melee Main Weapon Z’Gok E Vice Nail ・Power is increased as “2300” → “2400”(Upper LVs are also enhanced)
Sub-weapon Torpedo Tubes x6 ・Stagger Accumulation Value is increased.
・Hit detection has been expanded and easier to hit the target.
・Reduced time from firing to impact.
Aim
・This unit excels in assault and close-range combat, centered on its high-powered fighting armament.
However, the current performance of the unit and its armament is insufficient, and its various achievements have been below average, so we have adjusted the following items.

・The following enhancements have been made to increase the chance to deal [damage] and break the enemy position.
・Enhanced [Bullet speed], [Hit radius] and [Heat rate] of the main ranged weapon “ZE Beam Cannon”.
・Enhanced [Power] of the main melee weapon “Z’Gok E Vice Nail”.
・Shortened [time to impact] of the sub-weapon “Torpedo Tubes x6” and enhanced [hit detection]
 and [stagger accumulation value] of the bullets.

・To improve [MS losses], the following enhancements were made.
・Enhanced [MS HP].
・Enhanced LV of the skills “Assault Booster” and “Special Head Buffer”.

・The [number of slots] for equipping custom parts has been increased, because the battle record since the MS LV2 has been declining.
Since the results of MS LV4 were declining further, [Speed] and [Thruster] have been enhanced, and the skills “Thruster Output Increase” and “Reaction Booster Program” have been added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 52.1 52.8 68,526 3.6
LV1 45.6 49.7 61,912 3.7
Post-Adjustments 51.0 50.0 80,121 3.7
Within Expectations
450 Raid Type Average 50.9 50.8 71,168 3.6
LV2 44.7 44.7 62,975 3.9
Post-Adjustments 50.8 51.6 79,432 3.6
Within Expectations
500 Raid Type Average 50.7 50.9 75,345 3.5
LV3 44.4 39.7 60,821 3.8
Post-Adjustments 50.7 48.5 75,070 3.7
Within Expectations
550 Raid Type Average 50.4 50.1 77,680 3.2
LV4 34.2 33.7 55,399 4.1
Post-Adjustments 49.2 50.8 92,279 3.7
Slightly below the expectations
Gelgoog G
Unit Features ・Unit HP is increased as “13750” → “15000”(Upper LVs are also enhanced)
・Rotate is increased as “60” → “63”
・Unit Skill “Shield Break Stance Mastery LV1” has been given.
・Unit skill “Maneuver Armor LV1” is increased to “LV2”.
・Unit skill “Optimized Cooling Efficiency LV1” is increased to “LV2”.
Range Main Weapon Gelgoog G Beam Rifle ・Heat Rate is reduced as “80%” → “75%”
・Overheat is shortened as “14.0” → “12.0”
Melee Main Weapon Heat Sword ・Combo attack compensation increased.
Aim
・This unit excels at close-range combat and maintaining the front line by utilizing two types of firearms that can break the enemy’s stance.
However, the current performance of the MS has been declining, so the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to deal [damage] and to attack enemy.
・Enhanced [Overheat time] and [Heat rate] of the main ranged weapon “Gelgoog G Beam Rifle”.
・Enhanced [combo attack compensation] of the main melee weapon “Heat Sword”.
・Enhanced the LV of the skills “Maneuver Armor” and “Optimized Cooling Efficiency”.

・To improve [MS Losses], the following enhancements were made.
・Enhanced [Rotate performance] and [MS HP].
・Granted the skill “Shield Break Stance Mastery LV1”.

※The “Sortie Ratio” for the MS LV2 results was extremely low, and the data could not be used as reference information. We will check the battle record data after this adjustment, and will consider readjusting the data if there is a problem.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 50.7 51.4 60,244 3.9
LV1 46.7 48.5 56,959 4.0
Post-Adjustments 50.9 53.5 61,361 3.8
Within Expectations
400 Raid Type Average 52.1 52.8 68,526 3.6
LV2
Post-Adjustments 50.0 50.0 64,852 3.0
Within Expectations
Delta Plus
Unit Features ・Unit skill “Flight Control Program LV2” is increased to “LV3”.
・LV2 Thruster is increased as “80” → “85”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
Range Main Weapon Delta Plus Beam Rifle ・Heat Rate is reduced as “30%” → “25%”
・Reduced hate rate charging while focusing fire.
・LV2 Power is increased as “1850” → “1900”
・LV2 Focus fire power is increased
Melee Main Weapon Delta Plus Beam Saber ・LV2 Power is increased as “2900” → “3000”
Sub-weapon Shield Beam Cannon ・LV2 Power is increased as “2100” → “2300”
Sub-weapon Shield Grenade Launcher ・Reload is shortened as “11.0”→”8.0″
・LV2 Power is increased as “550” → “600”
Aim
・This unit excels in medium to close-range combat, taking advantage of its strong assault with its Wave Rider form and various easy-to-handle ranged weapons.
However, it currently lacks in offensive performance, and its various performance results including damage inflicted were below average so the following items have been adjusted.

・The following enhancements have been made to increase the opportunity to deal [damage] and to attack enemy.
・Reduced [Heat rate] of both normal and focused fire of the main ranged weapon “Delta Plus Beam Rifle”.
・Reduced [Reload time] of the sub-weapon “Shield Grenade Launcher”.
・Enhanced [Power] of the sub-weapon “Delta Plus B. Rifle (Transformed)” and “Shield Beam Cannon (Transformed)”.
・Enhanced the LV of the skill “Flight Control Program”.

・The following enhancements have been made to the MS LV2 battle record, which has been declining.
・Enhanced [Thruster] and [Power] of various armaments.
・Granted the skill “Thruster Output Increase LV1”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 51.8 52.3 92,085 3.2
LV1 48.0 45.6 81,839 3.3
Post-Adjustments 50.6 50.0 91,119 3.3
Within Expectations
700 Raid Type Average 50.6 49.3 94,848 3.3
LV2 42.7 36.2 76,193 3.3
Post-Adjustments 49.6 47.5 93,627 3.2
Slightly below the expectations
Delta Plus (Transformed)
Unit Features ・LV2 Thruster is increased as “80” → “85”
Sub-weapon Delta Plus B. Rifle (Transformed) ・Power is increased as “1400” → “1700”(Upper LVs are also enhanced)
Sub-weapon Shield Beam Cannon (Transformed) ・Power is increased as “1800” → “2000”(Upper LVs are also enhanced)
■Support Type
Rozen Zulu
Unit Features ・Unit HP is increased as “25500” → “27000”
・Thruster is increased as “75” → “80”
・Unit skill “Special L-Arm Equipment Buffer LV2” is increased to “LV3”.
・Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”.
Range Main Weapon R-Arm 3-Barrel Mega Particle Cannon ・ASL (automatic aiming compensation) range is extended.
Sub-weapon 3-Barrel Mega Particle Cannon ・Cool-down Time is shortened as “5.0” → “4.0”
・Overheat is shortened as “20.0” → “15.0”
Sub-weapon Incom Unit x2 [Pincer] ・ASL (automatic aiming compensation) range is extended.
Aim
・This unit excels in medium to close-range combat, utilizing its abundant firearms and skill “Defense Mode” LV3.
However, it is currently lacking in the frequency of breaking the stance of enemy and in providing attack support to allied MS, its various results have been on a downward trend, so the following items have been adjusted.

・The following enhancements have been made to increase the chance to deal [damage] and break the enemy’s position.
・Expanded [ASL screen area] of the main ranged weapon “R-Arm 3-Barrel Mega Particle Cannon”.
・Reduced [Cool down] and [Overheat time] of the sub-weapon “3-Barrel Mega Particle Cannon”.
・Expanded [ASL screen area] of sub-weapon “Incom Unit x2 [Pincer]”.

・To improve [MS losses], the following enhancements were made.
・Enhanced [MS HP] and [Thruster].
・Enhanced the LV of the skills “Special L-Arm Equipment Buffer” and “Special Back Add-On Buffer”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.7 49.6 96,107 2.9
LV1 48.7 48.0 90,653 3.2
Post-Adjustments 51.1 52.9 95,466 3.0
Within Expectations
MSN-04FF Sazabi
Unit Features ・Unit skill “Resist Move LV1” is increased to “LV2”.
Range Main Weapon 04FF Beam Shot Rifle ・Heat Rate is reduced as “40%” → “35%”
Sub-weapon Scattering Mega Particle Cannon ・Weapon switching Time is shortened.
Sub-weapon DH Funnels [Pincer] ・Overheat is shortened as “22.0” → “16.3”
・ASL (automatic aiming compensation) range is extended.
Sub-weapon DH Funnels [Pursue] ・Heat Rate is reduced as “95%” → “90%”
・Range is increased as “250m” → “300m”
Sub-weapon DH Funnels [Discharge] ・Overheat is shortened as “25.0” → “20.0”
・Reduced time to lock-on a target.
Aim
・This unit excels at providing fire support and maintaining the front line at medium to close range by utilizing its three types of funnel armament and the skill “Full Attack”.
In the past adjustments, we mainly strengthened the performance of the MS in order to improve the [MS losses].
However, the various war results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal [damage] and to break the enemy’s stance.
・Reduced [Heat rate] of the main ranged weapon “04FF Beam Shot Rifle” during normal firing.
・Shortened the [Weapon switching time] of the sub-weapon “Scattering Mega Particle Cannon”.
・Enhanced [ASL screen area] and [Overheat time] of the sub-weapon “DH Funnels [Pincer]”.
・Enhanced [Range] and [Heat rate] of the sub-weapon “DH Funnels [Pursue]”.
・Reduced [Overheat time] and [lock-on time] of the sub-weapon “DH Funnels [Discharge]”.

・To improve [MS losses], the LV of the skill “Resist Move” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.7 49.6 96,107 2.9
LV1 48.2 43.9 89,651 3.3
Post-Adjustments 50.5 51.5 101,411 3.0
Within Expectations
Hizack Custom
Unit Features ・Unit Skill “Anti-Jamming LV1” has been given.
・Unit skill “High-Performance Scope LV3” is increased to “LV4”.
・LV3 Close range Part Slot is increased as “6” → “8”
・LV3 Mid-range Part Slot is increased as “13” → “15”
・LV3 Long range Part Slot is increased as “21” → “23”
Range Main Weapon Beam Launcher: Sniper ・Heat Rate is reduced as “75%” → “70%”
・Overheat is shortened as “15.0” → “12.0”
・Focus fire power is increased.(Upper LVs are also enhanced)
・LV2 Power is increased as “2415” → “2500”(Upper LVs are also enhanced)
Sub-weapon Zaku Machine Gun Custom ・LV2 Power is increased as “105” → “120”(Upper LVs are also enhanced)
Aim
・This unit specializes in long-range fire support, centered on a long-range weapon, the Beam Launcher Sniper.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemy’s position.
However, its various war results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase the chance to deal [damage] and break the enemy’s position.
・Shortened the [Overheat time] of the main ranged weapon “Beam Launcher: Sniper”,
 reduced the [Heat rate] of normal fire, and increased the [Power] of focused fire.
・Enhanced LV of the skill “High-Performance Scope”.

・To ease information sharing to allied units, the skill “Anti-Jamming LV1” has been added.

・The following enhancements have been made to it since its performance has been declining since the MS LV2.
・Enhanced the [Power] of the main ranged weapon “Beam Launcher: Sniper”.
・Enhanced the [Power] of the sub-weapon “Zaku Machine Gun Custom”.
・Enhanced [number of slots] of the MS LV3.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 52.1 51.1 64,289 2.9
LV1 47.3 46.0 60,615 2.8
Post-Adjustments 50.6 49.4 67,942 2.9
Within Expectations
500 Support Type Average 51.2 50.6 70,390 3.0
LV2 46.6 46.2 60,816 2.6
Post-Adjustments 50.4 50.4 66,246 2.8
Within Expectations
550 Support Type Average 50.0 48.2 69,457 3.0
LV3 44.1 35.5 49,059 3.0
Post-Adjustments 49.1 45.5 61,468 3.1
Slightly below the expectations
Zaku II [Sniper Type] (HH)
Unit Features ・Unit Skill “Frontline Support System LV1” has been given.
Range Main Weapon Zaku II Sniper Rifle ・Reload is shortened as “15.0”→”12.0″
・Stagger Accumulation Value is increased.
Sub-weapon Zaku II Sniper Rifle [Rapid] ・Reload is shortened as “15.0”→”12.0″
Aim
・This unit excels at long-range fire support with its long-range sniper rifle as its core weapon.
However, the unit’s current performance has been declining due to a lack of support for attacks on allies and the frequency with which it breaks the enemy’s position, so we have adjusted the following items.

・The following enhancements have been made to increase the chance to deal [Damage] and break the enemy’s position.
・Enhanced [Reload time] and [Stagger accumulation value] of the main ranged weapon “Zaku II Sniper Rifle”.
・Shortened [Reload time] of the sub-weapon “Zaku II Sniper Rifle [Rapid]”.

・The skill “Frontline Support System” is granted to allow friendly units to return to the front line as quickly as possible.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Support Type Average 50.2 51.2 55,581 3.1
LV1 47.0 41.1 44,965 2.4
Post-Adjustments 50.0 52.6 49,010 2.0
Within Expectations
350 Support Type Average 51.3 49.4 51,955 2.8
LV2 47.3 38.9 43,412 2.4
Post-Adjustments 50.8 49.2 44,612 2.1
Within Expectations
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