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INFORMATION

Unit Adjustment [March 2024]

■[PDT] 03/27/2024 22:00
■[CET] 03/28/2024 06:00
ver.0178.1775
■Unit Adjustments
■According to the result ([JST] 04/25/2024 added)
・The results before and after the unit adjustment done on [JST] 03/28/2024 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Sazabi
Unit Features ・Unit HP is increased as “21000”→”23000″
・Unit skill “Emergency Evasion System LV1” is increased to “LV2”
・Unit skill “Forced Injector LV3” is increased to “LV4”
・Unit skill “Damage Control LV1” is increased to “LV2”
Range Main Weapon Sazabi Beam Shot Rifle ・Cool-down Time is shortened as “1.3” → “1.0”
・Reduced bullet spread when firing
・Extended hit detection for focused fire to make it easier to hit the target.
Range Main Weapon Moon Gundam Long Rifle ・Heat Rate is reduced as “75%” → “70%”
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “3.5”→”3.0″
・Reduced hate rate charging while focusing fire.
・Increased stagger accumulation value of focused fire
Melee Main Weapon Sazabi Large Beam Saber ・Cool-down Time is shortened as “4.0” → “3.5”
Sub-Weapon Scattering Mega Particle Cannon ・Weapon switching Time is shortened
Sub-Weapon Funnels x6 [Pursue] ・Stagger Accumulation Value is increased
Sub-Weapon Sazabi Missile Shield ・Shield HP is increased as “7500” → “10000”
Aim
・This unit excels in rapid assault attacks utilizing its sub-weapon “Scattering Mega Particle Cannon” which can be used while moving at high speed, and in close-range combat utilizing its long-reach fighting armament.
In the past adjustments, we mainly enhanced the MS performance to improve the “MS losses”.
However, the various battle results tended to decline again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy.
1.Expanded hit box of bullets of the main ranged weapon “Sazabi Beam Shot Rifle”
In addition, it shortens the “cool time” while reducing the spread of bullets.
2.Shortened “focusing time” and “overheat time” of the main ranged weapon “Moon Gundam Long Rifle”
In addition, the “heat rate” of normal and focus fire is reduced, and the “Stagger Accumulation Value” of focused fire is increased.
3.Shortened the “cool time” of the main melee weapon “Sazabi Large Beam Saber”
4.Shortened “weapon switching time” of the sub-weapon “Scattering Mega Particle Cannon”
5.Increased “Stagger Accumulation Value” of the sub-weapon “Funnels x6 [Pursue]”
6.Upgraded LV of the skill “Forced Injector”.

・To improve “MS losses”, the following items have been enhanced
1.Increased “MS HP”
2.Upgraded LV of the skill “Emergency Evasion System”
3.Enhanced LV of the skill “Damage Control”
4.Increased “Shield HP” of the sub-weapon “Sazabi Missile Shield”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 51.0 51.7 88,173 2.8
LV1 46.5 41.5 82,076 3.4
Post-Adjustments 50.6 50.7 91,826 3.1
Within Expectations
Moon Gundam
Unit Features ・Unit HP is increased as “21500”→”23000″
・Unit skill “Special Leg Buffer LV2” is increased to “LV3”
・Unit skill “Forced Injector LV2” is increased to “LV3”
Range Main Weapon Varguil Beam Rifle [GN] ・Increased the number of beams fired at one time from “6” to “7
・Extended hit detection for focused fire to make it easier to hit the target.
Range Main Weapon Moon Gundam Long Rifle ・Heat Rate is reduced as “75%” → “70%”
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “3.5”→”3.0″
・Reduced hate rate charging while focusing fire.
・Increased stagger accumulation value of focused fire
Melee Main Weapon Moon Gundam Beam Tomahawk ・Power is increased as “2900” → “3050”
・Combo attack compensation increased
Sub-Weapon Head Vulcan Gun x2 ・Stagger Accumulation Value is increased
Sub-Weapon Butterfly Edge x2 ・Power is increased as “1500” → “1750”
・Reload time is shortened as “12.0”→”8.0″
・Extended hit detection for focused fire to make it easier to hit the target.
Sub-Weapon Psycho Plates [Launch] ・Reduced time between shooting and attack start
Sub-Weapon Psycho Plates [Defend] ・Overheat is shortened as “20.0” → “16.0”
Sub-Weapon Beam Rifle Grenade Launcher ・Projectile speed is increased
・Stagger Accumulation Value is increased
Skill Psycho Plate Resonance ・Increased melee attack compensation
・Increased thruster consumption reduction
Aim
・This unit excels in close-range combat, centered on the sub-weapon “Psycho Plates [Launch]” with high instantaneous firepower, and the a defensive sub-weapon “Psycho Plates [Defend]”.
In the past adjustments, we made enhancements with the intention of raising the overall performance, but since the various battle results were once again trending downward, we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy.
1.Increased the number of bullets fired in a single attack by the main ranged weapon “Varguil Beam Rifle [GN]” and expanded the hit box of the bullets.
2.Reduced “focus time” and “overheat time” of the main ranged weapon “Moon Gundam Long Rifle”
In addition, the “heat rate” of normal and focus fire is reduced, and the “Stagger Accumulation Value” of focused fire is increased.
3.Increased “power” and “melee attack compensation” of the main melee weapon “Moon Gundam Beam Tomahawk”
4.Increased “Stagger Accumulation Value” of the sub-weapon “Head Vulcan Gun x2”
5.Enhanced “power” and “reload time” of the sub-weapon “Butterfly Edge x2” and expanded hit box of the bullet.
6.Shortened the time between the ejection of the sub-weapon “Psycho Plates [Launch]” and the start of the attack.
7.Increased “bullet speed” and “Stagger Accumulation Value” of the sub-weapon “Beam Rifle Grenade Launcher”
8.Upgraded LV of the skill “Forced Injector”
9.Enhanced “melee attack power increasing” and “thruster consumption reduction” effect while the “Psycho Plate Resonance” skill is activated.

・To improve “MS losses”, the following items have been enhanced.
1.Increased “MS HP”
2.Upgraded LV of the skill “Special Leg Buffer”
3.Shortened “overheat time” of the sub-weapon “Psycho Plates [Defend]”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 51.0 51.7 88,173 2.8
LV1 46.1 41.4 78,067 3.3
Post-Adjustments 50.6 51.8 86,772 3.2
Within Expectations
■Raid Type
Varguil
Unit Features ・Unit HP is increased as “21000”→”22500″(Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is increased to “LV3”
Range Main Weapon Varguil Beam Rifle [GN] ・Increased the number of beams fired at one time from “6” to “7
・Extended hit detection for focused fire to make it easier to hit the target.
Melee Main Weapon Varguil Beam Tomahawk ・Power is increased as “2900” → “3050”
Sub-Weapon Funnels x6 [Pursue] ・ASL (automatic aiming compensation) range is extended
Sub-Weapon Butterfly Edge x2 ・Power is increased as “1500” → “1750”
・Reload time is shortened as “12.0”→”10.0″
・Extended hit detection for focused fire to make it easier to hit the target
Sub-Weapon Beam Rifle Grenade Launcher ・Projectile speed is increased
・Stagger Accumulation Value is increased
Aim
・This unit excels in close combat with its two types of funnel armament and sub-weapon “Butterfly Edge x2”.
In the past adjustments, we mainly strengthened the armament aspect to increase the chances of disrupting the enemy units’ position, but since the various battle results were on a downward trend again, we adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy.
1.Increased the number of bullets fired in a single attack by the main ranged weapon “Varguil Beam Rifle [GN]” and expanded the hit box of the bullets.
2.Increased “power” of the main melee weapon “Varguil Beam Tomahawk”
3.Enhanced “ASL screen area” of the sub-weapon “Funnels x6 [Pursue]”.
4.Enhanced “power” and “reload time” of the sub-weapon “Butterfly Edge x2” and expanded hit box of the bullet.
5.Increased “bullet speed” and “Stagger Accumulation Value” of the sub-weapon “Beam Rifle Grenade Launcher”
6.Upgraded LV of the skill “Forced Injector”

・To improve “MS losses”, “MS HP” is now increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.8 51.4 87,355 3.3
LV1 46.1 43.4 78,146 3.5
Post-Adjustments 51.2 51.8 89,283 3.4
Within Expectations
700 Raid Type Average 50.3 49.5 90,168 3.3
LV2 46.3 44.0 78,192 3.5
Post-Adjustments 50.8 49.8 99,034 3.4
Within Expectations
Zeta Plus A1
Unit Features ・Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
・Unit skill “Flight Control Program LV2” is increased to “LV3”
・LV1 Thrusters are increased as “70” → “75”
・LV1 Unit skill “Wings Special Cushioning LV2” is increased to “LV3”
・LV2 Melee Attack Boost is increased as “36” → “45”(Upper LVs are also enhanced)
・LV2 Thrusters are increased as “70” → “75”
・LV2 Unit skill “Wings Special Cushioning LV2” is increased to “LV3”
・LV3 Thrusters are increased as “75” → “80”
・LV3 Unit skill “Forced Injector LV2” is increased to “LV3”
Melee Main Weapon Zeta Plus A1 Beam Saber x2 ・Cool-down Time is shortened as “2.5” → “2.0”
Sub-Weapon Beam Cannon x2 ・LV2 Power is increased as “700” → “800”(Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “10.0”
・Rigidity time after using weapon is shortened
Sub-Weapon Z Plus Shield ・Shield HP is increased as “4500” → “5500”(Upper LVs are also enhanced)
Aim
・This unit excels in strong assaults using its wave rider form and in close-range combat utilizing its high fighting performance.
In the past adjustments, we mainly enhanced the MS performance to improve the “MS losses”.
However, the various battle results tended to decline again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy.
1.Shortened “cool time” of the main melee weapon “Zeta Plus A1 Beam Saber x2”
2.Shortened “rigidity time after firing” and “overheat time” of the sub-weapon “Beam Cannon x2”
3.Shortened “overheat time” and increased “power” of the sub-weapon “Beam Cannon x2 (Transformed)”
4.Granted the skill “Pursuit Melee Aux. Program”
5.Upgraded the LV of the skill “Flight Control Program”
6.Upgraded the LV of the “Forced Injector” in MS LV3.

・To improve “MS losses”, the following items have been enhanced.
1.Increased “thruster” and “shield HP”
2.Upgraded the LV of the skill “Wings Special Cushioning” in MS LV1-2.

・The following items have been enhancement to address the declining trend in the battle record after MS LV 2.
1.Increased “melee attack compensation”
2.Increased “power” of the sub-weapon “Beam Cannon x2”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 51.3 51.8 81,424 3.4
LV1 46.8 46.5 76,684 3.5
Post-Adjustments 50.5 51.2 83,415 3.5
Within Expectations
650 Raid Type Average 50.8 51.4 87,355 3.3
LV2 46.0 44.9 75,674 3.4
Post-Adjustments 50.6 50.0 98,940 3.3
Within Expectations
700 Raid Type Average 50.3 49.5 90,168 3.3
LV3 46.0 42.5 77,139 3.4
Post-Adjustments 49.5 49.0 96,685 3.4
Slightly below the expectations
Zeta Plus A1 (Transformed)
Unit Features ・LV1 Thrusters are increased as “70” → “75”
・LV1 Unit skill “Wings Special Cushioning LV2” is increased to “LV3”
・LV2 Melee Attack Boost is increased as “36” → “45”(Upper LVs are also enhanced)
・LV2 Thrusters are increased as “70” → “75”
・LV2 Unit skill “Wings Special Cushioning LV2” is increased to “LV3”
・LV3 Thrusters are increased as “75” → “80”
Sub-Weapon Beam Cannon x2 (Transformed) ・Power is increased as “650” → “800”(Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “10.0”
Musika
Unit Features ・Melee Resistance Boost is increased as “18” → “25”
・Unit Skill “Special Leg Buffer LV2” has been given.
Range Main Weapon Musika Large Beam Rifle ・Heat Rate is reduced as “80%” → “75%”
・Allows the beam to penetrate the MS during focused fire
・Allow penetrating effect of shield to the beam during focused fire
・Extended hit detection for focused fire to make it easier to hit the target.
Aim
・This unit is designed to excel in medium to close-range combat, centered on the main ranged weapon “Musika Large Beam Rifle” to hold enemy for a long duration.
However, due to a lack of shooting performance and a high hit rate caused by the large size of the MS, various battle results tended to decline, so the following items have been adjusted.

・The “heat rate” of the main ranged weapon “Musika Large Beam Rifle” has been reduced during normal firing in order to deal “damage” and to increase opportunities to attack enemy.
In addition, while expanding the “hit detection” of bullets during focused fire, it also adds “effect of penetrating MS” and “dealing damage” to enemy MS if hitting a shield.

・In order to improve “MS losses”, “melee resistance compensation” was increased and the skill “Special Leg Buffer LV2” was added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 51.3 51.1 79,436 3.2
LV1 48.1 47.1 72,237 3.3
Post-Adjustments 50.2 50.5 73,214 3.2
Slightly below the expectations
Engage Zero [Booster Type]
Unit Features ・Unit HP is increased as “16000”→”17500″
・Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・Close range Part Slot is increased as “17” → “18”
・Mid-range Part Slot is increased as “13” → “14”
・Long range Part Slot is increased as “6” → “8”
Sub-Weapon EZ [Booster Type] BS x2 ・Charging is shortened as “2.5” → “2.0”
・Shortened the delay until the action can be canceled with a fast move after a lower melee attack.
・Weapon switching Time is shortened
Skill Aux Thruster Control System LV2 ・Increased reduction in staggering caused by accumulated damage
Aim
・This unit excels in assault and close-range combat, utilizing its high mobility and the “Heavy Attack” skill.
Although the mobility of the MS was high, it’s lacking and its various battle results is going low,
including “win rate” and “MS losses” which were below average, so we have adjusted the following items.

・To improve “MS losses”, the following items have been enhanced.
1.Increased “MS HP”
2.Upgraded the LV of the skill “Special Back Add-On Buffer”
3.Increased “stagger accumulation value reduction” effect while the “Aux Thruster Control System” LV2 skill is in effect.
4.Reduced “time until cancelable” when using the lower melee attack of the sub-weapon “EZ [Booster Type] BS x2”
5.Increased “number of slots” to equip custom parts.

・To make the sub-weapon “EZ [Booster Type] BS x2” easier to handle, the “charge time” and “weapon switching time” have been reduced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 50.6 51.3 75,732 3.4
LV1 47.6 46.8 69,134 3.6
Post-Adjustments 51.5 53.5 75,832 3.5
Within Expectations
GM Quel
Unit Features ・Close range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “13”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “5” → “6”(Upper LVs are also enhanced)
・Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
・LV2 Unit HP is increased as “15000”→”16000″(Upper LVs are also enhanced)
・LV2 Speed is increased as “130” → “135”(Upper LVs are also enhanced)
・LV2 Thrusters are increased as “65” → “70”(Upper LVs are also enhanced)
・LV2 Unit Skill “Reaction Booster Program LV1” has been given(Upper LVs are also enhanced)
Hyper Bazooka [Modified] ・Now is available to equip
Melee Main Weapon Beam Saber [Enhanced] ・Combo attack compensation increased
Aim
・This unit is designed to utilize two types of grenades and excel in close range combat.
In the past adjustments, the performance of the unit was enhanced mainly to improve the lack of “Damage dealt”.
However, the various results tended to decline again, so the following items have been adjusted.

・The following enhancements have been made to make it easier to deal “damage”.
1.Granted the skill “Pursuit Melee Aux. Program LV1”
2.Increased “combo compensation” of the main melee weapon “Beam Saber [Enhanced]”
3.Increased “number of slots” to equip custom parts.

・To maintain the front line and make it easier to launch a combat attack, the “Hyper Bazooka [Modified]” can be equipped as the main ranged weapon.

・The following enhancements have been made to the declining battle results after LV 2.
1.Increased “MS HP”, “Speed” and “thruster”
2.Granted skill “Reaction Booster Program”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 51.6 52.4 69,531 3.5
LV1 48.1 45.5 57,471 3.3
Post-Adjustments 50.6 50.8 64,366 3.5
Within Expectations
450 Raid Type Average 51.6 52.4 69,531 3.5
LV2 47.1 47.1 56,460 3.6
Post-Adjustments 50.7 50.7 63,585 3.4
Within Expectations
500 Raid Type Average 50.6 51.3 75,732 3.4
LV3 46.7 42.1 52,406 3.5
Post-Adjustments 50.7 50.1 68,064 3.3
Within Expectations
■Support Type
Zock
Unit Features ・High speed movement is increased as “155”→”170″
・LV1 Unit skill “High-Performance Radar LV2” is increased to “LV3”
・LV2 Unit skill “High-Performance Radar LV2” is increased to “LV3”
・LV3 Range Attack Boost is increased as “55”→”60″(Upper LVs are also enhanced)
・LV3 Unit skill “High-Performance Radar LV2” is increased to “LV3”
・LV4 Speed is increased as “110” → “120”
Range Main Weapon Chest 4-Barrel Mega P.C. ・Power is increased as “300” → “320”(Upper LVs are also enhanced)
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “3.5”→”3.0″
・Focus fire power is increased(Upper LVs are also enhanced)
・Reduced hate rate charging while focusing fire.
Sub-Weapon Phonon Maser Cannon ・Overheat is shortened as “15.0” → “12.0”
・LV2 Power is increased as “630” → “650”(Upper LVs are also enhanced)
Aim
・This unit excels in long-range fire support utilizing its long-range fire armament and the “Shock Dampeners” skill.
However, the overheat time of various armaments was relatively long, and were lacking, attack opportunities
so we adjusted the following items to address the below-average results.

・The following enhancements have been made to increase the opportunity to attack enemy and deal “damage”.
1.Enhanced “power”, “focusing time” and “overheat time” of the main ranged weapon “Chest 4-Barrel Mega P.C.”, as well as reduced “heat rate” during focused fire.
2.Shortened “overheat time” of the sub-weapon “Phonon Maser Cannon”.

・The LV of the “High-Performance Radar” skill in MS LV1-3 has been upgraded so that information can be shared to the allied teammate while supporting them from a distance.

・Since “Damage dealt” tended to decrease after MS LV 2, the “power” of the sub-weapon “Phonon Maser Cannon” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 51.8 50.8 65,614 2.9
LV1 47.3 46.2 59,657 2.8
Post-Adjustments 50.6 52.7 65,726 2.8
Within Expectations
500 Raid Type Average 50.6 48.5 68,310 3.1
LV2 46.6 45.6 60,326 2.6
Post-Adjustments 50.7 50.4 69,641 2.8
Within Expectations
550 Raid Type Average 50.9 50.9 74,408 2.9
LV3 46.2 34.0 52,199 2.4
Post-Adjustments 49.5 49.2 64,295 3.1
Slightly below the expectations
600 Raid Type Average 50.6 50.9 76,463 2.8
LV4 44.5 30.6 58,334 2.9
Post-Adjustments 49.2 48.4 85,796 3.1
Slightly below the expectations
Zeta Plus C1
Unit Features ・Unit HP is increased as “17500”→”19000″(Upper LVs are also enhanced)
・Unit Skill “Flight Control Program LV2” has been given
・LV2 Speed is increased as “125” → “130”(Upper LVs are also enhanced)
・LV3 Thrusters are increased as “70” → “75”
Range Main Weapon Zeta Plus C1 Beam Smart Gun ・Overheat is shortened as “15.0” → “12.0”
・Focus is shortened as “5.0”→”4.5″
・LV2 Power is increased as “2250” → “2300”(Upper LVs are also enhanced)
・LV2 Focus fire power is increased(Upper LVs are also enhanced)
Sub-Weapon Thigh Beam Cannon x2 ・Heat Rate is reduced as “40%” → “34%”
Aim
・This unit is designed as a support unit capable of medium to short range combat, based on its main ranged weapon that can hold enemy for a long duration.
In the past adjustments, we mainly enhanced the unit performance to improve the “MS losses”.
However, the various battle results tended to decline again and we have therefore adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy.
1.Shortened “overheat time” and “focus time” of the main ranged weapon “Zeta Plus C1 Beam Smart Gun”
2.Reduced “heat rate” of the sub-weapon “Thigh Beam Cannon x2”
3.The “focusing time” of the sub-weapon “Beam Smart Gun” has been shortened, and it can now be used while moving at high speed movement.

・To improve “MS losses”, the following items have been enhanced.
1.Increased “MS HP”
2.Granted the skill “Flight Control Program” LV2.

・Since the “Damage dealt” dropped significantly after MS LV 2, the following items have been enhanced.
1.Increased “power” of the main ranged weapon “Zeta Plus C1 Beam Smart Gun” both normal and focus firing
2.Increased “power” of the sub-weapon “Beam Smart Gun” both normal and focus firing
3.Increased “Speed”
4.Increased “thruster” in MS LV3

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.6 50.9 76,463 2.8
LV1 47.0 45.3 73,817 3.1
Post-Adjustments 50.8 52.1 82,498 3.0
Within Expectations
650 Raid Type Average 51.7 52.6 88,246 3.0
LV2 46.6 43.3 74,734 3.2
Post-Adjustments 51.0 51.4 86,159 3.0
Within Expectations
700 Raid Type Average 51.4 51.8 92,283 2.8
LV3 46.5 37.8 75,138 3.2
Post-Adjustments 50.9 48.3 91,096 2.8
Within Expectations
Zeta Plus C1 (Transformed)
Unit Features ・Unit HP is increased as “17500”→”19000″(Upper LVs are also enhanced)
・LV3 Thrusters are increased as “70” → “75”
Sub-Weapon Beam Smart Gun ・Focus is shortened as “2.0”→”1.0″
・Can now be used in high speed movement
・LV2 Power is increased as “2100” → “2200”(Upper LVs are also enhanced)
・LV2 Focus fire power is increased(Upper LVs are also enhanced)
Acguy Recon Type [TB]
Unit Features ・Unit HP is increased as “11000”→”13000″
・Speed is increased as “110” → “120”
・High speed movement is increased as “170”→”180″
・Thrusters are increased as “40” → “50”
・Unit skill “Special Head Buffer LV1” is increased to “LV2”
Sub-Weapon Rocket Launcher (Chain Explosion) [TB] x2 ・Power is increased as “200” → “250”
Aim
・This unit is designed as a support unit that provides support to the entire team, centered on the sub-weapon “Sensor Arm” that shares the location of enemy units with allies, while performing covert actions utilizing the “stealth” skill.
However, due to the operational characteristics of the MS, they are often destroyed separately, and its various results were below average, including “win rate” and “MS losses”, so the following items were adjusted.

・To improve “MS losses”, “MS HP”, “Speed”, “fast movement” and “thruster” have been increased.
In addition, the LV of the skill “Special Head Buffer” has been upgraded.

・In order to make it easier to deal “damage”, the “power” of the sub-weapon “Rocket Launcher (Chain Explosion) [TB] x2” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 50.9 50.7 51,341 2.8
LV1 45.6 44.9 47,197 3.1
Post-Adjustments 50.6 52.2 55,997 2.9
Within Expectations
Sisquiede
Unit Features ・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・LV1 Unit skill “High-Performance Radar LV1” is increased to “LV2”
・LV2 Unit skill “High-Performance Radar LV2” is increased to “LV3”
Sub-Weapon Sisquiede L Beam Rifle [Rapid] ・Heat Rate is reduced as “30%” → “25%”
Sub-Weapon I-Field Launcher [Defense] ・Overheat is shortened as “25.0” → “20.0”
Skill Offense Mode: Phase 1 Ability Boost ・Extended effect time
Skill Offense Mode: Phase 2 Ability Boost ・Extended effect time
Aim
・This unit excels in medium to close quarters combat, utilizing multiple melee skills and an “Offense Mode”.
In the past adjustments, we mainly enhanced the unit performance to improve the “MS losses”, but the various battle results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase the “Damage dealt” and the opportunity to attack enemy.
1.Reduced “heat rate” of the sub-weapon “Sisquiede L Beam Rifle [Rapid]”
2.Extended “effect time” of the skills “Offense Mode: Phase 1 Ability Boost” and “Offense Mode: Phase 2 Ability Boost”.

・To improve “MS losses”, the following items have been enhanced.
1.Shortened “overheat time” of the sub-weapon “I-Field Launcher [Defense]”
2.Upgraded the LV of the skill “High-Performance Radar”
3.Granted the skill “Anti-Blast Stabilizer”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.9 50.9 74,408 2.9
LV1 47.7 47.2 69,347 3.1
Post-Adjustments 51.0 50.7 70,739 3.1
Within Expectations
600 Raid Type Average 50.6 50.9 76,463 2.8
LV2 47.4 47.1 71,613 2.9
Post-Adjustments 51.0 50.0 74,073 2.6
Within Expectations
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