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INFORMATION

Unit Adjustment [February 2024]

■[PST] 02/21/2024 21:00
■[CET] 02/22/2024 06:00
ver.0177.1734
■Unit Adjustments
■According to the result ([JST] 03/28/2024 added)
・The results before and after the unit adjustment done on [JST] 02/22/2024 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Hi-Nu Gundam
Unit Features ・Unit HP is increased as “21500”→”22500″
・Speed is increased as “130” → “135”
Range Main Weapon Hi-Nu Gundam Beam Rifle ・Heat Rate is reduced as “75%” → “70%”
・Focus fire power is increased
・Extended hit detection for focused fire to make it easier to hit the target.
Range Main Weapon Hi-Nu G NH Bazooka ・Power is increased as “1700” → “1800”
Sub-Weapon Hi-Nu G Head Vulcan Gun ・Stagger Accumulation Value is increased
Sub-Weapon Shield-Mounted Beam Cannon ・Heat Rate is reduced as “85%” → “75%”
Sub-Weapon Fin Funnel [Defend] ・Overheat is shortened as “30.0”→”25.0″
Aim
・This unit excels in medium to close quarters combat, with its main focus on aerial maneuverability using the “Flap Booster” skill and the “Full Attack” skill, which improves its status while using funnel armaments.
In the December 2023 adjustment, we mainly strengthened the weapons, but the results were lower than expected, so we adjusted the following items.

・The following adjustments have been made to increase the chance of dealing “damage” and breaking the enemy unit’s position.
1.Reduced “heat rate” of normal firing for the main ranged weapon “Hi-Nu Gundam Beam Rifle”, as well as enhanced “power” and “hit detection” of the bullet during focused fire.
2.Increased “power” of the main ranged weapon “Hi-Nu G NH Bazooka”.
3.Increased “Stagger Accumulation Value” of the sub-weapon “Hi-Nu G Head Vulcan Gun”.
4.Reduced “heat rate” of the sub-weapon “Shield-Mounted Beam Cannon”.

・To improve “MS losses”, the following items have been adjusted.
1.Enhanced “MS HP”, “Speed”
2.Reduced “overheat time” of the sub-weapon “Fin Funnel [Defend]”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.4 50.7 85,845 2.8
LV1 48.4 45.4 78,592 3.0
Post-Adjustments 50.9 50.3 83,734 2.8
Within Expectations
ZZ Gundam
Unit Features ・LV2 Unit HP is increased as “23000”→”24500″
・LV2 Unit Skill “Reaction Booster Program LV2” has been given.
・LV2 Unit skill “Forced Injector LV2” is increased to “LV3”
・LV2 Unit skill “Flight Control Program LV2” is increased to “LV3”
・LV2 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV3”
・LV2 Close range Part Slot is increased as “17” → “20”
・LV2 Mid range Part Slot is increased as “18” → “21”
・LV2 Long range Part Slot is increased as “17” → “19”
Range Main Weapon Double Beam Rifle ・LV2 Power is increased as “1600” → “1700”
Sub-Weapon Rear Missile Launcher x2 ・LV2 Power is increased as “300” → “400”
Aim
・This unit excels in medium to close-range combat, utilizing its abundant firearms and transformation.
In the December 2023 adjustment, we mainly enhanced the MS performance. However, the MS LV2 had a lower-than-expected battle record, so we adjusted the following items.

・In order to make it easier to deal “damage”, the LV2 “power” of the main ranged weapon “Double Beam Rifle” and the sub-weapon “Rear Missile Launcher x2” have been increased.

・To improve “MS losses”, the following items have been adjusted.
1.Increased “MS HP” when LV2
2.Upgraded LV of MS LV2 skills “Forced Injector”, “Flight Control Program” and “Special Back Add-On Buffer”.
3.Gain skill “Reaction Booster Program” LV2 to MS LV2
4.Increased “number of slots” for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.3 51.4 81,185 3.1
LV1 51.9 53.1 84,537 2.9
700 General Type Average 50.4 50.7 85,845 2.8
LV2 48.5 43.8 80,908 3.0
Post-Adjustments 50.5 50.9 87,581 2.7
Within Expectations
ZZ Gundam (Transformed)
Unit Features ・LV2 Unit HP is increased as “23000”→”24500″
・LV2 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV3”
・LV2 Close range Part Slot is increased as “17” → “20”
・LV2 Mid range Part Slot is increased as “18” → “21”
・LV2 Long range Part Slot is increased as “17” → “19”
Efreet Jaeger
Range Main Weapon EJ Sniper Rifle ・Stagger Accumulation Value is increased
・Weapon switching Time is shortened
Sub-Weapon Shotgun (Sawed-Off) ・Range is increased as “100m” → “150m”
・Reload is shortened as “15.0”→”10.0″
・Weapon switching Time is shortened
Sub-Weapon EJ Sniper Rifle [Anti-Air] ・Power is increased as “1000” → “1300”
Aim
・This unit utilizes a long-range sniper rifle and the skill “Stealth” to be able to fight at various distances and in various situations.
In the past, the adjustments were made mainly on the armament side in order to increase the chances of breaking the enemy unit’s position, but various results were again declining, so the following items have been adjusted.

・The following enhancements have been made to increase the chances of gaining “rival win rate” and attacking enemy MS.
1.Enhanced “weapon switching time” “Stagger Accumulation Value” of the main ranged weapon “EJ Sniper Rifle”.
2.Enhanced “weapon switching time” “reload time” “Range” of the sub-weapon “Shotgun (Sawed-Off)”.
3.Enhanced “power” of the sub-weapon “EJ Sniper Rifle [Anti-Air]”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.8 50.5 61,869 3.1
LV1 48.0 43.1 60,103 3.0
Post-Adjustments 50.1 50.6 69,281 3.2
Within Expectations
Narrative Gundam [B-Packs]
Unit Features ・LV2 Unit HP is increased as “23000”→”25000″
・LV2 Ballistic Resistance Boost is increased as “10” → “18”
・LV2 Thrusters are increased as “75” → “80”
・LV2 Unit Skill “Thruster Output Increase LV2” has been given.
・LV2 Unit Skill “Reaction Booster Program LV2” has been given.
・LV2 Unit skill “Forced Injector LV2” is increased to “LV3”
・LV2 Unit skill “Emergency Evasion System LV2” is increased to “LV3”
・LV2 Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・LV2 Close range Part Slot is increased as “20” → “22”
・LV2 Mid range Part Slot is increased as “24” → “26”
・LV2 Long range Part Slot is increased as “8” → “10”
Melee Main Weapon Narrative Gundam Beam Saber ・LV2 Power is increased as “2800” → “3000”
Sub-Weapon 60mm Vulcan Gun x2 ・LV2 Power is increased as “115” → “130”
Sub-Weapon Wired Assault Unit x2 [Pincer] ・LV2 Power is increased as “525” → “650”
Aim
・This unit excels in medium to close-range combat, utilizing quasi-psycommu armaments and weapon with debuff.
The following items were adjusted in December 2023 to strengthen the MS to improve the lack of “Damage dealt”, but the MS LV2 had a less-than-expected battle record, so the following items were adjusted.

・In order to make it easier to deal “damage”, we have enhanced the “power” of the main melee weapon “Narrative Gundam Beam Saber” and the sub-weapon “60mm Vulcan Gun x2” and “Wired Assault Unit x2 [Pincer]” at LV2.

・To improve “MS losses”, the following items have been adjusted.
1.Enhanced “MS HP” “ballistic resistance” “thrusters” of MS LV2.
2.Enhanced LV of MS LV2 skills “Forced Injector” and “Emergency Evasion System”.
3.Increased “number of slots” for custom parts
4.Gained LV2 skills “Thruster Output Increase” and “Reaction Booster Program” on MS LV2.
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been combined into the skill “Melee Composite System LV1”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.3 51.4 81,185 3.1
LV1 51.0 51.5 78,337 3.1
700 General Type Average 50.4 50.7 85,845 2.8
LV2 46.9 43.8 73,642 3.1
Post-Adjustments 51.0 50.1 83,749 2.9
Within Expectations
Gundam Delta Kai
Unit Features ・Unit skill “Emergency Evasion System LV1” is increased to “LV2”
・LV1 Unit skill “Psycommu Weapon Buffer LV1” is increased to “LV2”
・LV2 Speed is increased as “130” → “135”
・LV2 Thrusters are increased as “75” → “80”
・LV2 Unit skill “Psycommu Weapon Buffer LV1” is increased to “LV3”
・LV2 Unit skill “Back Binder Special Cushioning LV2” is increased to “LV3”
Range Main Weapon Gundam Delta Kai LMB ・Reload is shortened as “15.0”→”12.0″
Sub-Weapon Head Beam Cannon ・Heat Rate is reduced as “13%” → “12%”
・Cool-down Time is shortened as “1.0” → “0.5”
・Focus is shortened as “3.5”→”2.5″
・Stagger Accumulation Value is increased
・Focus fire power is increased
・LV2 Power is increased as “450” → “500”
Sub-Weapon PF Funnels x2 [Pincer] ・Power is increased as “300” → “325” (Upper LVs are also enhanced)
・Lock-on range has been increased.
・Recoil reduced.
・Power increased while n_i_t_r_o Ability Boost is activated
・Recoil reduced while n_i_t_r_o Ability Boost is activated
Skill n_i_t_r_o Ability Boost ・Focus time reduction effect of ranged weapons increased as “30%” → “50%”.
・Reload time and overheat duration reduction effect as “30%” → “50%”.
Aim
・This unit is designed primarily for combat in Wave Rider form.
However, in MS form combat, the performance of the MS seemed to be lacking, and its various battle records were below average, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” on attack to enemy units.
1.Shortened “reload time” of the main range weapon “Gundam Delta Kai LMB”
2.Reduces the “focus time” and “cool time” of the sub-weapon “Head Beam Cannon”, and enhances the “Stagger Accumulation Value” for normal fire and “power” for focused fire.
3.Enhanced “recoil” “Range” “power” when firing the sub-weapon “PF Funnels x2 [Pincer]” and also enhanced “recoil” “power” when the skill “n_i_t_r_o Ability Boost” activating.
4.Enhanced “focus time” and “reload time” “overheat time” reduction effects of the skill “n_i_t_r_o Ability Boost”.

・To improve “MS losses”, the LVs of the skills “Emergency Evasion System” and “Psycommu Weapon Buffer” have been enhanced.

・The following enhancements have been made to the MS’s performance after the MS LV 2, which had been declining.
1.Enhanced “Speed” “thruster”
2.Enhanced “power” of the sub-weapon “Head Beam Cannon” while normal firing.
3.Enhanced LV of the skill “Back Binder Special Cushioning”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.3 51.4 81,185 3.1
LV1 47.7 45.6 76,106 3.2
Post-Adjustments 50.7 51.8 85,366 3.0
Within Expectations
700 General Type Average 50.4 50.7 85,845 2.8
LV2 45.1 40.2 74,579 2.9
Post-Adjustments 48.6 49.5 92,287 3.1
Below the expectations
Gundam Delta Kai (Transformed)
Unit Features ・Unit skill “Emergency Evasion System LV1” is increased to “LV2”
・LV1 Unit skill “Psycommu Weapon Buffer LV1” is increased to “LV2”
・LV2 Thrusters are increased as “75” → “80”
・LV2 Unit skill “Psycommu Weapon Buffer LV1” is increased to “LV3”
・LV2 Unit skill “Back Binder Special Cushioning LV2” is increased to “LV3”
Sinanju
Unit Features ・Unit HP is increased as “21000”→”23000″
・Unit Skill “Special Leg Buffer LV3” has been given.
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
Range Main Weapon Sinanju Beam Rifle [GN] ・Reload is shortened as “16.0”→”12.0″
・Extended hit detection to make it easier to hit the target.
Sub-Weapon Sinanju Beam Sword Axe ・Increased compensation for Lower Melee attacks
Sub-Weapon Sinanju Shield ・Shield HP is increased as “7500” → “9000”
Skill High Speed Mobile Shooting ・Extended the effect duration
Skill Psycho-Frame Resonance (F) ・Increased thruster consumption reduction
・Extended the time to be locked on by the psycommu weapons has been increased from “200%” to “250%”
Aim
・This unit is designed to excel in combat, utilizing three types of ranged weapons that can break the enemy units position and three types of melee weapons.
In the past, we mainly strengthened the defensive performance, but the various battle results were again on a downward trend.
The “High Speed Mobile Shooting” skill requires good judgment and operating techniques in unstable situations, making it difficult to stabilize results, and the melee attack, the main damage source requires getting close to enemy, which increases the number of bullets and “MS losses”.
Therefore, the following items have been adjusted.

・The following enhancements have been made to increase “Damage dealt” and to make the “High Speed Mobile Shooting” skill easier to use.
1.Enhanced “hit detection” and “reload time” of the main ranged weapon “Sinanju Beam Rifle [GN]”.
2.Enhanced “Lower melee attack compensation” of the sub-weapon “Sinanju Beam Sword Axe”.
3.Extended “duration of effect” of the skill “High Speed Mobile Shooting”

・To improve “MS losses”, the following items have been enhanced.
1.Enhanced “MS HP”
2.Enhanced “Shield HP” of the sub-weapons “Sinanju Shield”
3.Further strengthens the “extended lock-on time from psycommu armament” and “reduced thruster consumption” effects of the “Psycho-Frame Resonance (F)” skill.
4.Granted the skill “Special Leg Buffer” LV3
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been combined into the skill “Melee Composite System LV1”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.4 50.7 85,845 2.8
LV1 45.7 42.6 77,279 3.3
Post-Adjustments 50.6 50.8 88,499 3.1
Within Expectations
■Raid Type
Titania
Unit Features ・Unit HP is increased as “16000”→”18000″
・Rotate is increased as “63”→”66″
・Unit Skill “EX Boost LV1” has been given.
・Unit Skill “Leg Shock Absorber LV3” has been given.
・Unit skill “Special Back Add-On Buffer LV1” is increased to “LV3”
Sub-Weapon Shotgun (Sawed-Off) ・Range is increased as “100m” → “150m”
・Reload is shortened as “15.0”→”10.0″
・Weapon switching Time is shortened
Sub-Weapon Arm Gatling Cannon ・Range is increased as “150m” → “175m”
Aim
・This unit is designed to excel in close-range combat, utilizing its high mobility and the “Offense System” skill.
However, in many scenarios, the MS were destroyed before they could get close enough to the enemy MS, and the various battle results, including the number of “MS losses” were declining.

・To improve “MS losses”, the following items have been enhanced.
1.Enhanced “MS HP” and “rotate” performance
2.Enhanced LV of the skill “Special Back Add-On Buffer”.
3.Granted skill “EX Boost” LV1 and skill “Leg Shock Absorber” LV3.

・The following enhancements have been made to increase the opportunity to deal “damage” and attack enemy units.
1.Enhanced “weapon switching time” “reload time” ”Range” of the sub-weapon “Shotgun (Sawed-Off)”.
2.Enhanced “Range” of the sub-weapon “Arm Gatling Cannon”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 50.4 50.3 75,608 3.4
LV1 47.6 47.6 72,882 3.7
Post-Adjustments 50.5 51.6 78,065 3.6
Within Expectations
Gouf Flight Type
Unit Features ・Unit Skill “Close Combat Program LV1” has been given.
・Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
・Unit Skill “Shield Break Stance Mastery LV1” has been given.
・Unit skill “Flight Control Program LV1” is increased to “LV2”
・Unit skill “Forced Injector LV1” is increased to “LV2”
・LV2 Close range Part Slot is increased as “11” → “14” (Upper LVs are also enhanced)
・LV2 Mid range Part Slot is increased as “12” → “15” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “9” → “12” (Upper LVs are also enhanced)
Melee Main Weapon Heat Sword [Modified] ・Increased compensation for Lower Melee attacks
・Combo attack compensation increased
Sub-Weapon Sturm Faust [Modified] ・Power is increased as “1800” → “2400” (Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”12.0″
・Weapon switching time is shortened
Aim
・This unit is also designed to be capable of aerial combat utilizing the “Flight System” skill.
In the past, downward adjustments were made to control higher-than-expected results (“win rate” and “Damage dealt”), but now various results are trending downward, so the following items have been adjusted.

・The following items have been enhanced to make it easier to deal “damage” from close combat.
1.Enhanced “combo attack compensation” “lower melee attacks compensation” of the main melee weapon “Heat Sword [Modified]”.
2.Enhanced “weapon switching time” “reload time” “power” of the sub-weapon “Sturm Faust [Modified]”.
3.Granted the skills “Shield Break Stance Mastery”, “Close Combat Program”, and “Pursuit Melee Aux. Program”, and also enhanced the LV of the skills “Flight Control Program” and “Forced Injector”.

・The “number of slots” for equipping custom parts has been increased, since the battle record of the MS after LV2 has been declining.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 51.9 51.8 70,248 3.5
LV1 48.0 47.2 49,400 3.0
Post-Adjustments 50.5 53.1 68,025 3.7
Within Expectations
450 Raid Type Average 51.0 51.3 70,689 3.6
LV2 43.8 40.4 47,296 3.2
Post-Adjustments 50.0 52.1 66,602 3.7
Within Expectations
500 Raid Type Average 50.4 50.3 75,608 3.4
LV3 43.8 33.3 50,214 3.2
Post-Adjustments 51.0 50.8 73,310 3.6
Within Expectations
■Additional
・The [MS losses] of all LVs in this unit is worse than before the adjustment.
As a result of the enhancement to various combat performance, the combat results have improved, but at the same time, the opportunities to get close to enemy and the rate of being hit by enemy have increased.
Other results are within the expected range, and the [MS losses] is also within the acceptable range, so we have set it as [within expectations].
However, since the number of sample data is insufficient, we will continue to collect data and will consider another adjustment if necessary.
■Support Type
Dag Doll
Unit Features ・Unit HP is increased as “25000”→”26000″
・Unit Skill “Resist Move LV1” has been given.
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
Sub-Weapon Chest 4-Barrel Mega P.C. ・Heat Rate is reduced as “85%” → “80%”
・Overheat is shortened as “30.0” → “15.0”
Sub-Weapon Funnels x5 [Pincer] ・Power increased while Psycommu Amplifier is activated.
Sub-Weapon Dag Leader ・Stagger Accumulation Value increased while Psycommu Amplifier is activated.
Sub-Weapon Ghoul Beam Blade x2 ・Increased moving speed while launching Lower Melee attack
Skill Psycommu Amplifier ・Extended the effect duration
Aim
・This unit is designed to be able to engage in combat over a wide range of engagement distances by utilizing an abundant armaments, focusing mainly on ranged weapons.
In the past adjustments, we mainly enhanced the MS performance to improve the “MS losses”.
However, the various results tended to decline again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy.
1.Enhanced “overheat time” “heat rate” of the sub-weapon “Chest 4-Barrel Mega P.C.”
2.Adjusted the “movement speed” of the sub-weapon “Ghoul Beam Blade x2” during lower melee attack to make it easier to attack enemy MS at a greater distance.
3.Extended “duration of effect” of the skill “Psycommu Amplifier” and enhanced performance of the sub-weapon “Funnels x5 [Pincer]” and “Dag Leader” while the skill is activated.

・To improve “MS losses”, the following items have been enhanced.
1.Enhanced “MS HP”
2.Granted the skill “Resist Move” LV1
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been combined into the skill “Melee Composite System LV1”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 51.0 50.6 89,755 2.9
LV1 48.0 44.2 78,778 3.1
Post-Adjustments 50.9 52.5 92,366 2.8
Within Expectations
RS-Jarja
Unit Features ・Unit HP is increased as “18000”→”20000″ (Upper LVs are also enhanced)
・Speed is increased as “125” → “130”
・High speed movement is increased as “190”→”200″
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・LV1 Unit Skill “Special Leg Buffer LV1” has been given.
・LV1 Unit skill “Forced Injector LV1” is increased to “LV2”
・LV2 Unit Skill “Special Leg Buffer LV2” has been given.
Range Main Weapon Large Beam Rifle: Sniper ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)
・Reload is shortened as “12.0”→”10.0″
・Focus fire power is increased
Sub-Weapon 3-Tube Special Missile Pod x2 ・Stagger Accumulation Value is increased
Aim
・This unit is designed to be a support MS that can also engage in close-range combat, taking advantage of its mobility and useful skills for fighting.
In the past adjustments, we mainly strengthened the armament to increase the chances of breaking the enemies’ position, but the various types of results were declining again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and attack enemy.
1.Shortened “reload time” of the main ranged weapon, the “Large Beam Rifle: Sniper”, and enhanced “power” of normal and focused fire.
2.Enhanced “Stagger Accumulation Value” of the sub-weapon “3-Tube Special Missile Pod x2”

・To improve “MS losses”, the following items have been enhanced.
1.Enhanced “MS HP” “Speed” “high speed movement”
2.Granted the skills “Special Leg Buffer” and “Anti-Blast Stabilizer”.
3.Enhanced LV of “Forced Injector” of MS LV1

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 50.8 50.4 74,586 2.7
LV1 43.1 40.0 62,848 3.2
Post-Adjustments 51.1 50.4 69,325 2.8
Within Expectations
600 Support Type Average 50.4 50.0 76,137 2.9
LV2 43.8 37.5 66,701 3.1
Post-Adjustments 50.5 52.9 78,028 2.5
Within Expectations
Galluss-K
Unit Features ・Unit HP is increased as “17500”→”20000″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “13” → “20” (Upper LVs are also enhanced)
・Speed is increased as “115” → “120”
・Unit Skill “Special Leg Buffer LV2” has been given.
・Unit skill “Anti-Stealth LV1” is increased to “LV2”
・Close range Part Slot is increased as “7” → “9” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “21” → “22” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “8” → “10” (Upper LVs are also enhanced)
Sub-Weapon Head Beam Cannon ・Rigidity time after using weapon is shortened.
Sub-Weapon Big Gun ・Cool-down Time is shortened as “3.0” → “1.0”
・Stagger Accumulation Value is increased
・LV2 Power is increased as “472” → “500”
Aim
・This unit is designed to excel at providing fire support from medium to close range by utilizing its abundant firearms.
In the past adjustments, we mainly enhanced the MS performance to improve the “MS losses”.
However, the various battle results were on a downward trend again, so we have adjusted the following items.

・In order to increase the chances of breaking the enemies’ position, the “cool time” and “Stagger Accumulation Value” of the sub-weapon “Big Gun” have been enhanced.
In addition, since the “Damage dealt” of the MS LV2 was on a declining trend, “power” has been enhanced.

・To improve “MS losses”, the following items have been enhanced.
1.Enhanced “MS HP”, “melee resistance”, “Speed”
2.Shortened “rigidity time” after use of the sub-weapon “Head Beam Cannon”
3.Enhanced skill “Anti-Stealth” LV.
4.Granted the skill “Special Leg Buffer” LV2
5.Increased “number of slots” for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.0 47.7 67,015 3.1
LV1 44.8 42.6 63,952 3.5
Post-Adjustments 50.2 51.5 72,133 2.9
Within Expectations
550 Support Type Average 50.8 50.4 74,586 2.7
LV2 44.1 44.1 67,524 3.3
Post-Adjustments 50.4 52.6 72,240 3.0
Within Expectations
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