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INFORMATION

Unit Adjustment [January 2024]

■[PST] 01/24/2024 21:00
■[CET] 01/25/2024 06:00
ver.0176.1704
■Unit Adjustments
■According to the result ([JST] 02/22/2024 added)
・The results before and after the unit adjustment done on [JST] 01/25/2024 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Unicorn Gundam
Unit Features ・Unit Skill “Maneuver Armor LV1” has been given.
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now changed to “Melee Composite System LV1”
Range Main Weapon Beam Magnum ・Cool-down Time is shortened as “6.0” → “5.0”
Sub-Weapon Unicorn Gundam Hyper Bazooka [Shrapnel] ・Power is increased as “230” → “300”
・Cool-down Time is shortened as “6.0” → “5.5”
・Reload is shortened as “15.0”→”10.0″
・Weapon switching Time is shortened
Sub-Weapon Unicorn Gundam Shield ・Shield HP is increased as “6500” → “10000”
Skill Awaken Ability Boost ・Shortened time to activate skill “Awaken Ability Boost”
Aim
・This unit is designed to engage in medium to close-range combat while using its “normal,” “NT-D,” and “awakened” forms in accordance with the battle situation.
In the past, downward adjustments were made to control the higher-than-expected results (“sortie ratio” and “damage dealt”), but the current results are trending downward, so the following items have been adjusted.

・In order to increase the score of “Damage dealt” and the opportunity to break the enemy’s stance, the following have been enhanced.
1.Shortened the “cool-down time” of the main ranged weapon “Beam Magnum”.
2.Enhanced “cool-down time” “weapon switching time” “reload time” “power” of the sub-weapon “Unicorn Gundam Hyper Bazooka [Shrapnel]”.
3.Enhanced “weapon switching time” “Lower melee attack compensation” of the sub-weapon “Unicorn Gundam Back Beam Saber x2”.
4.Grant skill “Maneuver Armor LV1” in normal form.
5.Enhanced “melee attack compensation” and “Forced Injector” LV when transforming, and also grants skill “Power Accelerator LV2”.
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been combined into the skill “Melee Composite System”.

・In order to simplify the transition to the “NT-D” and “Awakening” forms, the following items have been enhanced.
1.Increased Shield HP of the sub-weapon “Unicorn Gundam Shield”.
2.Shortened the time from skill “NT-D Ability Boost” to “Awaken Ability Boost”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 48.7 47.7 80,618 2.9
LV1 48.0 45.8 76,369 2.8
Post-Adjustments 50.7 53.3 91,018 2.8
Within Expectations
Unicorn Gundam (Transformed)
Unit Features ・Melee Attack Boost is increased as “50” → “60”
・Unit Skill “Power Accelerator LV2” has been given.
・Unit skill “Forced Injector LV3” is increased to “LV4”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now changed to “Melee Composite System LV1”
Sub-Weapon Unicorn Gundam Back Beam Saber x2 ・Increased Lower Melee attacks compensation
・Weapon switching Time is shortened
Phenex [NT]
Unit Features ・Unit HP is increased as “21000”→”23000″
・Unit skill “Special Leg Buffer LV1” is increased to “LV2”
・Unit skill “Forced Injector LV2” is increased to “LV3”
Range Main Weapon Beam Magnum ・Cool-down Time is shortened as “6.0” → “5.0”
Skill NT-D Ability Boost ・Shortened time to activate skill “Awaken Phoenix Ability Boost”
Aim
・This unit excels in medium to close-range combat with its abundant firearms while using its “Normal,” “NT-D,” and “Awakened” forms in response to the battle situation.
However, the lack of shooting performance and the difficulty of transforming to the “Awakening” form were causing various results to decline, so the following items were adjusted.

・In order to increase attack opportunities and opportunities to break enemy’s MS position, the following have been enhanced.
1.Shortened the “cool-down time” of the main ranged weapon “Beam Magnum”
2.Reduced “cool-down time” of the sub-weapon “Mega Cannon (Transformed)”

・To improve the survivability of the transformation to the “awakening” form, we have enhanced the items related to survivability.
1.Increased “unit HP”.
2.Enhanced LV of “Special Leg Buffer” and “Forced Injector” skills during normal and transformation.
3.Shortened the time from skill “NT-D Ability Boost” to “Awaken Ability Boost”.
4.Shortened “overheat time” of the sub-weapon “Armed Armor DE [Defense]”.
5.Enhanced “Stagger Accumulation Value” reduction effect during activation of the “Psycho-Frame Attack” skill.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 48.7 47.7 80,618 2.9
LV1 48.2 43.9 78,411 3.0
Post-Adjustments 50.9 50.2 84,573 2.8
Within Expectations
Phenex [NT] (Transformed)
Unit Features ・Unit HP is increased as “21000”→”23000″
・Unit skill “Special Leg Buffer LV2” is increased to “LV3”
・Unit skill “Forced Injector LV3” is increased to “LV4”
Sub-Weapon Mega Cannon (Transformed) ・Cool-down Time is shortened as “4.0” → “3.0”
Sub-Weapon Armed Armor DE [Defense] ・Overheat is shortened as “25.0” → “20.0”
Skill Psycho-Frame Attack ・Increased reduction in staggering caused by accumulated damage
Haze’n-thley
Melee Main Weapon Haze’n-thley Beam Saber ・LV2 Power is increased as “2450” → “2600”
Sub-Weapon Mega Particle Cannon x2 ・Power is increased as “200” → “220”(Upper LVs are also enhanced)
・Stagger Accumulation Value is increased
Sub-Weapon Boosted Rifle ・Heat Rate is reduced as “80%” → “75%”
・Weapon switching Time is shortened
Sub-Weapon Boosted Heat Blade ・LV2 Power is increased as “2750” → “2850”
・Increased Lower Melee attacks compensation
Aim
・This unit excels in medium to close quarters combat, utilizing various types of armaments that can be used depending on the situation.
However, in shooting battles, it was difficult to break the enemy aircraft’s position and launch melee attacks, and various results were declining.
So the following items have been adjusted.

・The following enhancements have been made to increase the score from “Damage dealt”, attack opportunities, and opportunities to break the enemy unit’s position.
1.Enhanced “power” “Stagger Accumulation Value” of the sub-weapon “Mega Particle Cannon x2”.
2.Enhanced “weapon switching time” and “heat rate” of normal firing for the sub-weapon “Boosted Rifle”.
3.Enhanced “lower melee attack compensation” of the sub-weapon “Boosted Heat Blade”.

・The following enhancements have been made to the unit’s LV2 battle record, which has been declining.
1.Increased “power” of the main melee weapon “Haze’n-thley Beam Saber”.
2.Increased “power” of the sub-weapon “Boosted Heat Blade”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.5 49.5 70,815 3.0
LV1 46.6 46.2 66,446 3.0
Post-Adjustments 50.9 53.2 76,956 3.0
Within Expectations
650 General Type Average 50.1 50.2 76,658 3.1
LV2 46.0 45.4 67,945 3.1
Post-Adjustments 50.5 52.0 84,262 3.0
Within Expectations
Nero
Unit Features ・Unit HP is increased as “17000”→”18000″
・Long range Part Slot is increased as “3” → “5”
・Unit Skill “Maneuver Armor LV1” has been given.
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
Aim
・This unit is designed to excel in close-range combat, utilizing two types of firearms that can disrupt the stance of enemy MS.
However, there were many situations in which the unit were destroyed before they could approach the enemies, and scoring from “MS losses” and other various results tended to decline, so the following items have been adjusted.

・The following items have been enhanced to improve “MS losses” and capability in holding the front line.
1.Increased “unit HP” and “number of long-range slots”.
2.Granted skills “Maneuver Armor LV1” and “Anti-Blast Stabilizer LV1”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 48.7 46.9 59,331 3.1
LV1 47.4 46.0 60,794 3.3
Post-Adjustments 50.7 49.6 64,818 3.1
Within Expectations
■Raid Type
Dwadge
Unit Features ・Unit HP is increased as “18000”→”19000″(Upper LVs are also enhanced)
・Unit Skill “Optimized Cooling Efficiency LV1” has been given.
・Unit skill “Power Accelerator LV1” is increased to “LV2″(Upper LVs are also enhanced)
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
・LV3 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV4 Unit skill “Assault Booster LV1” is increased to “LV3”
・LV4 Unit skill “Thruster Output Increase LV1” is increased to “LV2”
Melee Main Weapon Dwadge Heat Saber ・Weapon switching Time is shortened
Sub-Weapon Dwadge Custom Heat Hawk ・LV2 Power is increased as “1575” → “1625”(Upper LVs are also enhanced)
Sub-Weapon Head-Mounted Vulcan x4 ・Stagger Accumulation Value is increased
Aim
・This unit is designed to excel in hit and run strategy, utilizing the high power “Dwadge Custom Heat Hawk” and “Rocket Hand Grenade”.
During the past adjustments, the unit’s performance was strengthened in order to increase opportunities to attack with melee weapons. However, the various performance results were on a downward trend again and the following items have been adjusted.

・Increased “unit HP” to improve “MS losses”.

・The following enhancements have been made to increase the “Damage dealt”, attack opportunities, and opportunities to break the enemy unit’s position.
1.Shortened “weapon switching time” of the main melee weapon “Dwadge Heat Saber”.
2.Increased “Stagger Accumulation Value” of the sub-weapon “Head-Mounted Vulcan x4”.
3.Upgraded LV of the skill “Power Accelerator”.
4.Granted skill “Optimized Cooling Efficiency LV1”.

・The following enhancements have been made to the unit’s performance after LV2, which had been declining.
1.Increased “power” of the sub-weapon “Dwadge Custom Heat Hawk”.
2.Upgraded the LV of “Assault Booster” skill after MS LV3.
3.Granted skill “Reaction Booster Program” after reached MS LV3.
4.Upgraded the LV of “Thruster Output Increase” skill after MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 50.5 50.0 65,671 3.5
LV1 47.8 48.0 64,995 3.6
Post-Adjustments 50.9 50.4 67,303 3.5
Within Expectations
450 Raid Type Average 50.7 50.4 68,700 3.5
LV2 47.0 47.3 63,481 3.7
Post-Adjustments 51.0 51.7 74,459 3.5
Within Expectations
500 Raid Type Average 49.5 49.7 74,709 3.6
LV3 46.5 42.6 69,679 3.7
Post-Adjustments 50.5 50.5 77,168 3.4
Within Expectations
550 Raid Type Average 50.9 51.1 79,116 3.3
LV4 45.4 46.2 74,677 3.6
Post-Adjustments 50.5 49.5 88,823 3.2
Within Expectations
GAZ-L
Unit Features ・Unit HP is increased as “18000”→”19000″(Upper LVs are also enhanced)
・LV2 Close range Part Slot is increased as “21” → “22”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “11” → “13”(Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “8” → “10”(Upper LVs are also enhanced)
・LV2 Unit skill “Special Left Shoulder Armor Buffer LV2” is increased to “LV3”
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
・LV3 Unit skill “Maneuver Armor LV2” is increased to “LV3”
・LV3 Unit skill “Special Left Shoulder Armor Buffer LV2” is increased to “LV3”
・LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV4 Unit skill “Assault Booster LV2” is increased to “LV3”
Sub-Weapon Shoulder Beam Cannon x2 ・Heat Rate is reduced as “34%” → “26%”
Sub-Weapon Large Beam Saber ・Weapon switching Time is shortened
Aim
・This unit excels in close-range combat, utilizing two types of melee weapons and the “Heavy Attack” skill.
In past adjustments, we mainly strengthened its defensive performance in order to improve its “MS losses”. However, its various battle results were on a downward trend again, so we adjusted the following items.

・The following items have been enhanced in order to increase “Damage dealt”, attack opportunities, and opportunities to break the enemy unit’s position.
1.Reduced “heat rate” of the sub-weapon “Beam Cannon x 2”.
2.Shortened “weapon switching time” of the sub-weapon “Large Beam Saber”.

・To improve “MS losses”, “MS HP” was increased.

・The following items have been strengthened to address the declining trend in the war record after MS LV2.
1.Increased “number of slots”.
2.Upgraded the LV of the “Special Left Shoulder Armor Buffer” skill after MS LV2-LV3.
3.Granted the skill “Thruster Output Increase” after reaching MS LV3.
4.Upgraded the LV of the MS LV3 skill “Maneuver Armor”.
5.Upgraded the LV of the “Assault Booster” skill for MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 49.5 49.7 74,709 3.6
LV1 48.2 48.5 71,757 3.8
Post-Adjustments 50.4 52.9 77,222 3.5
Within Expectations
550 Raid Type Average 50.9 51.1 79,116 3.3
LV2 47.6 45.2 69,832 4.0
Post-Adjustments 50.1 51.5 80,969 3.6
Within Expectations
600 Raid Type Average 50.8 50.7 79,131 3.3
LV3 46.0 44.6 72,255 3.8
Post-Adjustments 50.9 50.9 81,528 3.5
Within Expectations
650 Raid Type Average 50.8 51.2 85,487 3.3
LV4 45.8 48.9 78,841 3.5
Post-Adjustments 50.5 51.9 93,446 3.4
Within Expectations
■Support Type
Zeta Gundam [HML]
Unit Features ・Unit Skill “Flight Control Program LV2” has been given.
・LV2 Close range Part Slot is increased as “9” → “12”
・LV2 Unit skill “Forced Injector LV1” is increased to “LV2”
Range Main Weapon Hyper Mega Launcher ・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “3400” → “3600”
・Reduced heat rate charging while focusing fire.
・Reduced rigidity time charging while focusing fire.
・LV2 Focus fire power is increased
Sub-Weapon Arm Grenade Launcher ・Reload is shortened as “12.0”→”10.0″
・LV2 Power is increased as “550” → “600”
Sub-Weapon Zeta Gundam [HML] Beam Rifle ・Range is increased as “350m” → “400m”
・Cool-down Time is shortened as “6.0” → “5.0”
・Stagger Accumulation Value is increased
・LV2 Power is increased as “2100” → “2300”
Aim
・This unit excels at medium-range combat, centered on its main ranged weapon with high firepower “Hyper Mega Launcher” and surprise attacks with its transformable (wave rider form).
In the past adjustments, we mainly strengthened the armament side to improve the lack of firepower, but the various battle results were on a downward trend again, so we adjusted the following items.

・In order to increase the “Damage dealt” and the opportunity to break the enemy’s position, the following items have been enhanced.
1.Reduced “heat rate” of the main ranged weapon “Hyper Mega Launcher” during focused fire.
2.Reduced “reload time” of the sub-weapon “Arm Grenade Launcher”.
3.Enhanced “cool-down time” ”Range” “Stagger Accumulation Value” of the sub-weapon “Zeta Gundam [HML] Beam Rifle”.
4.Skill “Transformation Optimizer” is given while transforming.
5.Shortened the “focus time” of the sub-weapon “Hyper Mega Launcher (Transformed)” to make it usable even while moving at high speed.

・To improve the score “MS losses”, the following enhancements were made.
1.Shortened “rigidity time after firing” of the main ranged weapon “Hyper Mega Launcher”.
2.”Flight Control Program LV2″ skill is given during normal form.

・The following enhancements have been made to address the MS LV2 results, which have been declining.
1.Increased “number of close-range slots”.
2.Upgraded the LV of the skill “Forced Injector”.
3.Enhanced “power” of the main ranged weapon “Hyper Mega Launcher” during normal and focused fire.
4.Increased “power” of the sub-weapon “Arm Grenade Launcher” and “Zeta Gundam [HML] Beam Rifle”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.0 47.4 78,871 2.9
LV1 46.2 44.5 73,946 3.0
Post-Adjustments 51.1 50.7 83,641 2.8
Within Expectations
700 Support Type Average 53.4 52.1 85,079 2.9
LV2 43.0 40.0 72,631 3.0
Post-Adjustments 50.7 50.5 90,656 2.8
Within Expectations
Zeta Gundam [HML] (Transformed)
Unit Features ・Unit Skill “Transformation Optimizer LV1” has been given.
・LV2 Close range Part Slot is increased as “9” → “12”
Sub-Weapon Hyper Mega Launcher (Transformed) ・Focus is shortened as “1.5”→”1.0″
・Now is available during high speed movement
Gundam GP04
Unit Features ・Unit HP is increased as “14000”→”16000″(Upper LVs are also enhanced)
・Speed is increased as “125” → “130”
・High speed movement is increased as “180”→”190″
・LV3 Range Attack Boost is increased as “51”→”55″(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
・LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV4 Close range Part Slot is increased as “10” → “12”
・LV4 Mid-range Part Slot is increased as “19” → “20”
・LV4 Long range Part Slot is increased as “23” → “25”
Range Main Weapon GP04 Long-Range Rifle ・LV3 Power is increased as “2200” → “2500”(Upper LVs are also enhanced)
Melee Main Weapon Beam Saber [Enhanced Type II] ・Shortened the time until a move can be canceled with a high-speed move after a lower melee attack.
Sub-Weapon GP04 Beam Rifle ・Cool-down Time is shortened as “0.8” → “0.5”
・Reload is shortened as “10.0”→”8.0″
・LV3 Power is increased as “900” → “1100”(Upper LVs are also enhanced)
Aim
・The main focus of this unit is long to medium-range firefighting, utilizing long-range firearms, that is still capable of close-range combat to a certain level.
However, due to the lack of shooting performance, the frequency of breaking the enemies’ position and the lack of attack support to allied MS, and various results tended to decline, so the following items have been adjusted.

・In order to increase the “Damage dealt” and the opportunity to break the enemy unit’s position, the “cool-down time” “reload time” of the sub-weapon “GP04 Long-Range Rifle” has been shortened.

・In order to improve “MS losses”, “MS HP” “high speed movement” “Speed” has been enhanced, and the timing after the lower melee attack of the main melee weapon “Beam Saber [Enhanced Type II]” can be canceled by high speed movement has been shortened.

・The following items have been strengthened to address the declining trend in the war record after MS LV3.
1.Increased “power” of the main ranged weapon “GP04 Long-Range Rifle” and the sub-weapon “GP04 Beam Rifle”.
2.Enhancement of “ranged attack compensation” after MS LV3.
3.Granted skills “Thruster Output Increase” and “Reaction Booster Program” when reaching MS LV3.
4.Increased “number of slots” when MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 49.3 47.5 71,937 2.9
LV1 47.6 47.3 67,996 3.1
Post-Adjustments 50.8 53.8 77,740 3.0
Within Expectations
600 Support Type Average 50.4 49.4 76,238 2.9
LV2 47.2 44.5 68,299 3.1
Post-Adjustments 50.8 52.3 77,530 2.9
Within Expectations
650 Support Type Average 50.0 47.4 78,871 2.9
LV3 46.8 43.4 68,120 3.1
Post-Adjustments 50.5 52.5 89,078 2.9
Within Expectations
700 Support Type Average 53.4 52.1 85,079 2.9
LV4 46.2 40.2 70,715 3.1
Post-Adjustments 50.3 52.9 96,805 3.0
Within Expectations
MP Qubeley
Unit Features ・Melee Resistance Boost is increased as “10” → “22”(Upper LVs are also enhanced)
・Speed is increased as “125” → “135”(Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given.
・LV2 Unit HP is increased as “23000”→”24500″
・LV2 Unit skill “Damage Control LV1” is increased to “LV2”
Range Main Weapon MP Qubeley Beam Gun ・Range is increased as “400m” → “450m”(Upper LVs are also enhanced)
Sub-Weapon Funnels x8 [Pincer] ・ASL (automatic aiming compensation) range is extended.
・LV2 Power is increased as “315” → “350”
Sub-Weapon Funnels x8 [Pursue] ・LV2 Power is increased as “190” → “220”
Sub-Weapon Active Cannon x2 ・LV2 Power is increased as “1365” → “1500”
Aim
・This unit excel in medium-range fire support, centered on multiple funnel armaments that can be used simultaneously.
In the past adjustments, we mainly strengthened its defensive performance to improve “MS losses”.
However, its various war results were on a downward trend again, so we adjusted the following items.

・To improve “MS losses”, the following items have been enhanced.
1.Increased “melee resistance” “Speed”.
2.Unit skill “Resist Move LV1” has been given.

・The following items have been enhanced to improve “Damage dealt”.
1.Expanded “ASL screen area” of sub-weapon “Funnels x8 [Pincer]”.
2.Increased “Range” of the main ranged weapon “MP Qubeley Beam Gun”

・The following items have been strengthened to address the declining trend in the MS LV2 results.
1.Increased “MS HP”.
2.Upgraded the skill “Damage Control” LV.
3.Increased “power” of sub-weapons “Funnels x8 [Pincer]”, “Funnels x8 [Pursue]”, “Active Cannon x2”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.0 47.4 78,871 2.9
LV1 45.1 42.8 75,866 3.4
Post-Adjustments 50.3 50.5 84,671 3.2
Within Expectations
700 Support Type Average 53.4 52.1 85,079 2.9
LV2 41.4 35.7 70,188 3.4
Post-Adjustments 50.0 50.8 88,412 3.2
Within Expectations
Full Armor Slave Wraith
Unit Features ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given.
Range Main Weapon Linked 100mm Machine Guns ・Range is increased as “250m” → “300m”
Sub-Weapon 75mm Gatling Cannon ・Reload is shortened as “22.0”→”15.0″
Sub-Weapon Half Missile Launcher ・Power is increased as “500” → “700”
Aim
・This unit excel at providing fire support at long to medium range by utilizing its abundant firearms.
However, due to the lack of fire power, the frequency of breaking enemy’s position and the lack of attack support opportunity for allied units, resulting in a downward trend in various war results. So we have adjusted the following items.

・Enhanced items related to shooting in order to improve “Damage dealt”.
1.Increased “Range” of the main ranged weapon “Linked 100mm Machine Guns”.
2.Reduced “reload time” of the sub-weapon “75mm Gatling Cannon”.
3.Increased “power” of the sub-weapon “Half Missile Launcher”.
4.Granted the skill “Pursuit Ranged Aux. Program LV1”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Support Type Average 49.4 48.3 57,709 3.0
LV1 48.3 44.7 50,734 2.7
Post-Adjustments 50.9 51.2 56,460 2.8
Within Expectations
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