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INFORMATION

Unit Adjustment [December 2023]

■[PST] 12/20/2023 21:00
■[CET] 12/21/2023 06:00
ver.0175.1669
■Unit Adjustments
■According to the result ([JST] 01/25/2024 added)
・The results before and after the unit adjustment done on [JST] 12/21/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■Report on the cost 700 General units’ battle record
・We found that the cost 700 general units adjusted on [JST] 12/21/2023 “below expectations” except Nu Gundam.

・The reason for the poor results in cost 700 could be attributed to the fact that some of the adjustments made to each unit were not as beneficial as expected, as a result of the changes in the COST 700 environment after the adjustments were made.

・We will collect the data on each unit that was not adjusted enough and readjusting them ASAP. We will also consider other unit adjustment to make it easier for pilots to use various units in the current cost 700 environment.

■General Type
Nu Gundam
Unit Features ・Unit Skill “Maneuver Armor LV1” has been given.
Range Main Weapon Nu Gundam Beam Rifle ・Cool-down time is shortened as “2.5” → “2.0”
・Reduced hate rate charging while focusing fire
Range Main Weapon Nu Gundam New Hyper Bazooka ・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “15.0”→”10.0″
・Weapon switching time is shortened
Sub-Weapon Fin Funnel x6 [Pincer] ・Power is increased as “350” → “400”
・Heat Rate is reduced as “55%” → “50%”
・Stagger Accumulation Value is increased
・Weapon switching time is shortened
・Reduced time to lock-on the target
・Reduced time between shooting and attack start
Aim
・This unit is designed to excel in medium- to close-range combat, with its abundant firearms and Fin Funnels at its core.
In the past adjustments, we mainly strengthened the armament to compensate for the lack of “Damage dealt” due to the low frequency of attacks, but various results were going down again, so we adjusted the following items.

・The “Fin Funnels [Defend]” and the use of firepower as a mainstay of its operations to reduce “Amount of MS Loss”.
However, due to the high rate of being hit by bullets caused by the size of the unit, which made it lost many opportunities to attack and the “Maneuver Armor” LV1 skill is now given to address this matter.

・The following enhancements have been made to increase the “Damage dealt” and attack opportunities.
1.Reduced “weapon switching time” “lock-on time” “attack preparing time” of the sub-weapon “Fin Funnel x6 [Pincer]”.
2.Enhanced “power” “Stagger Accumulation Value” “Heat Rate” as well.
3.Reduced “heat rate” and “focusing time” of the main ranged weapon “Nu Gundam Beam Rifle” during both normal firing and focused firing.
4.Shortened “cool time” “weapon switching time” “reload time” of the main ranged weapon “Nu Gundam New Hyper Bazooka”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.6 49.6 84,052 3.0
LV1 48.1 47.8 79,906 2.9
Post-Adjustments 50.6 51.4 87,638 2.9
Within Expectations
Hi-Nu Gundam
Unit Features ・Unit HP is increased as “20000”→”21500″
・Beam Resistance Boost is increased as “16” → “25”
・Unit skill “Flight Control Program LV2” is increased to “LV3”
Range Main Weapon Hi-Nu Gundam Beam Rifle ・Overheat is shortened as “18.0” → “13.0”
・Reduced hate rate charging while focusing fire.
Range Main Weapon Hi-Nu G NH Bazooka ・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “15.0”→”12.0″
・Weapon switching time is shortened
Sub-Weapon Fin Funnel x6 [Focused Fire] ・Overheat is shortened as “15.0” → “12.0”
・Stagger Accumulation Value is increased
Sub-Weapon Fin Funnel [Support] ・Cool-down time is shortened as “1.5” → “1.0”
・Funnel is now returning much faster.
Aim
・This unit excels in medium to close quarters combat, with its main focus on aerial maneuvering using the “Flap Booster” skill and the “Full Attack” skill, which improves its status when using funnel weapons.
However, due to the lack of “cool time” and “reload speed” of ranged weapons, attack opportunities were often lost, resulting in a declining trend in various war results.

・The following enhancements have been made to increase the opportunity to gain “Damage dealt” and to attack enemy units.
1.Reduced “overheat time” of the main ranged weapon “beam rifle for Hi-νG” and “heat rate” during focused fire.
2.Reduced “cool time” “weapon switching time” “reload time” of the main ranged weapon “Hi-Nu G NH Bazooka”.
3.Enhanced “overheat time” and “Stagger Accumulation Value” of the sub-weapon “Fin Funnel x6 [Focused Fire]”.
4.Shortened the “cool time” and “funnel return time” of the sub-weapon “Fin Funnel [Support]”.
Further enhanced the LV of the skill “Flight Control Program” to make it easier to attack from the air.

・To improve the “Amount of MS Loss”, “MS HP” and “Beam resistance” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.6 49.6 84,052 3.0
LV1 48.0 46.8 79,055 3.1
Post-Adjustments 50.1 48.4 80,478 2.9
Slightly below the expectations
ZZ Gundam
Unit Features ・Unit HP is increased as “20000”→”21500″
・Melee Resistance Boost is increased as “18” → “25” (Upper LVs are also enhanced)
・Unit skill “Bio-Sensor Ability Boost LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV1 Unit speed is increased as “110” → “115”
・LV1 Unit skill “Special Arms Equipment Buffer LV1” is increased to “LV2”
・LV2 Range Attack Boost is increased as “32”→”36″
・LV2 Melee Attack Boost is increased as “38” → “42”
・LV2 Unit speed is increased as “115” → “120”
・LV2 Unit skill “Special Arms Equipment Buffer LV1” is increased to “LV3”
Melee Main Weapon ZZ Hyper Beam Saber ・LV2 Power is increased as “3000” → “3200”
Aim
・This unit excels in medium to close-range combat, utilizing its abundant firearms and deformation.
In the past adjustments, we enhanced mainly mobility performance in order to make it easier to conduct pursuit attacks with fighting armament.
Since the various results were going down again, so we made the following adjustments to it.

・To improve “Amount of MS Loss”, “MS HP” “melee resistance” “Speed” has been enhanced, and the LV of the skill “Special Arms Equipment Buffer” has been strengthened.

・In order to make it easier to deal damage from melee attacks, the skill “Bio-Sensor Ability Boost” has been enhanced to LV2 with various improved performances.

・Since the battle record of the MS LV2 was on a downward trend, “ranged attack compensation” “melee attack compensation” has been enhanced, and the “power” of the main melee weapon “ZZ Hyper Beam Saber” has been improved.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.1 49.7 76,681 3.1
LV1 46.4 44.3 74,381 3.2
Post-Adjustments 50.7 53.4 80,899 2.9
Within Expectations
700 General Type Average 49.6 49.6 84,052 3.0
LV2 45.5 44.2 76,219 3.1
Post-Adjustments 50.3 45.7 80,137 2.8
Slightly below the expectations
ZZ Gundam (Transformed)
Unit Features ・Unit HP is increased as “20000”→”21500″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “18” → “25”
・Unit skill “Bio-Sensor Ability Boost LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV1 Unit skill “Special Arms Equipment Buffer LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV2 Range Attack Boost is increased as “32”→”36″
・LV2 Melee Attack Boost is increased as “38” → “42”
・LV2 Unit skill “Special Arms Equipment Buffer LV1” is increased to “LV3”
Narrative Gundam [B-Packs]
Unit Features ・Unit Skill “Full Attack LV1” has been given.
・LV2 Range Attack Boost is increased as “36”→”42″
・LV2 Melee Attack Boost is increased as “36” → “42”
Melee Main Weapon Narrative Gundam Beam Saber ・Combo attack compensation increased
Sub-Weapon 4-Tube Missile Launcher x2 [Incendiary] ・Power is increased as “500” → “750” (Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”12.0″
・Increased damage from incendiary effects
・Stagger Accumulation Value is increased
Sub-Weapon Wired Assault Unit x2 [Pincer] ・Overheat is shortened as “13.0”→”10.0″
Aim
・This unit excels in medium to close-range combat, utilizing quasi-psycho weapons with anomaly-inflicting effects.
In the past adjustments, we enhanced mainly the MS performance in order to increase the opportunities to attack with melee weapon, however, the various war results were going down again, so we adjusted the following items.

・The following enhancements have been made to increase the chance of gaining “Damage dealt” and breaking the enemy units’ position.
1.Enhanced “combo attack compensation” of the main melee weapon “Narrative Gundam Beam Saber”.
2.Enhanced “power” “Stagger Accumulation Value” “reload time” and “damage” by incendiary effect of the sub-weapon “4-Tube Missile Launcher x2 [Incendiary]”.
3.Enhanced “overheat time” of the sub-weapon “Wired Assault Unit x2 [Pincer]”.
4.Granted the “Full Attack” skill, improving the MS’s performance when using quasi-psycho weapons.

・Since there was a declining trend in the battle results of MS LV 2, “ranged attack compensation” and “melee attack compensation” have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.1 49.7 76,681 3.1
LV1 48.4 44.1 66,421 3.1
Post-Adjustments 51.0 51.6 78,819 3.1
Within Expectations
700 General Type Average 49.6 49.6 84,052 3.0
LV2 47.2 41.0 61,357 3.0
Post-Adjustments 49.3 45.7 72,331 3.1
Below the expectations
■Raid Type
Byarlant Custom
Unit Features ・Unit HP is increased as “19000”→”21000″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “10” → “15” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV2” is increased to “LV3” (Upper LVs are also enhanced)
・Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3” (Upper LVs are also enhanced)
・LV3 Melee Attack Boost is increased as “31” → “40”
・LV3 Unit skill “Maneuver Armor LV3” is increased to “LV4” (Upper LVs are also enhanced)
・LV3 Unit skill “Forced Injector LV2” is increased to “LV3”
・LV3 Close range Part Slot is increased as “24” → “25”
・LV3 Mid-range Part Slot is increased as “14” → “18”
・LV3 Long range Part Slot is increased as “14” → “16”
Melee Main Weapon B. Custom Beam Saber ・Cool-down time is shortened as “2.5” → “2.0”
・Increased charge melee attack compensation
・LV3 Power is increased as “2860” → “3000”
・LV3 Increased power of charge melee attack
Sub-Weapon B. Custom Mega Particle Cannon x2 ・Range is increased as “200m” → “275m”
・ASL (automatic aiming compensation) range is extended.
Sub-Weapon B. Custom Claw Arm ・Cool-down time is shortened as “8.0” → “5.0”
・LV3 Power is increased as “3300” → “3500”
Aim
・This unit excels at raiding from high attitude, taking advantage of its skill “Flight System” and “High Spec Flight Control”.
However, the current defensive performance is insufficient, and the MS is easily hit and destroyed before it can approach the enemy units, resulting in a declining trend in various war results and the following items have been adjusted.

・To improve “Amount of MS Loss”, the following enhancements were made.
1.Enhanced “MS HP” “melee resistance”.
2.Enhanced LV of the skill “Maneuver Armor”.
3.Enhanced LV of the skill “Special Back Add-On Buffer”.

・The following enhancements have been made to increase the chance of gaining “Damage dealt” and breaking the enemy units’ position.
1.Enhanced “cool time” and “power” of the main melee weapon “B. Custom Beam Saber” during “Heavy Attack”.
2.Enhanced “ASL area” “Range” of the sub-weapon “B. Custom Mega Particle Cannon x2”.
3.Enhanced “cool time” of the sub-weapon “B. Custom Claw Arm”.

・Since the MS’s LV3 battle record was further declining, the following enhancements have been made.
1.Enhanced “power” of the main combat armament “Beam Saber for B-Custom” and “power” when using the skill “Heavy Attack”.
2.Enhanced “power” of the sub-weapon “B. Custom Claw Arm”.
3.Enhanced “number of slots” of MS LV3.
4.Enhanced the LV of the MS LV3 skill “Forced Injector”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.8 51.9 80,296 3.4
LV1 47.8 47.8 76,625 3.8
Post-Adjustments 50.9 51.0 86,856 3.7
Within Expectations
650 Raid Type Average 50.7 50.9 82,640 3.4
LV2 47.1 42.1 80,531 3.9
Post-Adjustments 50.7 52.8 92,846 3.5
Within Expectations
700 Raid Type Average 50.7 48.7 92,506 3.2
LV3 41.2 38.2 69,844 3.9
Post-Adjustments 50.8 48.6 94,707 3.4
Within Expectations
Blue Destiny Unit-1
Unit Features ・Unit HP is increased as “11000”→”12500″ (Upper LVs are also enhanced)
・Unit Skill “Shield Break Stance Mastery LV1” has been given.
・Unit skill “Maneuver Armor LV1” is increased to “LV2” (Upper LVs are also enhanced)
・Unit skill “Power Accelerator LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV2 Range Attack Boost is increased as “12” → “15” (Upper LVs are also enhanced)
・LV2 Melee Attack Boost is increased as “33” → “38” (Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV2 Close range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “4” → “6” (Upper LVs are also enhanced)
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3” (Upper LVs are also enhanced)
・LV4 Thrusters are increased as “45” → “50”
Sub-Weapon Body Missile Launcher x2 ・Reload is shortened as “15.0”→”12.0″
・Bullets now can be guided by the reticle after firing.
・LV2 Power is increased as “787” → “900” (Upper LVs are also enhanced)
Aim
・This unit excels at strong assaults by utilizing the skill “EXAM Ability Boost”.
In the past adjustments, we mainly strengthened the defensive performance to improve survivability.
However, the various battle results were on a downward trend again, so we adjusted the following items.

・The “reload time” of the sub-weapon “Body Missile Launcher x2” has been shortened and its behavior has been changed to guide the weapon in the direction of the reticle in order to deal “damage” and to make it easier to pursue the enemy with melee weapon.

・The following enhancements have been made to improve “Amount of MS loss”.
1.Increased “MS HP”.
2.Enhanced LV of the skill “Maneuver Armor” and the skill “Power Accelerator”.
3.Granted the skill “Shield Break Stance Mastery”.

・The following improvements have been made to the unit since the results after the MS LV 2 were going down.
1.Increase “number of slots”.
2.Enhanced “ranged attack compensation” “melee attack compensation”.
3.Enhanced “power” of the sub-weapon “Body Missile Launcher x2”.
4.Enhanced LV of the skills “Assault Booster” and “Forced Injector”.
5.Enhanced “thruster” of MS LV 4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 50.8 51.2 57,693 3.5
LV1 48.3 46.9 55,915 3.7
Post-Adjustments 51.0 52.9 63,240 3.7
Within Expectations
400 Raid Type Average 50.6 50.8 65,433 3.5
LV2 46.7 38.2 55,369 3.8
Post-Adjustments 50.9 50.0 66,973 3.3
Within Expectations
450 Raid Type Average 50.4 50.6 71,192 3.7
LV3 46.9 34.7 55,735 3.9
Post-Adjustments 50.8 52.4 70,337 3.4
Within Expectations
500 Raid Type Average 49.6 49.5 73,701 3.6
LV4 45.9 41.9 56,134 3.8
Post-Adjustments 50.7 50.7 78,660 3.8
Within Expectations
Blue Destiny Unit-2
Unit Features ・Unit HP is increased as “13000”→”14000″ (Upper LVs are also enhanced)
・Unit Skill “Power Accelerator LV2” has been given.
・Unit skill “Assault Booster LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given. (Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3” (Upper LVs are also enhanced)
・LV3 Close range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “13” → “15” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “6” → “8” (Upper LVs are also enhanced)
・LV4 Unit Skill “Thruster Output Increase LV2” has been given.
Melee Main Weapon Double Beam Sabers [Prototype] ・Power is increased as “2200” → “2350” (Upper LVs are also enhanced)
・Weapon switching time is shortened
Aim
・This unit excels in close-range combat by utilizing the sub-weapon “Small Body Missile”, which can be used while moving at high speed, and the “EXAM Ability Boost”.
In the past adjustments, we mainly strengthened the armament aspect in order to make it easier to deal “damage” from melee attack.
However, various battle results tended to decline again, so we have adjusted the following items.

・To improve “Amount of MS loss”, “MS HP” was enhanced and the skill “Power Accelerator” LV2 is given.

・In order to make it easier to deal “damage” from melee attacks, the “weapon switching time” and “power” of the main melee weapon “Double Beam Sabers [Prototype]” have been enhanced and also the LV of the skill “Assault Booster” has been improved.

・The following improvements have been made to the MS’s performance after LV 2, which had been declining.
1.Granted the skill “Pursuit Melee Aux. Program”.
2.Enhanced “number of slots” after MS LV 3, plus the skill “Thruster Output Increase”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 50.6 50.8 65,433 3.5
LV1 46.2 49.0 63,179 3.6
Post-Adjustments 50.5 50.4 71,978 3.5
Within Expectations
450 Raid Type Average 50.4 50.6 71,192 3.7
LV2 45.7 49.1 59,214 3.8
Post-Adjustments 50.7 52.5 73,642 3.7
Within Expectations
500 Raid Type Average 49.6 49.5 73,701 3.6
LV3 45.1 44.0 61,057 3.8
Post-Adjustments 50.7 51.6 82,330 3.6
Within Expectations
550 Raid Type Average 51.0 51.2 77,508 3.2
LV4 44.8 38.2 56,130 3.5
Post-Adjustments 51.0 52.9 88,752 3.4
Within Expectations
■Support Type
Re-GZID
Unit Features ・Unit HP is increased as “17000”→”18000″
・Speed is increased as “125” → “130”
・Rotate is increased as “63”→”66″
Range Main Weapon Re-GZID Beam Smart Gun ・Heat Rate is reduced as “20%” → “16%”
・Cool-down time is shortened as “1.0” → “0.8”
・Reduced hate rate charging while focusing fire.
Sub-Weapon Chest Gatling Gun ・Power is increased as “85” → “90”
・Reload is shortened as “12.0”→”8.0″
・Stagger Accumulation Value is increased
Aim
・This unit excels in firefighting by utilizing its high accumulated value ranged weapons and deformation.
However, due to the lack of frequency and power of ranged attacks, this unit were not able to break enemies’ positions and provide enough support to friendly units, resulting in a declining trend in various results, so we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to deal “damage” and to break the enemies’ position.
1.Enhanced “cool time” “heat rate” of the main ranged weapon “Re-GZID Beam Smart Gun” during both normal and focused fire.
2.Enhanced “reload time” “power” “Stagger Accumulation Value” of the sub-weapon “Chest Gatling Gun”.
3.Enhanced “MS HP” “Speed” “rotate” performance to improve “Amount of MS Loss”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.7 49.8 76,235 2.8
LV1 47.7 44.0 71,128 2.9
Post-Adjustments 51.1 52.4 81,191 2.9
Within Expectations
Re-GZID (Transformed)
Unit Features ・Unit HP is increased as “17000”→”18000″
Methuss Kai
Unit Features ・Unit HP is increased as “18000”→”19000″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “15” → “20” (Upper LVs are also enhanced)
・High speed movement is increased as “185”→”190″
・Unit Skill “Flight Control Program LV2” has been given.
・Close range Part Slot is increased as “9” → “11” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
Aim
・This unit excels in medium to long range combat utilizing its long range & high firepower shooting armament and deformation.
In the past adjustments, we made enhancements such as adding new armaments to improve the lack of firepower.
However, the following adjustments have been made to address the various declining results.

・The following enhancements have been made to improve “Amount of MS Loss”.
1.Enhanced “MS HP” “melee resistance”.
2.Enhanced “high speed movement” during MS form.
3.”Flight Control Program” LV2 skill is given during MS form.
4.Granted the skill “Emergency Evasion System” LV1 in MA form.
5.In addition, the “number of slots” has been strengthened to improve the overall performance of the unit.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.7 49.8 76,235 2.8
LV1 47.9 46.7 76,972 3.2
Post-Adjustments 50.4 51.6 77,907 3.1
Within Expectations
650 Support Type Average 51.6 50.1 79,472 2.9
LV2 46.8 45.6 80,754 3.2
Post-Adjustments 50.6 53.2 80,901 3.0
Within Expectations
Methuss Kai (Transformed)
Unit Features ・Unit HP is increased as “18000”→”19000″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “15” → “20” (Upper LVs are also enhanced)
・Unit Skill Emergency Evasion System LV1″ has been given.
・Close range Part Slot is increased as “9” → “11” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
Full Armor 7th Gundam
Unit Features ・Unit HP is increased as “16000”→”18000″ (Upper LVs are also enhanced)
・Speed is increased as “120” → “125”
・LV2 Range Attack Boost is increased as “44”→”50″
・LV3 Close range Part Slot is increased as “12” → “14” (Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “16” → “18” (Upper LVs are also enhanced)
Range Main Weapon G7 Beam Rifle ・Focus is shortened as “2.5”→”2.0″
Sub-Weapon Arm Beam Gun ・Range is increased as “200m” → “250m”
・Rate of fire has been increased.
・LV4 Power is increased as “325” → “420”
Aim
・This unit excels in medium to short range fire support by utilizing its relatively high mobility as a support unit with its abundant fire armament.
In the past adjustments, we mainly strengthened the armament to improve the lack of firepower.
However, the following adjustments have been made to address the declining trend in the various types of results.

・To increase “Damage dealt” and the opportunity to break the enemies’ position.
1.Shortened “focusing time” of the main ranged weapon “G7 Beam Rifle”.
2.Enhanced “rapid-fire rate” “Range” of the sub-weapon “Arm Beam Gun”.

・To improve “Amount of MS Loss”, “MS HP” “Speed” has been enhanced.

・The following enhancements have been made to address the declining MS performance after LV 2.
1.Enhanced “ranged attack compensation” of MS LV2.
2.Increased “number of slots” for MS LV 3 – 4.
3.Increased “power” of the sub-weapon “Arm Beam Gun” in LV 4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 49.1 46.1 67,563 2.9
LV1 44.8 43.5 65,462 3.0
Post-Adjustments 51.0 49.9 72,577 2.8
Within Expectations
600 Support Type Average 50.7 49.8 76,235 2.8
LV2 45.5 38.1 71,016 3.0
Post-Adjustments 50.7 51.5 77,078 2.6
Within Expectations
650 Support Type Average 51.6 50.1 79,472 2.9
LV3 44.4 40.0 78,296 3.0
Post-Adjustments 50.9 50.0 81,814 2.7
Within Expectations
700 Support Type Average 51.7 51.6 88,281 3.0
LV4 44.1 39.9 78,766 3.2
Post-Adjustments 51.1 50.1 91,385 2.6
Within Expectations
Mudrock
Unit Features ・Unit HP is increased as “13500”→”15000″ (Upper LVs are also enhanced)
・Thrusters are increased as “55” → “60” (Upper LVs are also enhanced)
・LV3 Range Attack Boost is increased as “35”→”41″
・LV3 Thrusters are increased as “55” → “65” (Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV2” has been given. (Upper LVs are also enhanced)
・LV3 Unit Skill “Frontline Support System LV2” has been given. (Upper LVs are also enhanced)
・LV3 Unit skill “High-Performance Radar LV2” is increased to “LV3” (Upper LVs are also enhanced)
・LV3 Close range Part Slot is increased as “10” → “12” (Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
Range Main Weapon Mudrock Beam Rifle ・LV2 Power is increased as “1350” → “1500” (Upper LVs are also enhanced)
Melee Main Weapon Mudrock Beam Saber ・LV2 Power is increased as “1450” → “1600” (Upper LVs are also enhanced)
Sub-Weapon 300mm Low-Recoil Cannon x2 ・LV2 Power is increased as “925” → “1000” (Upper LVs are also enhanced)
・Reload is shortened as “19.0”→”15.0″
Sub-Weapon Arm Grenade Launcher ・Range is increased as “250m” → “300m”
・LV2 Power is increased as “615” → “700” (Upper LVs are also enhanced)
Aim
・This unit excels at providing fire support at medium to close range while accompanying the friendly units.
However, lack of opportunity to launch ranged attacks and defensive performance caused various results to decline, so the following adjustments have been made.

・The following have been enhanced to increase opportunities to break the enemies’ position.
1.Reduced “reload time” of the sub-weapon “300mm Low-Recoil Cannon x2”.
2.Enhanced “Range” of the sub-weapon “Arm Grenade Launcher”.

・To improve “Amount of MS Loss”, “MS HP” “thrusters” were enhanced.

・The following enhancements have been made to address the declining performance of the unit from LV 2.
1.Enhanced “power” of the main ranged weapon “Mudrock Beam Rifle”.
2.Enhanced “power” of the main melee weapon “Mudrock Beam Saber”.
3.Enhanced “power” of the sub-weapon “300mm Low-Recoil Cannon x2”.
4.Enhanced “power” of the sub-weapon “Arm Grenade Launcher”.
5.From MS LV 3, “ranged attack compensation” “number of slots” and level of skill “High-Performance Radar” is enhanced.
In addition, the skills “Enhanced Thruster Output” and “Frontline Support System” are given.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 50.7 48.2 65,362 2.7
LV1 47.6 45.3 64,373 3.2
Post-Adjustments 50.6 50.8 68,713 2.9
Within Expectations
500 Support Type Average 50.6 48.1 65,940 3.1
LV2 45.7 41.8 59,459 3.2
Post-Adjustments 50.5 52.0 73,616 3.1
Within Expectations
550 Support Type Average 49.1 46.1 67,563 2.9
LV3 40.5 31.0 47,971 3.1
Post-Adjustments 51.0 50.7 81,669 2.9
Within Expectations
600 Support Type Average 50.7 49.8 76,235 2.8
LV4 40.2 30.6 55,009 3.4
Post-Adjustments 50.6 52.9 88,666 2.8
Within Expectations
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