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INFORMATION

Unit Adjustment [November 2023]

■[PST] 11/22/2023 21:00
■[CET] 11/23/2023 06:00
ver.0174.1632
■Unit Adjustments
■According to the result ([JST] 12/21/2023 added)
・The results before and after the unit adjustment done on [JST] 11/23/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Atlas Gundam [TB]
Unit Features ・LV1 Melee Attack Boost is reduced as “40” → “30”
Range Main Weapon AG Rail Gun [TB] ・Range is reduced as “500m” → “400m”(Upper LVs are also adjusted)
Sub-Weapon Velos Medusa ・Reload is extended as “10.0”→”25.0″
Aim
・As announced in the October Developer newsletter, downward adjustments is now made as follows.

・The adjustment focus on suppressing factors that result in high “win rate” “Damage dealt”, while also reducing the frequency of use of the sub-weapon “Velos Medusa”, which temporarily disables the deformation & flight ability.

・In order to reduce the gain of “Damage dealt”, the “Range” of the main ranged weapon “AG Rail Gun [TB]” has been reduced.
In addition, “Melee attack boost” has also been reduced in MS Lv1 only.

・In order to increase the number of situations in which enemy units with transforming ability and flight capabilities to approach this MS and maximize their performance,
the “reload time” of the sub-weapon “Velos Medusa” has been extended.

※We will continue to check the battle record data after this adjustment, and if further adjustment is necessary, we will take action after reconsideration.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.6 48.5 68,181 3.0
LV1 54.2 56.8 83,740 3.2
Post-Adjustments 51.6 52.8 80,803 3.3
Within Expectations
650 General Type Average 50.4 50.2 77,328 3.0
LV2 54.0 51.7 84,149 3.1
Post-Adjustments 51.7 51.0 88,798 3.2
Within Expectations
Xeku Zwei
Unit Features ・LV1 Range Attack Boost is reduced as “45”→”40″
Sub-Weapon Missile Pod x3 ・Reload is extended as “8.0”→”15.0″
・Damage reaction is now adjusted from “weak” to “no”.
Aim
・Adjustment with same reason as Atlas Gundam [TB].

・This unit has maintained a higher-than-expected “win rate” despite below-average results in some areas, such as “Amount of MS loss”.
We have determined that a major factor in this is the “Missile Pod x3”, a sub-weapon that can disturb the actions of enemy units at a high frequency.
Due to this, we made the adjustment to control the “win rate”.

・The “reload time” of the sub-weapon “Missile Pod x3” has been extended, and no longer to deal reactions to enemy units.

・Reduced “Range attack boost” in MS Lv 1.

※We will continue to check the battle record data after this adjustment, and if further adjustment is necessary, we will take action after reconsideration.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.4 50.2 77,328 3.0
LV1 55.6 53.9 84,035 3.4
Post-Adjustments 51.9 50.0 78,156 3.5
Within Expectations
700 General Type Average 49.5 51.2 85,447 3.0
LV2 54.1 52.1 80,367 3.3
Post-Adjustments 51.7 48.3 79,416 3.7
Within Expectations
Todesritter
Unit Features ・Unit HP is increased as “19000”→”20000″(Upper LVs are also enhanced)
・Speed is increased as “130” → “135”
・Unit Skill “Flight Control Program LV2” has been given.
・Unit skill “HADES Ability Boost LV1” is increased to “LV2”
Range Main Weapon Todesritter HK Buster ・Reload is shortened as “12.0”→”10.0″
・Focus is shortened as “3.5”→”2.5″
・LV2 Power is increased as “1522” → “1600”
・Focus fire power is increased
Sub-Weapon Chest Machine Cannon x2 ・LV2 Power is increased as “68” → “80”
Sub-Weapon Beam Gun ・LV2 Power is increased as “220” → “250”
Sub-Weapon Incom Beam Cannon x4 ・Heat Rate is reduced as “60%” → “50%”
・LV2 Power is increased as “525” → “600”
Sub-Weapon Incom Tri-Blade ・Reload is shortened as “13.0”→”10.0″
・Projectile speed is increased.
・LV2 Power is increased as “1260” → “1400”
Sub-Weapon Shield Internal Mega Particle Cannon ・Heat Rate is reduced as “90%” → “85%”
・Overheat is shortened as “25.0” → “15.0”
・LV2 Power is increased as “997” → “1100”
Aim
・This machine excels in medium to close-range combat, utilizing its abundant firearms and the “HADES Ability Boost” skill.
However, due to the frequency of shooting attacks and lack of power, enemy unit were unable to break their positions and follow up on allied units, therefore, we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to score from “damage deal” and to break the enemy units’ position.
1.Shortened “focus time” “reload time” of the main ranged weapon “Todesritter HK Buster”.
2.Reduced “heat rate” of the sub-weapon “Incom Beam Cannon x4”.
3.Improved “bullet speed” ”reload time” of the sub-weapon “Incom Tri-Blade”.
4.Improved “heat rate” “overheat time” of the sub-weapon “Shield Internal Mega Particle Cannon”.
5.Skill “HADES Ability Boost” enhanced to LV2 with various performance improvements.

・To improve “Amount of MS loss”, “MS HP” “Speed” has been enhanced and the skill “Flight Control Program” LV2 has been added.

・Since the battle record of the MS LV2 was going down, we increased the “power” of various ranged weapons.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.4 50.2 77,328 3.0
LV1 45.3 43.7 74,844 3.2
Post-Adjustments 50.7 50.3 84,379 3.1
Within Expectations
700 General Type Average 49.5 51.2 85,447 3.0
LV2 42.6 34.7 70,354 3.2
Post-Adjustments 51.1 50.0 88,927 3.0
Within Expectations
Jegan
Unit Features ・Unit HP is increased as “14000”→”16000″(Upper LVs are also enhanced)
Sub-Weapon Shield Twin Missile Launcher x2 ・Power is increased as “550” → “600”(Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0″
・Projectile speed is increased.
Aim
・This unit is designed to maintain the front line mainly in close to medium-range battles, consisting of simple and versatile armament.
In the past adjustments, we mainly strengthened the armament to make it easier to maintain the front line.
However, various battle results were declining again, so we adjusted the following items.

・In order to increase the opportunity to obtain the score from “Damage dealt” and to attack enemy units, the “bullet speed” “reload time” “power” of the sub-weapon “Shield Twin Missile Launcher x2” has been enhanced.

・To improve “Amount of MS loss”, “MS HP” was enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 48.4 46.5 65,297 3.0
LV1 47.4 46.3 64,424 3.1
Post-Adjustments 50.7 52.5 72,439 3.0
Within Expectations
550 General Type Average 49.2 48.9 67,085 3.1
LV2 48.0 42.9 65,276 3.2
Post-Adjustments 50.7 52.5 67,144 3.0
Within Expectations
600 General Type Average 49.6 48.5 68,181 3.0
LV3 47.7 45.5 63,012 3.1
Post-Adjustments 50.9 53.1 73,898 2.8
Within Expectations
650 General Type Average 50.4 50.2 77,328 3.0
LV4 47.7 49.8 69,722 3.1
Post-Adjustments 50.2 52.0 76,467 2.9
Within Expectations
■Raid Type
Act Zaku Commander Type
Unit Features ・Unit HP is increased as “14500”→”16000″(Upper LVs are also enhanced)
・LV1 Unit skill “Maneuver Armor LV1” is increased to “LV2″(MS LV2 is also enhanced)
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV2 Unit skill “Forced Injector LV1” is increased to “LV2″(Upper LVs are also enhanced)
・LV3 Melee Attack Boost is increased as “36” → “40”(Upper LVs are also enhanced)
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3″(Upper LVs are also enhanced)
Melee Main Weapon Double Heat Hawk ・Reload is shortened as “2.5”→”2.0″
Aim
・This MS excels in assault strategy, utilizing its high-powered fighting attack and skill “Over Boost”, which temporarily gives it unlimited thruster consumption.
In the past adjustments, we have enhanced the higher LV of this MS.
However, the following adjustments have been made to the MS’s various performance items including the “Usage ratio” which has been declining.

・To improve “Amount of MS loss”, “MS HP” was enhanced.

・In order to increase the opportunity to score from “Damage dealt” and to attack enemy units to increase the chances of combat attack, the following enhancements have been made.
1.Shortened “cool time” of the main melee “Double Heat Hawk”.
2.Upgraded LV of “Maneuver Armor” skill for MS LV1-LV2.
3.Upgraded LV of “Forced Injector” and “Assault Booster” skills for MS LV2-LV5.
4.Increased “Melee attack boost” in MS LV3 to LV5.

Reference Data COST Unit LV Usage Rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 51.0 51.4 64,423 3.5
LV1 0.54% 48.1 44.0 61,444 3.8
Post-Adjustments 1.41% 50.7 51.5 65,533 3.6
Within Expectations
450 Raid Type Average 50.5 49.8 66,383 3.4
LV2 0.11% 47.8 45.2 58,646 3.7
Post-Adjustments 0.54% 50.9 52.8 66,777 3.5
Within Expectations
500 Raid Type Average 49.9 49.0 69,223 3.4
LV3 0.07% 47.6 38.1 58,758 3.5
Post-Adjustments 0.32% 51.6 51.6 69,675 3.4
Within Expectations
550 Raid Type Average 50.6 51.4 78,694 3.3
LV4 0.05% 47.5 39.6 63,318 3.4
Post-Adjustments 0.30% 51.1 50.0 78,560 3.5
Within Expectations
600 Raid Type Average 51.1 51.4 76,432 3.2
LV5 0.25% 47.4 48.7 64,891 3.3
Post-Adjustments 0.98% 50.0 50.0 75,706 3.1
Within Expectations
Zaku II (KG)
Unit Features ・Unit HP is increased as “12000”→”14000″(Upper LVs are also enhanced)
・Live ammunition Resistance Boost is increased as “12” → “14”(Upper LVs are also enhanced)
・Beam Resistance Boost is increased as “6” → “8”(Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “12” → “15”(Upper LVs are also enhanced)
Aim
・The unit excels in combat with its melee weapon, which can forcibly knock down the enemy.
However, due to its low defensive performance, it is often destroyed before it can approach enemy units,
The following adjustments have been made to the following items to improve the “Amount of MS loss” and “win rate”.

・In order to improve the “Amount of MS loss”, “MS HP”, “Ballistic resistance”, “Beam resistance”, and “Melee resistance” have been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 50.6 51.2 54,819 3.8
LV1 47.0 48.1 55,200 4.2
Post-Adjustments 51.0 51.2 58,951 4.0
Within Expectations
350 Raid Type Average 50.5 51.1 58,468 3.7
LV2 47.0 49.4 58,135 4.0
Post-Adjustments 50.0 52.5 65,427 3.9
Within Expectations
Geara Zulu (EH)
Unit Features ・Unit HP is increased as “20500”→”22000″(Upper LVs are also enhanced)
・Beam Resistance Boost is increased as “20” → “25”(Upper LVs are also enhanced)
・Speed is increased as “130” → “135”
・LV2 Unit skill “Maneuver Armor LV2” is increased to “LV3”
Range Main Weapon Beam Machine Gun (Compact) ・Range is increased as “200m” → “250m”
・Reload is shortened as “13.0”→”10.0″
Aim
・This machine is a close combat raid unit that fights mainly with the “Heavy Attack” skill and deal massive damage to enemy units.
However, because of the short “Range” of its ranged weapons, it is not often able to break the enemy units’ position, and there are many situations in which it is difficult to launch a combat attack, the following items have been adjusted to address the various types of declining results.

・To increase the opportunity to score from “Damage dealt” and to break the enemy units’ position,
The “Range” “reload time” of the main ranged weapon “Beam Machine Gun (Compact)” has been enhanced.

・To improve “Amount of MS Loss”, “MS HP”, “Beam resistance” “Speed” has been enhanced.

・Since the battle record of the MS LV2 was going down, the LV of the skill “Maneuver Armor” was upgraded.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 51.1 51.4 76,432 3.2
LV1 46.5 45.4 68,297 3.6
Post-Adjustments 51.3 51.8 79,629 3.5
Within Expectations
650 Raid Type Average 50.8 51.4 84,157 3.4
LV2 45.9 41.2 69,789 3.6
Post-Adjustments 50.4 50.4 76,356 3.3
Within Expectations
■Support Type
Gelgoog J
Unit Features ・Unit HP is increased as “16000”→”17000″(Upper LVs are also enhanced)
・Unit Skill “Forced Injector LV1” has been given.(Higher skill LV is given to higher MS LV)
・Unit skill “High-Performance Scope LV3” is increased to “LV4”
・LV3 Range Attack Boost is increased as “48”→”51″(Upper LVs are also enhanced)
・LV3 Unit Skill “Forced Injector LV2” has been given.(Higher skill LV is given to higher MS LV)
・LV3 Unit skill “Special Leg Buffer LV1” is increased to “LV2″(Upper LVs are also enhanced)
・LV4 Speed is increased as “120” → “125”(Upper LVs are also enhanced)
・LV4 Unit Skill “Thruster Output Increase LV1” has been given.(As MS LV5 so)
・LV4 Unit Skill “Reaction Booster Program LV1” has been given.(As MS LV5 so)
Range Main Weapon Beam Machine Gun ・LV3 Power is increased as “550” → “600”(Upper LVs are also enhanced)
・LV3 Focus fire power is increased(Upper LVs are also adjusted)
Sub-Weapon Beam SPOT Gun ・Heat Rate is reduced as “15%” → “12%”
・Range is increased as “200m” → “250m”
・Rate of fire has been increased.
・ASL (automatic aiming compensation) range is extended.
・LV3 Power is increased as “274” → “320”(Upper LVs are also enhanced)
Aim
・This unit excels in firefighting, taking advantage of its relatively high “high speed movement” speed as a support MS with its ranged weapon “Beam Machine Gun”.
In the past adjustments, we have strengthened this MS in higher LV, but the various war results for each MS LV is declining, so we have adjusted the following items.

・To improve “Damage dealt”, we have enhanced “Rate of fire” ”Range” “heat rate” “ASL screen area” of the sub-weapon “Beam SPOT Gun”.

・Enhanced “MS HP” to improve “Amount of MS Loss”.
In addition, in order to reduce the chances of exposure to bullets from enemy, the “Forced Injector” skill has been added to increase mobility.

・The following improvements have been made to the MS performance after LV3, which had been declining.
1.Increased “Range attack boost”.
2.Upgraded LV of the skill “Special Leg Buffer”.
3.Increased “power” of the main ranged weapon “Beam Machine Gun” in both normal and focused fire.
4.Increased “power” of the sub-weapon “Beam SPOT Gun”.
5.To improved “Speed” after MS LV4, skills “Thruster Output Increase” and “Reaction Booster Program” are now given to this unit.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 49.4 48.1 63,081 2.8
LV1 45.1 43.2 61,101 3.0
Post-Adjustments 50.9 52.7 74,064 2.9
Within Expectations
500 Support Type Average 50.7 48.3 65,130 3.0
LV2 46.0 48.5 63,170 3.1
Post-Adjustments 50.5 50.7 75,578 3.0
Within Expectations
550 Support Type Average 50.4 48.5 70,438 3.0
LV3 45.2 31.0 54,179 3.1
Post-Adjustments 50.9 51.9 77,608 2.8
Within Expectations
600 Support Type Average 50.8 49.8 74,823 2.8
LV4 43.5 30.4 53,805 3.1
Post-Adjustments 50.1 52.5 88,336 2.9
Within Expectations
650 Support Type Average 51.4 50.2 79,816 2.9
LV5 43.5 31.7 66,703 3.1
Post-Adjustments 50.6 50.7 88,026 2.9
Within Expectations
Palace Athene
Unit Features ・Unit HP is increased as “21000”→”22000″(Upper LVs are also enhanced)
・Unit Skill “Defense Mode LV1” has been given.
・Unit skill “Special L-Arm Equipment Buffer LV2” is increased to “LV3”
・Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV1 Unit Skill “Special Leg Buffer LV1” has been given.(As MS LV2 so)
・LV3 Unit Skill “Special Leg Buffer LV2” has been given.(As MS LV4 so)
Range Main Weapon P. Athene 2-Barrel Beam Gun ・Heat Rate is reduced as “15%” → “12%”
・Focus is shortened as “4.0”→”3.0″
・LV2 Power is increased as “630” → “700”(Upper LVs are also enhanced)
・Reduced hate rate charging while focusing fire.
・LV2 Focus fire power is increased(Upper LVs are also adjusted)
Sub-Weapon Small Missile Launchers ・Power is increased as “160” → “180”
Sub-Weapon Mega Beam Cannon ・Rate of fire has been increased.
Sub-Weapon Large Missile ・Reload is shortened as “35.0”→”30.0″
・Weapon switching Time is shortened
・LV2 Power is increased as “1050” → “1100”(Upper LVs are also enhanced)
Aim
・This unit excels at providing fire support from long to medium distances and utilizing a wide variety of firearms.
In the past adjustments, we strengthened the armaments to increase score gaining from “Damage dealt”.
However, the following adjustments have been made to the battle results, including the “Usage ratio”, which have been on a downward trend again.

・The following enhancements have been made to increase the opportunity to score from “Damage dealt” and to break the enemy units’ position.
1.Enhanced “Focusing” and “heat rate” of the main ranged weapon “P. Athene 2-Barrel Beam Gun” in both normal and focus fire.
2.Increased “power” of the sub-weapon “Small Missile Launchers”.
3.Enhanced “rapid-fire capability” of the sub-weapon “Mega Beam Cannon”.
4.Shortened “weapon switching time” “reload time” of the sub-weapon “Large Missile”.

・To improve “Amount of MS Loss”, the following enhancements were made.
1.Increased “MS HP”.
2.Upgraded the LV of the skills “Special L-Arm Equipment Buffer” and “Special Back Add-On Buffer”.
3.Granted the skills “Special Leg Buffer” and “Defense Mode”.

・The following improvements have been made to the MS performance after LV2, which had been declining.
1.Increased “power” of the main ranged weapon “P. Athene 2-Barrel Beam Gun” in both normal and focused fire.
2.Increased “power” of the sub-weapon “Large Missile”.

Reference Data COST Unit LV Usage Rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 50.4 48.5 70,438 3.0
LV1 0.88% 45.8 37.0 64,213 3.3
Post-Adjustments 4.13% 51.1 48.3 73,620 2.9
Within Expectations
600 Support Type Average 50.8 49.8 74,823 2.8
LV2 0.16% 44.1 43.4 67,156 3.2
Post-Adjustments 1.93% 50.5 48.5 79,010 3.1
Within Expectations
650 Support Type Average 51.4 50.2 79,816 2.9
LV3 0.19% 44.3 39.4 65,338 3.5
Post-Adjustments 1.31% 50.7 49.0 86,484 2.9
Within Expectations
700 Support Type Average 50.1 48.7 88,055 2.9
LV4 0.30% 41.7 36.1 62,724 3.4
Post-Adjustments 2.57% 50.8 49.2 86,099 3.3
Within Expectations
Geymalk
Unit Features ・Unit HP is increased as “24000”→”25000″(Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “6” → “16”(Upper LVs are also enhanced)
・LV1 Unit Skill “Damage Control LV1” has been given.
・LV2 Range Attack Boost is increased as “50”→”60″
・LV2 Thrusters are increased as “60” → “65”
・LV2 Unit Skill “Damage Control LV2” has been given.
・LV2 Unit Skill “Reaction Booster Program LV1” has been given.
Sub-Weapon Shoulder Dual Beam Launcher x2 ・Weapon switching Time is shortened
Sub-Weapon Child Funnels x6 [Stationary] ・New added
Aim
・This unit excels in medium to long-range combat, utilizing its abundant firearms and the “Stabilization Device” skill.
In the past adjustments, we mainly strengthened to increase attack opportunities.
However, the following adjustments have been made to address the various declining performance.

・The following enhancements have been made to increase the opportunity to score from “Damage dealt” and to break the enemy units’ position.
1.Shortened “weapon switching time” of the sub-weapon “Shoulder Dual Beam Launcher x2”
2.Added a new sub-weapon “Child Funnels x 6 [Stationary]”.
※While this armament is in use, the sub-weapon “Child Funnels x6 [Pincer]” and “Mother Funnels x2 [Pursue]” will be disabled, but can be used in combination with other weapons because they attack automatically after setting in place.

・To improve “Amount of MS loss”, “MS HP” “Melee resistance” has been increased and the skill “Damage Control” has been given.

・Since the battle record of the MS LV2 was on the decline, “Ranged attack boost” “Thruster” was increased as well, and skill “Reaction Booster Program” was given.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 51.4 50.2 79,816 2.9
LV1 47.3 47.6 77,847 3.3
Post-Adjustments 51.3 53.4 89,631 3.0
Within Expectations
700 Support Type Average 50.1 48.7 88,055 2.9
LV2 41.9 34.9 71,202 3.3
Post-Adjustments 50.7 50.6 91,784 3.1
Within Expectations
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