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INFORMATION

Unit Adjustment [September 2023]

■[PDT] 09/27/2023 22:00
■[CEST] 09/28/2023 07:00
ver.0172.1588
■Unit Adjustments
■According to the result ([JST] 10/26/2023 added)
・The results before and after the unit adjustment done on [JST] 09/28/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Tristan
Unit Features ・LV1 Thrusters are increased as “60” → “65”
・LV2 Thrusters are increased as “60” → “65”
・LV3 Range Attack Boost is increased as “28”→”35″
・LV3 Melee Attack Boost is increased as “42” → “50”
・LV3 Thrusters are increased as “60” → “70”
・LV3 Unit Skill “Thruster output increase LV2” has been given.
Range Main Weapon Tristan Beam Rifle ・Heat Rate is reduced as “80%” → “75%”
・Cool-down Time is shortened as “3.0” → “2.0”
・Focus is shortened as “4.0”→”3.0″
・Weapon switching Time is shortened
・Reduced heat rate charging while focusing fire
・Focusing fire will now penetrate the enemy units
Melee Main Weapon Tristan Beam Saber x2 ・Cool-down Time is shortened as “2.5” → “2.0”
・Lower melee attack compensation increased
・LV2 Power is increased as “2835” → “2950”(Upper LVs are also enhanced)
Sub-Weapon Arm 90mm Gatling Cannon ・ASL (automatic aiming compensation) range is extended
・Stagger Accumulation Value is increased
・LV2 Power is increased as “157” → “175”(Upper LVs are also enhanced)
Sub-Weapon Sturm Faust ・Replaced with new sub-weapon “Tristan Club”
Sub-Weapon Tristan Club ・New added
Improved from the original spec of “Sturm Faust”
・Power is increased as “1700” → “2200”
・Reload is shortened as “15.0”→”10.0″
・Weapon switching Time is shortened
Aim
・This unit excels at close-range combat, utilizing its high-stagger value long range and high-power melee weapons.
However, with its current performance, it is difficult to break the enemy Unit’s stance and launch close combat attacks, and its various results have been declining.

・The following enhancements have been made to increase the opportunity to gain “damage dealt” and to attack enemy units during the combat.
1.Increased “thrusters” to make it easier to approach enemy units at high speed and to launch a melee attack.
2.Reduced “focus fire charging” time of the main ranged weapon “Tristan Beam Rifle”.
In addition, “cool time” ”weapon switching time” ”heat rate” for normal and focused fire has been increased.
In addition, only when firing a focusing shot, “unit penetrating” effect is now added.
3.Enhanced “cool time” ”lower melee attack compensation” of the main melee weapon “Tristan Beam Saber x2”.
4.Increased “ASL area” ”stagger accumulation value” of the sub-weapon “Arm 90mm Gatling Cannon”.
5.Changed to “Tristan Club” based on the performance of the sub-weapon “Sturm Faust” with various performance improvements.

・The following improvements have been made to the MS’ performance after LV2, which had been declining.
1.Increased “power” of the main melee weapon “Tristan Beam Saber x2”.
2.Increased “power” of the sub-weapon “Arm 90mm Gatling Cannon”
3.Increased MS LV3 “range attack compensation” “melee attack compensation” and granted the skill “Thruster output increase” LV2

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.1 48.0 67,964 3.0
LV1 46.4 46.5 64,957 3.0
Post-Adjustments 50.7 53.5 79,059 3.0
Within Expectations
650 General Type Average 49.6 49.2 75,427 3.0
LV2 46.3 46.8 68,798 2.8
Post-Adjustments 50.6 53.3 86,219 2.9
Within Expectations
700 General Type Average 50.2 51.1 85,266 2.9
LV3 44.7 37.7 71,635 2.9
Post-Adjustments 50.5 53.7 92,975 2.9
Within Expectations
Messala
Unit Features ・Unit HP is increased as “21000”→”22000″(Upper LVs are also enhanced)
・Melee Resistance is increased as “16” → “23”(Upper LVs are also enhanced)
・Unit Skill “Enhanced Offense System LV1” has been given
・LV1 Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV2 Unit skill “Flight Control Program LV2” is increased to “LV3”
Range Main Weapon Arm-Mounted Vulcan ・Range is increased as “250m” → “300m”
・Rate of fire has been increased
Sub-Weapon Messala Arm Grenade Launcher ・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “12.0”→”10.0″
Aim
・This unit is designed to excel in medium-range firefighting and rapid assaults through MS/MA transformation.
However, due to its large size, the high rate of bullet hits made it difficult to launch melee attack and assault enemy targets with transforming into MS/MA, resulting in below-average results for various types of combat, so the following items have been adjusted.

・The following enhancements have been made to increase the chance of gaining “damage dealt” and attacking enemy units.
1.Granted skill “Enhanced Offense System LV1”.
2.Increased “rate of fire” ”range” of the main ranged weapon “Arm-Mounted Vulcan”.
3.Reduced “cool time””reload time” of the sub-weapon “Messala Arm Grenade Launcher”.

・The following enhancements have been made to improve “Amount of MS Loss”.
1.Increased “MS HP” ”melee damage resistance”.
2.Upgraded the LV of the MS LV1 skill “Special Back Add-On Buffer”.
3.Upgraded the LV of the MS LV2 skill “Aerial Control Program”.

・In order to improve the success rate of assaulting by transforming, “rotate” during transforming has been increased, also the skill “Transformed Reinforcement” LV1 has been added.
In addition, the “power” of the sub-weapon “Shoulder Missile Pod x2 (Transformed)” during transformation has been enhanced and changed to be usable even during high-speed movement.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.1 48.0 67,964 3.0
LV1 46.6 41.2 62,824 3.3
Post-Adjustments 51.9 50.5 72,676 3.1
Within Expectations
650 General Type Average 49.6 49.2 75,427 3.0
LV2 46.5 40.7 69,212 3.2
Post-Adjustments 51.5 51.3 82,707 3.0
Within Expectations
Messala (Transformed)
Unit Features ・Unit HP is increased as “21000”→”22000″(Upper LVs are also enhanced)
・Melee Resistance is increased as “16” → “23”(Upper LVs are also enhanced)
・Rotate is increased “54” → “63”
・Unit Skill “Transformed Reinforcement LV1” has been given
・LV1 Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Sub-Weapon Shoulder Missile Pod x2 (Transformed) ・Power is increased as “200” → “300”(Upper LVs are also enhanced)
・Can now be used in high speed movement
Dijeh
Unit Features ・Unit HP is increased as “19000”→”20000″(Upper LVs are also enhanced)
・Range Attack Boost is increased as “25”→”29″(Upper LVs are also enhanced)
・Melee Attack Boost is increased as “30” → “35”(Upper LVs are also enhanced)
・Rotate is increased “66” → “69”
・Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Thruster output increase LV1” has been given
・LV2 Unit Skill “Reaction Booster Program LV1” has been given
・LV2 Unit skill “Optimized Cooling Efficiency LV1” is increased to “LV2”
・LV2 Close range Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “19” → “20”(Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster output increase LV1” has been given
・LV3 Unit Skill “Reaction Booster Program LV1” has been given
・LV3 Unit skill “Optimized Cooling Efficiency LV1” is increased to “LV2”
・LV4 Thrusters are increased as “65” → “70”
・LV4 Unit Skill “Thruster output increase LV2” has been given
・LV4 Unit Skill “Reaction Booster Program LV2” has been given
・LV4 Unit skill “Special Leg Buffer LV2” is increased to “LV3”
・LV4 Unit skill “Forced Injector LV1” is increased to “LV2”
・LV4 Unit skill “Optimized Cooling Efficiency LV1” is increased to “LV2”
・LV4 Unit skill “Flight Control Program LV2” is increased to “LV3”
Melee Main Weapon Dijeh Beam Sword ・LV4 Power is increased as “2695” → “2900”
・Lower melee attack compensation increased
Sub-Weapon Clay Bazooka [Shrapnel] ・Power is increased as “80” → “180”(Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”12.0″
Aim
・This unit is designed to maintain the front line while attracting attacks of enemy units with its high durability and various highly versatile armaments.
Although adjustments had once been made to enhance its survivability in the past, since the various battle records had been going down again, the following adjustments have been made.

・To improve “MS loss count”, “MS HP” and “rotate” have been increased, as well as the LV of the skill “Special Back Add-On Buffer”.

・The following enhancements have been made to increase the chance of dealing “damage” and breaking the enemy units’ position.
1.Increased “ranged attack compensation” and “melee attack compensation”.
2.Increased “lower melee attack compensation” of the main melee weapon “Dijeh Beam Sword”.
3.Enhanced “power” “reload time” of the sub-weapon “Clay Bazooka [Shrapnel]”.

・The following improvements have been made to the MS’s performance after LV2, which had been declining.
1.Increased “number of slots”.
2.Upgraded LV of the skill “Optimized Cooling Efficiency”.
3.Granted the skills “Reaction Booster Program” and “Thruster output increase”.
4.Increased “thrusters” and upgraded skills “Special Leg Buffer”, “Forced Injector”, and “Flight Control Program” in MS LV4.
5.Increased “power” of the main melee weapon “Dijeh Beam Sword” at LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.6 49.6 64,812 3.0
LV1 47.3 42.8 56,064 3.3
Post-Adjustments 51.1 52.9 72,038 3.2
Within Expectations
600 General Type Average 49.1 48.0 67,964 3.0
LV2 45.0 44.1 57,207 3.4
Post-Adjustments 51.1 52.7 68,769 3.1
Within Expectations
650 General Type Average 49.6 49.2 75,427 3.0
LV3 44.9 36.9 57,318 3.1
Post-Adjustments 50.5 52.7 75,065 3.0
Within Expectations
700 General Type Average 50.2 51.1 85,266 2.9
LV4 41.8 30.8 57,005 3.2
Post-Adjustments 51.4 52.9 84,046 2.9
Within Expectations
Gundam Mk-II
Unit Features ・Unit HP is increased as “14000”→”15000″(Upper LVs are also enhanced)
・Melee Attack Boost is increased as “30” → “35”(Upper LVs are also enhanced)
・Rotate is increased “66” → “69”
・LV3 Speed is increased as “130” → “135”
・LV3 Thrusters are increased as “65” → “70”
・LV3 Unit Skill “Reaction Booster Program LV1” has been given
・LV3 Unit Skill “Thruster output increase LV1” has been given
・LV3 Unit skill “Forced Injector LV1” is increased to “LV2”
・LV4 Speed is increased as “130” → “135”
・LV4 Thrusters are increased as “65” → “70”
・LV4 Unit Skill “Reaction Booster Program LV2” has been given
・LV4 Unit Skill “Thruster output increase LV2” has been given
・LV4 Unit skill “Forced Injector LV1” is increased to “LV2”
Sub-Weapon Mk-II Shield ・Shield HP is increased as “3500” → “5000”(Upper LVs are also enhanced)
Aim
・This unit is composed of simple and versatile armaments, and also excels in fighting by utilizing its high-powered melee weapon.
In the past, downward adjustments were made to control the higher-than-expected results (“win rate” and “damage dealt”), but currently various results are lower than expected, so the following items have been adjusted.

・Increased “rotate” to make it easier to launch a melee attack.
In addition, the “melee attack compensation” has been enhanced to increase “damage”.

・To improve “Amount of MS Loss, “MS HP” and “shield HP” of the sub-weapon “Mk-II Shield” have been increased.

・The following enhancements have been made to the unit’s performance after the MS LV3.
1.Increased “speed” “thruster”.
2.Upgraded LV of the skill “Forced Injector”.
3.Granted the skills “Reaction Booster Program” and “Thruster output increase”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.2 48.3 63,474 3.0
LV1 48.5 48.9 60,304 3.1
Post-Adjustments 50.8 52.0 65,143 3.1
Within Expectations
550 General Type Average 49.6 49.6 64,812 3.0
LV2 48.3 47.6 58,736 3.1
Post-Adjustments 50.8 50.5 67,222 3.0
Within Expectations
600 General Type Average 49.1 48.0 67,964 3.0
LV3 46.3 42.5 58,126 3.1
Post-Adjustments 51.1 51.3 64,254 2.8
Within Expectations
650 General Type Average 49.6 49.2 75,427 3.0
LV4 45.9 39.3 61,205 3.1
Post-Adjustments 51.0 50.0 71,867 2.9
Within Expectations
Gelgoog Vertex Kyanos
Unit Features ・Unit HP is increased as “19000”→”21000″
・Speed is increased as “130” → “135”
・Unit Skill “Enhanced Offense System LV1” has been given
・Unit skill “Damage Control LV2” is increased to “LV3”
Sub-Weapon Arm Grenade Launcher ・Weapon switching Time is shortened
Aim
・This unit excels in ranger combat, takes advantage of its high mobility and the “Quick Turn” and “Damage Control” skills.
However, due to the high rate of hits caused by the large size of the MS, it was often stopped by enemies’ attacking during combat attacks.
Since the various results were below average, the following items have been adjusted.

・The following enhancements have been made to control “Amount of MS Loss” and make it harder to be disrupted while launching melee attacks.
1.Increased “MS HP””speed”.
2.Upgraded the LV of skill “Damage Control”.
3.Granted the skill “Enhanced Offense System LV1”

・The “weapon switching time” of the sub-weapon “Arm Grenade Launcher” has been shortened in order to gain “damage dealt” and to increase the opportunity to attack enemy units.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.1 48.0 67,964 3.0
LV1 46.9 44.2 65,645 3.4
Post-Adjustments 50.5 53.7 72,431 3.1
Within Expectations
Marasai
Unit Features ・Unit HP is increased as “17000”→”18000″(Upper LVs are also enhanced)
・LV2 Unit Skill “Reaction Booster Program LV1” has been given
・LV2 Unit Skill “Thruster output increase LV1” has been given
・LV2 Unit skill “Special Right Shoulder Armor Buffer LV1” is increased to “LV3”
Range Main Weapon Fedayeen Rifle [Prototype] ・Cool-down Time is shortened as “1.3” → “1.0”
・Overheat is shortened as “12.0” → “10.0”
・Rigidity time after using weapon is shortened
・LV2 Power is increased as “2350” → “2400”
・LV2 Focus fire power is increased
Sub-Weapon Head-Mounted Vulcan [Modified] ・Replaced with new sub-weapon “Marasai Head-Mounted Vulcan”
Sub-Weapon Marasai Head-Mounted Vulcan ・New added
Improved from the original spec of “Head-Mounted Vulcan [Modified]”
・Power is increased as “70” → “90”
・Projectile speed is increased
・Stagger Accumulation Value is increased
Aim
・While this unit excels in combat with its sub-weapon “Sea Serpent” as the primary weapon, it can also engage in medium-range firefighting by changing to its main range weapon “Fedayeen Rifle [Prototype]”.
In the past adjustments, we had mainly strengthened armaments to improve “damage dealt”, however, the various war results were on a downward trend again, therefore we have adjusted the following items.

・The following enhancements have been made to increase the chance of gaining “damage dealt” and breaking the enemy units’ position.
1.Shortened “rigidity time after firing”, “cool time”, and “overheat time” of the main ranged weapon “Fedayeen Rifle [Prototype]” after normal firing and focused firing.
2.Changed to “Marasai Head-Mounted Vulcan” based on the sub-weapon “Head-Mounted Vulcan [Modified]”, with various improved performances such as stagger accumulation ability.

・Increased “MS HP” to improve “Amount of MS Loss”.

・The following enhancements have been made to the MS LV2’s battle record, which was going downward.
1.Upgraded the LV of the skill “Special Right Shoulder Armor Buffer”.
2.Granted the skills “Reaction Booster Program” and “Thruster output increase”.
3.Increased “power” of the main ranged weapon “Fedayeen Rifle [Prototype]” during normal and focused fire.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 48.9 46.9 60,482 3.0
LV1 47.5 47.6 57,426 3.1
Post-Adjustments 50.2 52.2 68,844 3.0
Within Expectations
500 General Type Average 49.2 48.3 63,474 3.0
LV2 44.6 43.9 58,784 3.1
Post-Adjustments 50.5 52.7 71,360 2.9
Within Expectations
■Raid Type
Silver Haze Kai
Unit Features ・Unit skill “Forced Injector LV1” is increased to “LV2”
Melee Main Weapon Silver Haze Kai Beam Mitsumata ・Cool-down Time is shortened as “4.0” → “3.0”
Sub-Weapon Arm 90mm Gatling Cannon ・Range is increased as “150m” → “175m”
Aim
・This unit excels in close combat, utilizing its high-powered melee attack and sub-weapon “Silver Haze Kai Beam Mitsumata” to down an enemy with a single strike.
However, due to the short “range” of its weapons and the long “cool time” of its main melee weapon, the “Silver Haze Kai Beam Mitsumata”, it has become difficult to break the enemy units’ positions, so we have adjusted the following adjustments.

・The following enhancements have been made to increase the chance of gaining “damage dealt” and breaking the enemy unit’s position.
1.Upgraded LV of the skill “Forced Injector”.
2.Shortened “cool time” of the main melee weapon “Silver Haze Kai Beam Mitsumata”.
3.Increased “range” of the sub-weapon “Arm 90mm Gatling Cannon”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 49.9 49.5 66,957 3.5
LV1 48.1 48.3 64,384 3.5
Post-Adjustments 50.0 52.2 70,614 3.5
Within Expectations
GM Night Seeker (V)
Unit Features ・Thrusters are increased as “60” → “65”
・LV1 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV2 Unit skill “Assault Booster LV1” is increased to “LV3”
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3”
Range Main Weapon Fedayeen Rifle [Prototype] ・Cool-down Time is shortened as “1.3” → “1.0”
・Overheat is shortened as “12.0” → “10.0”
・Rigidity time after using weapon is shortened
・LV2 Power is increased as “2350” → “2400”(Upper LVs are also enhanced)
・LV2 Focus fire power is increased.(Upper LVs are also enhanced)
Sub-Weapon Sea Serpent ・Power is increased as “1300” → “2000”(Upper LVs are also enhanced)
Sub-Weapon Double Beam Daggers ・Power is increased as “1900” → “2000”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “3.0” → “2.5”
Sub-Weapon F Rifle Beam Saber [Prototype] ・Lower melee attack compensation increased
Aim
・This unit excels in strong assaults utilizing the skill “Stealth” and long ranged attacks from advantageous positions.
In the past adjustments, we strengthened the main range weapon “Fedayeen Rifle [Prototype]”, but since various battle results were on a downward trend again, we have made the following adjustments.

・The following enhancements have been made to increase the chance of gaining “damage dealt” and breaking the enemy units’ position.
1.Shortened “rigidity time after firing”, “cool time”, and “overheat time” of the main ranged weapon “Fedayeen Rifle [Prototype]” after normal firing and focused firing.
2.Increased “power” of the sub-weapon “Sea Serpent”.
3.Increased “cool time” “power” of the sub-weapon “Double Beam Daggers”.
4.Increased “lower melee attack compensation” of the sub-weapon “F Rifle Beam Saber [Prototype]”.

・In addition, the following enhancements have been made to further improve the assault performance against enemy units.
1.Increased “thrusters”.
2.Upgraded LV of the skill “Assault Booster”.

・Since the battle record after MS LV2 has been declining, the “power” of the main ranged weapon “Fedayeen Rifle [Prototype]” has been enhanced both normal and focusing fire.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 50.1 49.5 69,528 3.4
LV1 48.3 42.7 63,194 2.9
Post-Adjustments 50.6 48.0 72,918 3.2
Within Expectations
550 Raid Type Average 50.9 51.0 76,512 3.3
LV2 47.9 40.2 63,895 2.8
Post-Adjustments 50.8 49.2 81,755 3.1
Within Expectations
600 Raid Type Average 50.7 50.0 76,108 3.3
LV3 47.8 40.4 65,719 2.8
Post-Adjustments 50.8 47.7 78,058 2.8
Within Expectations
■Support Type
Gaza E
Range Main Weapon Gaza E Knuckle Buster ・Ammo Amount is increased as “3” → “4”
・Weapon switching Time is shortened
Sub-Weapon Beam Cannon x2 ・Heat Rate is reduced as “90%” → “85%”
Sub-Weapon Missile Pod ・Power is increased as “180” → “220”
・Reload is shortened as “10.0”→”8.0″
・Projectile speed is increased
Sub-Weapon Missile Pod [Chain Explosion] ・Projectile speed is increased
Aim
・This unit excels at medium-range combat, utilizing its abundant firearms and MS/MA transformation, but its performance has been declining, so the following items have been adjusted.

・The following enhancements have been made to increase the chance of gaining “damage dealt” and breaking the enemy units’ position.
1.Increased “weapon switching time” “number of rounds” of the main ranged weapon “Gaza E Knuckle Buster”.
2.Reduced “heat rate” of the sub-weapon “Beam Cannon x2″.
3.Enhanced “projectile speed” “power” “reload time” of the sub-weapon ” Missile Pod “.
4.Increased “projectile speed” of the sub-weapon “Missile Pod [Chain Explosion]”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Support Type Average 49.9 49.5 66,957 3.5
LV1 46.5 43.2 51,434 3.1
Post-Adjustments 50.7 52.5 62,576 3.0
Within Expectations
Jesta [Shezarr Type Team B]
Unit Features ・Speed is increased as “120” → “125”
・Unit Skill “Forced Injector LV1” has been given
・Side and backward movement speed is increase on ground MAP
・LV2 Range Attack Boost is increased as “25”→”30″
Sub-Weapon Waist-Mounted Grenade ・Replaced with new sub-weapon “[Type B] Waist-Mounted Grenade”
Sub-Weapon [Type B] Waist-Mounted Grenade ・New added
Improved from the original spec of “Waist-Mounted Grenade”
・Power is increased as “450” → “700”
・Range is increased as “300m” → “450m”
・Reload is shortened as “18.0”→”12.0″
・Projectile speed is increased
・Rate of fire has been increased
・Stagger Accumulation Value is increased
Sub-Weapon Shield Twin Missile Launcher x2 ・Replaced with new sub-weapon “[Type B] Twin Missile Launcher x2”
Sub-Weapon [Type B] Twin Missile Launcher x2 ・New added
Improved from the original spec of “Shield Twin Missile Launcher x2”
・Power is increased as “700” → “850”
・Range is increased as “300m” → “450m”
・Reload is shortened as “12.0”→”10.0″
・Projectile speed is increased
Aim
・This unit excels at sniping utilizing the “Rapid Sniping” skill.
In past adjustments, we enhanced the sniper to increase attack opportunities by sniping.
However, there were many situations where sniping alone was too little room to increase attack frequency and support friendly units, so we made the following adjustments to improve attack capability of supporting in medium-range fights.

・The following enhancements have been made to increase the opportunity to gain “damage dealt” and to launch support attacks from mid-range.
1.Based on the sub-weapon “Waist-Mounted Grenade”, it has now been changed to”[Type B] Waist-Mounted Grenade” which have a better “range” and other various performance improvements.
2.Based on the sub-weapon “Shield Twin Missile Launcher x2”, changed to “[Type B] Twin Missile Launcher x2” with improved “range” and other various performances.

・Enhanced “speed compensation” and “speed” when moving to the side and backward to easier move to an advantageous sniper position.

・To improve the self-defense capability, the skill “Forced Injector” is given.

・Since the battle record of the MS LV2 was declining, “range attack compensation” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.1 48.3 77,546 3.0
LV1 41.7 34.9 70,945 2.9
Post-Adjustments 50.9 48.6 81,766 3.2
Within Expectations
700 Support Type Average 50.2 48.1 86,101 2.9
LV2 40.4 30.4 72,557 2.8
Post-Adjustments 50.6 49.4 87,945 3.2
Within Expectations
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