2023.08.24
Unit Adjustment [August 2023]
- ■[PDT] 08/23/2023 22:00
- ■[CEST] 08/24/2023 07:00
- ver.0171.1557
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- ■Unit Adjustments
- ■According to the result ([JST] 09/28/2023 added)
- ・The results before and after the unit adjustment done on [JST] 08/24/2023 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
- ■General Type
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Zaku Diver Unit Features ・Speed is increased as “125” → “130”
・Thrusters are increased as “60” → “65”
・Rotate is increased as “60”→”63″
・Unit Skill “Offense System LV 1” has been given.
・LV2 Unit HP is increased as “17000”→”18000″
・LV2 Range Attack Boost is increased as “18”→”23″
・LV2 Melee Boost is increased as “29” → “35”Sub-Weapon Harpoon Gun ・Stagger Accumulation Value is increased. -
Aim ・The unit excels at close-range combat, utilizing its “Magnet Harken” secondary weapon and high-powered fighting attacks.
However, its shooting armament makes it difficult to break the enemy units’ position, as well as its difficult to launch melee attacks.
Because of this, we have adjusted the following items to improve its performance.・The following armaments have been adjusted in order to increase “damage dealt” and to increase the opportunities to attack enemy MS.
1.Increased “stagger accumulation value” of the sub-weapon “Harpoon Gun”.
2.Increased “rotate”, “speed” and “thrusters”.
3.Added the skill “Offense System”.・Since the battle record of the MS LV2 was declining, “MS HP”, “ranged attack boost”, and “melee attack boost” have been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 General Type Average 49.9 50.2 54,580 3.0 – – LV1 47.1 43.2 51,948 3.1 – – Post-Adjustments 50.2 50.0 58,929 3.1 – – Within Expectations ▲ ▲ ▲ – – – 450 General Type Average 48.9 47.5 61,846 3.0 – – LV2 45.9 39.6 56,779 3.1 – – Post-Adjustments 50.2 50.0 65,116 3.2 – – Within Expectations ▲ ▲ ▲ ▼ – – -
Jesta Unit Features ・Unit HP is increased as “20000”→”22000″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “30” → “35” (Upper LVs are also enhanced)
・Rotate is increased as “66”→”72″
・Unit skill “Special Left Shoulder Armor Buffer LV2” is increased to “LV3” (Upper LVs are also enhanced)
・LV2 Melee Boost is increased as “42” → “47”
・LV2 Speed is increased as “130” → “135”
・LV2 Unit Skill “Thruster output increase LV 1” has been given.Melee Main Weapon Jesta Arm Beam Saber ・Combo attack compensation increased -
Aim ・This unit is designed to attract all enemy MS attacks and pushing the front line by using the skill “Active Guard”.
The high durability and skill of the MS have kept the “Amount of MS Loss” on par with the average, but the “win rate” and “damage dealt” were below average, so the following items have been adjusted.・In order to further extend the durability that is a characteristic of this machine, “MS HP” and “melee resistance” has been increased, the LV of the skill “Special Left Shoulder Armor Buffer” has also been strengthened.
・In order to make it easier to gain “damage dealt” from combat, the “combo attack compensation” of the main melee weapon “Jesta Arm Beam Saber” has been increased.
In addition, to make it easier to launch fighting attacks, the “rotate” has been increased as well.・Since the battle record of the MS LV2 had been declining, “melee attack boost” and “speed” has been enhanced, also the skill “Thruster output increase” LV1 has been added.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 48.9 47.4 68,121 3.0 – – LV1 48.5 47.6 65,815 3.0 – – Post-Adjustments 50.1 51.6 67,034 2.8 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 General Type Average 49.8 50.3 76,420 3.0 – – LV2 47.0 41.6 63,961 2.9 – – Post-Adjustments 50.4 52.3 73,458 2.9 – – Within Expectations ▲ ▲ ▲ – – – - ■Raid Type
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Psycho Zaku Mk-II [TB] Unit Features ・Unit HP is increased as “15000”→”16500″ Melee Main Weapon Mk-II Heat Hawk [TB] ・Power is increased as “1600” → “1700” Sub-Weapon Cracker [Enhanced Type II] ・Reload is shortened as “10.0”→”8.0″ Sub-Weapon Heat Hawk [TB] x2 ・Power is increased as “1850” → “1950”
・Damage dealing is increased when heavy attack. -
Aim ・This unit excels in melee combat with its high mobility and combo attacks using two types of melee weapon.
While in combat, however, it tends to suffer from a high rate of bombings and “Amount of MS Loss” and its various results have been below average.
Since this, we have adjusted the following items to improve its performance.・The following enhancements have been made to reduce the time required to destroy enemy units as well as the ability to assault, which is a characteristic feature of this MS.
1.Increased “power” of the main melee weapon “Mk-II Heat Hawk [TB]”.
2.Shortened “reload time” of the sub-weapon “Cracker [Enhanced Type II]”.
3.Increased “power” of the sub-weapon “Heat Hawk [TB] x2” and “power” during heavy attack.・Increased “MS HP” to reduce “Amount of MS Loss”.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Raid Type Average 50.5 49.5 69,177 3.3 – – LV1 47.2 45.5 65,680 3.7 – – Post-Adjustments 50.6 51.2 76,912 3.7 – – Within Expectations ▲ ▲ ▲ – – – -
S Gundam Unit Features ・Unit skill “Forced Injector LV2” is increased to “LV3”
・LV2 Unit skill “Maneuver Armor LV2” is increased to “LV3”Sub-Weapon 60mm Vulcan x4 ・Range is increased as “150m” → “200m” Sub-Weapon Head Incom ・Power is increased as “500” → “1000” (Upper LVs are also enhanced)
・Stagger Accumulation Value is increased.
・Reduced time between shooting and attack start.Sub-Weapon S Gundam Beam Saber x2 ・Weapon switching Time is shortened. -
Aim ・This unit is highly maneuverable and aggressive, and excels in close to medium-range combat.
However, the current shooting armament makes it difficult to break the enemy units’ position, and the various types of results have been declining and we have adjusted the following items.・The following enhancements were made in order to increase the opportunity to gain “damage dealt” and to break the enemy MS’s position.
1.Increased “range” of the sub-weapon “60mm Vulcan x4”
2.Improved “power”, “stagger accumulation value” and “weapon prepare time” of the sub-weapon “Head Incom”.
3.Shortened “weapon switching time” of the sub-weapon “S Gundam Beam Saber x2”.・In order to reduce “Amount of MS Loss”, the LV of the skill “Forced Injector” was enhanced to improve mobility and survivability.
In addition, the LV of the skill “Maneuver Armor” has been enhanced since the battle record of the MS LV2 was on a downward trend. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 51.1 52.1 76,304 3.2 – – LV1 48.7 46.6 74,920 3.5 – – Post-Adjustments 50.8 50.8 80,797 3.5 – – Within Expectations ▲ ▲ ▲ – – – 650 Raid Type Average 50.3 50.2 83,946 3.3 – – LV2 47.3 42.7 77,022 3.5 – – Post-Adjustments 51.0 52.5 88,203 3.4 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Gelgoog Vertex Unit Features ・Unit HP is increased as “20000”→”21500″ (Upper LVs are also enhanced)
・Unit Skill “Power Accelerator LV2” has been given.
・Unit Skill “Maneuver Armor LV2” is increased to “LV3”
・LV2 Melee Boost is increased as “39” → “45”
・LV2 Unit skill “Forced Injector LV2” is increased to “LV3”Range Main Weapon Mega Gatling Gun ・Range is increased as “300m” → “350m” (Upper LVs are also enhanced)
・Stagger Accumulation Value is increasedSub-Weapon Arm Beam Gun ・Heat Rate is reduced as “20%” → “15%”
・ASL (automatic aiming compensation) area is extended. -
Aim ・This unit excels in battle utilizing its high mobility and “rapid rotate” skill.
In the past, we have enhanced its weapons to make it easier to engage in close-range combat, but its performance has been declining again, so we have adjusted the following items.・The following enhancements were made in order to increase the opportunity to gain “damage dealt” and to break the enemy MS’s position.
1.Increased “range” and “stagger accumulation value” of the main ranged weapon “Mega Gatling Gun”.
2.Improved “ASL UI area” and “heat rate” of the sub-weapon “Arm Beam Gun”
3.Added the skill “Power Accelerator LV2”.・Increased “MS HP” to improve “Amount of MS Loss”.
In addition, the LV of the MS LV1 skill “Maneuver Armor” has been enhanced.・Since the “damage dealt” of the MS LV2 tended to decrease, “melee attack boost” and the LV of the skill “Forced Injector” have been upgraded.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 51.1 52.1 76,304 3.2 – – LV1 47.6 44.2 68,235 3.4 – – Post-Adjustments 50.6 53.0 78,194 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Raid Type Average 50.3 50.2 83,946 3.3 – – LV2 47.1 43.2 67,245 3.4 – – Post-Adjustments 51.1 50.8 84,441 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – - ■Support Type
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FAZZ Unit Features ・Unit HP is increased as “19000”→”21000″ (Upper LVs are also enhanced)
・Melee Resistance Boost is increased as “0” → “5” (Upper LVs are also enhanced)
・Thrusters are increased as “60” → “70”
・LV1 Unit Skill “Special Leg Buffer LV1” has been given.
・LV2 Unit Skill “Special Leg Buffer LV2” has been given.
・LV2 Unit skill “Damage Control LV1” is increased to “LV2”
・LV3 Range Attack Boost is increased as “56”→”62″
・LV3 Unit Skill “Special Leg Buffer LV2” has been given.
・LV3 Unit skill “Damage Control LV1” is increased to “LV3”
・LV3 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV3”Range Main Weapon FAZZ Double Beam Rifle ・Projectile speed is increased.
・Projectile speed is also increased while focus attack.Sub-Weapon Rear 18-Tube Missile Launcher ・LV3 Power is increased as “260” → “300” Sub-Weapon Hyper Mega Cannon ・Focus is shortened as “18.0”→”12.0″ -
Aim ・This unit excels in medium to long-range combat, taking advantage of its high bulletproof performance and abundant firearms.
In the past adjustments, the MS performance and weapons were strengthened to improve the “Amount of MS Loss”,
but the various war results were on a downward trend again, so the following items have been adjusted・The following enhancements were made to improve “Amount of MS Loss”.
1.Increased “MS HP”, “melee resistance” and “thrusters”.
2.Added the skill “Special Leg Buffer”.・In order to gain “damage dealt” and to reduce the “Amount of MS Loss” due to hits during focusing, the “focusing” time of the sub-weapon “Hyper Mega Cannon” has been shortened.
・In order to increase the hit rate and “damage dealt” when shooting, the “projectile speed” of the normal and focused fire of the main ranged weapon “FAZZ Double Beam Rifle” has been increased.
・The results after MS LV2 were on a downward trend,
1.Upgraded the skill LV of “Damage Control”.
2.Increased “ranged attack boost” of MS LV3.
3.Increased “power” of the MS LV3 sub-weapon “Rear 18-Tube Missile Launcher”
4.Increased the LV of the MS LV3 skill “Special Back Add-On Buffer”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 50.3 49.0 73,659 2.8 – – LV1 47.0 44.3 73,436 3.1 – – Post-Adjustments 51.0 50.6 80,426 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Support Type Average 50.3 49.6 77,104 2.9 – – LV2 45.9 42.4 74,582 3.2 – – Post-Adjustments 51.4 50.8 86,877 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Support Type Average 50.2 47.5 89,941 2.9 – – LV3 43.6 34.9 69,924 3.3 – – Post-Adjustments 47.6 48.2 89,959 2.8 – – Slightly below the expectations ▲ ▲ ▲ ▲ – – -
Hamma-Hamma Unit Features ・Thrusters are increased as “50” → “60” (Upper LVs are also enhanced)
・Rotate is increased as “63”→”66″
・Unit Skill “Special L-Arm Equipment Buffer LV3” has been given.
・Unit Skill “Defense Mode LV1” has been given.
・LV3 Speed is increased as “130” → “135”
・LV3 Unit skill “Damage Control LV1” is increased to “LV2”Range Main Weapon Wired 3-Barrel Beam Gun ・Rate of fire has been increased. -
Aim ・This unit excels in medium to close-range combat, with its abundant firearms and skills for close combat.
In the past adjustments, we mainly strengthened its weapons in order to improve “damage dealt”.
However, its various war results were on a downward trend again, so we have adjusted the following items.・The following enhancements have been made to reduce “Amount of MS Loss” and make it easier to fight at medium to close range.
1.Increased “rotate” and “thrusters”.
2.Added the skill “Special L-Arm Equipment Buffer”
3.Added the skill “Defense Mode”.・In order to increase the chances of disrupting the enemy units’ position, “rate of fire” of the main ranged weapon “Wired 3-Barrel Beam Gun” has been increased.
・Since the battle record of the MS LV3 was on a downward trend, we have increased “speed” and upgraded the LV of the skill “Damage Control”.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 50.3 49.0 73,659 2.8 – – LV1 48.7 46.0 72,595 2.9 – – Post-Adjustments 50.7 51.5 73,496 2.8 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Support Type Average 50.3 49.6 77,104 2.9 – – LV2 47.4 47.8 77,276 3.0 – – Post-Adjustments 50.8 52.0 85,638 2.8 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Support Type Average 50.2 47.5 89,941 2.9 – – LV3 46.6 47.8 84,397 3.0 – – Post-Adjustments 50.7 48.9 91,146 2.7 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Rick Dijeh Unit Features ・Unit HP is increased as “19000”→”20500″ (Upper LVs are also enhanced)
・Speed is increased as “125” → “130”
・High speed movement is increased as “190”→”200″
・Unit skill “Special Leg Buffer LV1” is increased to “LV2”
・LV2 Unit skill “Frontline Support System LV1” is increased to “LV2”
・LV2 Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”Sub-Weapon Hyper Mega Launcher ・Heat Rate is reduced as “60%” → “55%”
・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “2310” → “2400”
・Rigidity time after focus attack is shortened.Sub-Weapon Grenade Launcher x4 ・Reload is shortened as “10.0”→”8.0″
・LV2 Power is increased as “550” → “600” -
Aim ・The basic battle strategy of this MS is to accompany allied units and provide fire support from close to medium range.
In the past adjustments, skills were added and weapons were strengthened to improve “damage”.
Since there was a tendency for various types of results to decline again, the following items were adjusted.・To improve “Amount of MS Loss”, “MS HP”, “high speed movement” and “speed” has been increased, as well as the LV of “Special Leg Buffer”.
・To improve “damage dealt”, the following enhancements have been made.
1.Reduced “rigidity time” of the sub-weapon “Hyper Mega Launcher” and reduced “heat rate” of normal firing.
2.Reduced “reload time” of the sub-weapon “Grenade Launcher x4”.・The following enhancements have been made to the declining MS’s LV2 battle record,
1.Upgraded LV of the skills “Special Back Add-On Buffer” and “Frontline Support System”.
2.Increased “power” of the normal fire of sub-weapon “Hyper Mega Launcher”.
3.Increased “power” of sub-weapon “Grenade Launcher x4”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.4 49.0 69,979 2.8 – – LV1 48.3 43.8 65,641 3.2 – – Post-Adjustments 51.0 51.0 72,934 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – 600 Support Type Average 50.3 49.0 73,659 2.8 – – LV2 46.3 39.4 65,352 3.2 – – Post-Adjustments 50.5 49.2 70,911 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Sisquiede Unit Features ・Unit HP is increased as “20000”→”21000″ (Upper LVs are also enhanced) Range Main Weapon Sisquiede L Beam Rifle ・Heat Rate is reduced as “80%” → “75%”
・LV2 Power is increased as “2750” → “2850”Melee Main Weapon Sisquiede Beam Saber ・Weapon switching Time is shortened. Sub-Weapon I-Field Launcher [Defense] ・Overheat is shortened as “30.0” → “25.0” -
Aim ・This unit excels in close to medium-range combat, utilizing its multiple close combat skills and “Offense Mode”.
However, due to its large size, it was often unable to provide fire support to the front line due to its high rate of being hit by bullets.
Since its various war results were once again on a downward trend, we made the following adjustments.・The following enhancements have been made to control “Amount of MS Loss” and improve self-defense capabilities at close range.
1.Increased “MS HP”
2.Shortened “overheat time” of the sub-weapon “I-Field Launcher [Defense]”.
3.Reduced “heat rate” of the main ranged weapon “Sisquiede L Beam Rifle”.
4.Shortened “weapon switching time” of the main melee weapon “Sisquiede Beam Saber”.・Since the battle record of the MS LV2 was on a downward trend, the “power” of the main ranged weapon “Sisquiede L Beam Rifle” has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.4 49.0 69,979 2.8 – – LV1 48.4 47.8 69,775 3.1 – – Post-Adjustments 50.7 51.1 70,134 3.0 – – Within Expectations ▲ ▲ ▲ ▲ – – 600 Support Type Average 50.3 49.0 73,659 2.8 – – LV2 47.7 49.3 71,818 2.9 – – Post-Adjustments 50.7 51.2 73,161 2.7 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Nemo Cannon Unit Features ・Range Attack Boost is increased as “20”→”25″ Sub-Weapon SB Mega Particle Cannon x2 ・Heat Rate is reduced as “40%” → “30%”
・Focus is shortened as “2.5”→”2.0″
・Weapon switching Time is shortened. -
Aim ・This unit excels in medium to long-range firefighting with its high mobility and long-range sub-weapon “SB Mega Particle Cannon x2”.
However, its various performance results have been declining, so the following items have been adjusted.・In order to increase the chance of gaining “damage dealt” and breaking the enemy units’ stance, “ranged attack boost” has been increased, and the “focus time”, “weapon switching time” and “heat rate” of the sub-weapon “SB Mega Particle Cannon x2” has been strengthened.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 50.9 49.0 62,506 2.8 – – LV1 48.0 44.5 56,963 2.8 – – Post-Adjustments 50.6 48.6 61,446 2.7 – – Within Expectations ▲ ▲ ▲ ▲ – –