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INFORMATION

Unit Adjustment [July 2023]

■[PDT] 07/26/2023 22:00
■[CEST] 07/27/2023 07:00
ver.0170.1534
■Unit adjustment
■According to the result ([JST] 08/24/2023 added)
・The results before and after the unit adjustment done on [JST] 07/27/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Kämpfer
Unit Features ・Unit Skill “EX Boost LV1” has been given.
・Unit Skill “Leg Shock Absorber LV3” has been given.
Melee Main Weapon Kämpfer Beam Saber ・Power is increased as “2000” → “2100” (Upper LVs are also enhanced)
・Weapon switching Time is shortened.
Sub-Weapon Back Giant Bazooka x2 ・Power is increased as “900” → “950” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “7.0” → “6.0”.
・Weapon switching Time is shortened.
Aim
・Kämpfer features high mobility and attack performance despite its low durability. In the past, this unit was strengthened mainly to compensate for the lack of offensive maneuverability, but its performance has been declining again. We have decided to compensate for the decline in MS’s performance by enhancing its features, and have adjusted the following items.

・The “EX Boost” skill was added to increase mobility.
In addition, the skill “leg shock absorber” was also given because there was concern about a sharp increase in leg load after the above skill was activated.

・In order to increase offensive power, the “Weapon switching Time”, “Power” of the main melee weapon “Kämpfer Beam Saber” has been enhanced.
In addition, the “Cool time”, “Weapon switching Time”, “Power” of the sub-weapon “Back Giant Bazooka x2” have also been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.0 47.6 58,775 3.0
LV1 48.0 46.1 61,581 3.6
Post-Adjustments 50.6 49.8 68,223 3.5
Within Expectations
500 General Type Average 49.5 48.7 65,570 3.0
LV2 47.7 44.9 66,127 3.5
Post-Adjustments 50.9 49.8 66,252 3.4
Within Expectations
550 General Type Average 49.8 49.2 66,947 3.0
LV3 48.2 43.6 64,506 3.5
Post-Adjustments 50.5 48.5 68,144 3.6
Within Expectations
600 General Type Average 49.6 49.5 69,890 3.0
LV4 48.1 46.4 67,323 3.3
Post-Adjustments 50.6 50.9 79,012 3.4
Within Expectations
Full Armor Gundam Ground Type
Unit Features ・LV2 Range Attack Boost is increased as “40”→”45″.
Range Main Weapon FA Ground Twin Beam Rifle ・Heat Rate is reduced as “18%” → “16%”.
・Rate of fire has been increased.
・LV2 Power is increased as “450” → “500”.
Sub-Weapon Shoulder 360mm Bazooka ・Ammo Amount is increased as “6” → “8”.
・Cool-down Time is shortened as “5.5” → “4.0”.
・Reload is shortened as “15.0”→”13.0″.
・LV2 Power is increased as “1890” → “2000”.
Aim
・This unit excels in medium-range firefighting, mainly with its “Shoulder 360mm Bazooka”.
However, due to various performance shortfalls, its various results were below average, so the following items have been adjusted.

・The following weapons were adjusted to increase attack chances.
1.Enhanced “Cool time”, “reload time”, “number of bullets” of the sub-weapon “Shoulder 360mm Bazooka”.
2.Enhanced “rate of fire”, “heat rate” of the main ranged weapon “FA Ground Twin Beam Rifle”.

・Since the battle record of the MS after level 2 had been declining, the “ranged attack compensation” has been increased, and the “Power” of both “FA Ground Twin Beam Rifle” and “Shoulder 360mm Bazooka” has been increased as well.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.0 47.6 58,775 3.0
LV1 46.8 43.3 57,044 2.8
Post-Adjustments 50.2 49.6 66,158 2.8
Within Expectations
500 General Type Average 49.5 48.7 65,570 3.0
LV2 46.8 40.1 60,090 2.8
Post-Adjustments 50.1 50.4 70,731 2.9
Within Expectations
Geara Doga
Unit Features ・Unit HP is increased as “17000”→”19000″ (Upper LVs are also enhanced)
・High speed movement is increased as “205”→”210″.
・Rotate is increased as “66”→”69″.
・LV1–3 Speed is increased as “130” → “135”.
・LV1–3 Unit skill “Special Right Shoulder Armor Buffer LV1” is increased to “LV2”
・LV1–3 Unit skill “Special Leg Buffer LV1” is increased to “LV2”
・LV4 Thrusters are increased as “70” → “75”
・LV4 Unit Skill “Thruster output increase LV1” has been given.
・LV4 Unit Skill “Reaction Booster Program LV1” has been given.
Aim
・This unit excels in close combat, taking advantage of the stealth effect provided by the sub-weapon “Smoke Discharger” and three types of melee weapons.
In the past adjustments, we have strengthened the game to make it easier to fight in close quarters. However, the various types of results have been declining again, so we have adjusted the following items.

・The following adjustments have been made to improve “the Amount of MS losses” due to an increase in the rate of hit by bullets during close combat.
1.Enhanced “MS HP”, ”high-speed movement”, ”rotate” performance.
2.Enhanced LV of “speed” and skills “Special Right Shoulder Armor Buffer” and “Special Leg Buffer” of MS LV1-LV3.
3.Enhanced “thrusters” of MS LV4 and given the skills “Thruster output increase” and “Reaction Booster Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.5 48.7 65,570 3.0
LV1 46.6 43.2 61,475 3.2
Post-Adjustments 50.4 48.8 62,809 3.0
Within Expectations
550 General Type Average 49.8 49.2 66,947 3.0
LV2 46.3 44.1 66,540 3.2
Post-Adjustments 50.3 50.6 63,253 2.9
Within Expectations
600 General Type Average 49.6 49.5 69,890 3.0
LV3 47.2 44.6 64,737 3.1
Post-Adjustments 50.1 49.0 69,054 3.0
Within Expectations
650 General Type Average 49.9 50.4 75,798 3.0
LV4 46.0 48.5 74,316 3.1
Post-Adjustments 50.5 50.3 76,322 2.9
Within Expectations
Gundam Mk-III
Unit Features ・Unit skill “Emergency Evasion System LV1” is increased to “LV2”
・LV2 Unit HP is increased as “15000”→”17500″ (Upper LVs are also enhanced)
・LV2 Unit skill “Flight Control Program LV2” is increased to “LV3”
・LV2 Unit skill “Forced Injector LV2” is increased to “LV3”
・LV2 Unit skill “Back Binder Special Cushioning LV2” is increased to “LV3”
・LV3 Unit skill “Flight Control Program LV2” is increased to “LV3”
・LV3 Unit skill “Forced Injector LV2” is increased to “LV3”
・LV3 Unit skill “Back Binder Special Cushioning LV2” is increased to “LV3”
Range Main Weapon MK-III Beam Rifle ・Cool-down Time is shortened as “5.0” → “4.5”.
・Reload is shortened as “12.0”→”10.0″.
・LV2 Power is increased as “2205” → “2300” (Upper LVs are also enhanced)
Melee Main Weapon Mk-III Beam Saber ・LV3 Power is increased as “2860” → “3000”.
Aim
・This unit excels in medium-range combat, centered on two types of firearms that can penetrate MS.
In the past adjustments, the performance of the unit and its weapon were strengthened in order to improve “the Amount of MS losses”. However, the various war results were on a downward trend again, so the following items have been adjusted.

・To improve “the Amount of MS losses”, the LV of the skill “Emergency Evasion System” was enhanced.・In order to increase opportunities to break the stance of enemy MS, the “Cool time”, “reload time” of the main ranged weapon “MK-III Beam Rifle” has been shortened.

・The following enhancements have been made to this unit since the battle record after the MS LV2 was on a downward trend.
1.”MS HP” increased.
2.Enhanced LV of skills “Forced Injector”, “Back Binder Special Cushioning” and “Flight Control Program”.
3.Increased “Power” of the main ranged weapon “MK-III Beam Rifle”.
4.Increased “Power” of the main melee weapon “Mk-III Beam Saber” LV3.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.8 49.2 66,947 3.0
LV1 47.4 49.1 71,225 3.2
Post-Adjustments 50.5 53.5 72,867 2.9
Within Expectations
600 General Type Average 49.6 49.5 69,890 3.0
LV2 45.1 43.5 67,978 3.1
Post-Adjustments 51.2 52.4 73,891 2.7
Within Expectations
650 General Type Average 49.9 50.4 75,798 3.0
LV3 45.2 46.7 70,563 3.1
Post-Adjustments 50.5 52.4 84,001 2.8
Within Expectations
Rebawoo
Unit Features ・LV2 Unit HP is increased as “20000”→”21000″.
・LV2 Live-ammunition Resistance Boost is increased as “26” → “29”.
・LV2 Beam Resistance Boost is increased as “26” → “29”.
・LV2 Melee Resistance Boost is increased as “26” → “29”.
・LV2 Range Attack Boost is increased as “27”→”35″.
・LV2 Melee Boost is increased as “43” → “50”.
・LV2 Thrusters are increased as “75” → “80”.
・LV2 Unit skill “Forced Injector LV2” is increased to “LV3”.
Aim
・The overall performance of this unit’s LV2 was enhanced in previous adjustments, but the results of the adjustment showed that it was “slightly below expectations” and no improvement was seen in the various subsequent results. So we decided to make another adjustment to this unit.

・To improve “the Amount of MS losses”, “MS HP”, ”live ammunition resistance”, ”beam resistance”, ”melee resistance” have been increased.

・In order to make it easier to gain “damage”, “ranged attack compensation” and “melee compensation” have been increased, and “thruster” and the LV of skill “Forced Injector” have been increased as well.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.9 50.4 75,798 3.0
LV1 50.5 52.2 74,981 3.0
700 General Type Average 50.1 50.3 84,636 2.9
LV2 47.6 48.2 80,241 3.1
Post-Adjustments 51.0 53.8 91,564 2.9
Within Expectations
■Raid Type
GM Striker
Unit Features ・Thrusters are increased as “60” → “68”.
・Rotate is increased as “57”→”66″.
・LV2 Unit HP is increased as “13000”→”14000″ (Upper LVs are also enhanced)
・LV2 Melee Boost is increased as “30” → “33” (Upper LVs are also enhanced)
・LV2 Speed is increased as “125” → “130”
・LV2 Unit Skill “Thruster output increase LV1” has been given.
・LV2 Unit skill “Maneuver Armor LV1” is increased to “LV2”.
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2”.
・LV3 Unit Skill “Thruster output increase LV2” has been given.
・LV3 Unit skill “Maneuver Armor LV1” is increased to “LV2”.
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3”.
・LV3 Mid-range Part Slot is increased as “8” → “10”.
・LV3 Long range Part Slot is increased as “3” → “5”
・LV4 Unit Skill “Thruster output increase LV2” has been given.
・LV4 Unit skill “Maneuver Armor LV1” is increased to “LV2”.
・LV4 Unit skill “Assault Booster LV1” is increased to “LV3”.
・LV4 Mid-range Part Slot is increased as “10” → “13”.
・LV4 Long range Part Slot is increased as “3” → “6”
Sub-Weapon Beam Saber ・Combo attack compensation increased.
・LV2 Power is increased as “1470” → “1600” (Upper LVs are also enhanced)
Aim
・This unit excels in close combat utilizing two types of melee weapons.
In the past, the “Beam Saber” and other sub-weapons were strengthened to improve “damage dealt”. However, the various war results were on a downward trend again, so the following items have been adjusted.

・In order to increase the “damage dealt” by close combats, the “Combo attack compensation” of the sub-weapon “Beam Saber” has been increased.
In addition, to make it easier to approach enemy units and launch combat attacks, “thrusters” and “rotate” performance have been increased.

・The following enhancements have been made to the MS since the battle record after the MS LV2 was on a downward trend.
1.”MS HP”, ”melee attack compensation” ”speed” has been increased.
2.Enhanced LV of skills “Maneuver Armor” and “Assault Booster”.
3.Added the skill “Thruster output increase”.
4.Increased “Power” of the sub-weapon “Beam Saber”.
5.Enhanced “mid-range slot”, ” long-range slot” after MS LV3.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 50.2 49.9 54,541 3.9
LV1 48.3 48.3 53,356 3.8
Post-Adjustments 51.0 52.0 56,628 4.0
Within Expectations
350 Raid Type Average 50.8 51.1 56,606 3.7
LV2 47.6 49.2 52,520 3.9
Post-Adjustments 50.6 51.2 64,669 3.6
Within Expectations
400 Raid Type Average 51.2 51.0 63,610 3.4
LV3 46.3 42.5 58,108 3.7
Post-Adjustments 50.0 52.6 60,160 3.6
Within Expectations
450 Raid Type Average 49.7 49.3 65,177 3.4
LV4 45.6 43.4 54,135 3.7
Post-Adjustments 50.3 50.0 67,906 3.5
Within Expectations
Bawoo
Unit Features ・Unit Skill “Flight Control Program LV2” has been given.
・Unit Skill “Shield Break Stance Mastery LV1” has been given.
・LV1 Unit skill “Assault Booster LV1” is increased to “LV2”.
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2”.
・LV3 Speed is increased as “130” → “135”.
・LV3 Unit Skill “Thruster output increase LV1” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3”.
・LV3 Unit skill “Forced Injector LV2” is increased to “LV3”.
・LV4 Unit HP is increased as “21500”→”23000″
・LV4 Speed is increased as “130” → “135”.
・LV4 Unit Skill “Thruster output increase LV2” has been given.
・LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV4 Unit skill “Assault Booster LV1” is increased to “LV3”.
・LV4 Unit skill “Forced Injector LV2” is increased to “LV3”.
Range Main Weapon Bawoo Beam Rifle ・Heat Rate increasing while focus firing is reduced.
Sub-Weapon Wing 3-Tube Missile Pod x2 ・LV2 Power is increased as “1050” → “1150” (Upper LVs are also enhanced)
Sub-Weapon Arm Grenade Launcher ・Reload is shortened as “10.0”→”8.0″.
Sub-Weapon Shield Internal Mega Particle Cannon ・Reload is shortened as “22.0”→”15.0″.
・LV2 Power is increased as “787” → “800” (Upper LVs are also enhanced)
Aim
・This unit excels in medium-range firefighting, utilizing a wide variety of firearms.
However, due to the long time required to re-use various types of firearms, there were few opportunities to attack enemy units, and the various types of results tended to decline.

・The following enhancements have been made to increase the opportunity to deal “damage” and to attack enemy units.
1.Reduced “heat rate” when focusing the main ranged weapon, the “Bawoo Beam Rifle”.
2.Reduced “reload time” of the sub-weapon “Arm Grenade Launcher”.
3.Reduced “overheat time” of the sub-weapon “Shield Internal Mega Particle Cannon”.
4.Increased LV of the skill “Assault Booster”.
5.Added the skills “Flight Control Program” and “Shield Break Stance Mastery”.

・The following enhancements have been made to this unit since the battle record after the MS LV 2 was on a downward trend.
1.Increased “Power” of the sub-weapon “Wing 3-Tube Missile Pod x2”.
2.Increased “Power” of the sub-weapon “Shield Internal Mega Particle Cannon”.
3.Increased “speed” after MS LV 3.
4.Increased LV of “Forced Injector” skill after MS LV3.
5.Added the skills “Thruster output increase” and “Reaction Booster Program” after MS LV3.
6.Increased “MS HP” after LV4.

※Regarding the main ranged weapon “Bawoo Beam Rifle”, this can be equipped to Dreissen, but the “sortie ratio” was extremely low, and the data could not be used as reference information. Therefore, we will check the various battle record data again after this adjustment, and if there is a problem, we will consider readjustment.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 49.3 47.2 75,060 3.3
LV1 46.4 45.5 73,067 3.4
Post-Adjustments 50.7 53.9 85,432 3.3
Within Expectations
600 Raid Type Average 50.8 50.8 76,279 3.3
LV2 46.6 44.5 72,025 3.3
Post-Adjustments 50.9 53.0 85,580 3.1
Within Expectations
650 Raid Type Average 50.7 51.4 84,645 3.3
LV3 44.2 42.9 70,839 3.3
Post-Adjustments 51.1 51.1 90,520 2.9
Within Expectations
700 Raid Type Average 51.3 49.9 89,132 3.1
LV4 40.3 34.2 70,478 3.3
Post-Adjustments 50.5 48.7 93,314 2.9
Within Expectations
■Support Type
Kshatriya
Unit Features ・Unit HP is increased as “25000”→”26000″.
・Melee Resistance Boost is increased as “0” → “20”.
・High speed movement is increased as “210”→”220″.
・Unit Skill “Resist Move LV1” has been given..
・Unit skill “Defense Mode LV1” is increased to “LV2”.
Sub-Weapon Chest Machine Cannon x2 ・Range is increased as “250m” → “300m”.
・Recoil reduced.
Sub-Weapon Binder Mega Particle Cannon x2 ・Overheat is shortened as “25.0” → “20.0”.
・Focus is shortened as “4.0”→”3.5″.
Sub-Weapon Funnels x4 [Discharge] ・Stagger Accumulation Value is increased.
・Lock-on range has been increased.
Sub-Weapon Funnels x6 [Pursue] ・Overheat is shortened as “22.0” → “18.0”.
・Stagger Accumulation Value is increased.
Skill Large Utility Binder ・Reducing ranged attack damage.
・Reducing Stagger Accumulation Value from enemy attack.
Aim
・The unit excels in medium to long-range combat with its two types of funnel armament and long-range firearms.
However, it is often destroyed by enemy units in close combat, and its performance has tended to decline.

・The following improvements have been made to enhance defensive performance and self-defense capabilities.
1.Enhanced “MS HP”, “melee resistance”, and “high-speed movement”.
2.Added the “Resist Move” skill.
3.Increased the skill “Defense Mode” LV.
4.Enhanced “Damage Reduction Rate” and “Stagger Accumulation Value Reduction Rate” of the skill “Large Utility Binder”.

・The following enhancements have been made to improve shooting performance and self-defense capabilities.
1.Reduced “recoil” and increased “range” of the sub-weapon “Chest Machine Cannon x2” at the time of firing.
2.Reduced “focus time” and “overheat time” of the sub-weapon “Binder Mega Particle Cannon x2”.
3.Sub-weapon “Funnels x4 [Discharge]” “lock-on range” “stagger accumulation value” has been enhanced.
4.The “stagger accumulation value” ”overheat time” of the sub-weapon “Funnels x6 [Pursue]” has been improved.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.7 48.3 81,319 3.0
LV1 48.3 44.7 78,582 3.2
Post-Adjustments 51.2 53.6 91,976 2.7
Within Expectations
Prototype Stark Jegan
Unit Features ・High speed movement is increased as “185”→”190″.
・Unit skill “Forced Injector LV1” is increased to “LV2”.
・LV1–2 Thrusters are increased as “65” → “70”.
・LV3 Thrusters are increased as “70” → “75”.
Sub-Weapon Machine Cannon x2 ・LV2 Power is increased as “110” → “120” (Upper LVs are also enhanced)
Sub-Weapon Large Anti-Ship Missile ・LV2 Power is increased as “1575” → “1650” (Upper LVs are also enhanced)
・Bullets now can be guided by the reticle after firing.
Aim
・The unit excels in close to medium-range firefights centered on its high-powered sub-weapon “Large Anti-Ship Missile.
This weapon has high instantaneous firepower, but its usability and accuracy are low.
In addition, other weapon is quite lack of effectiveness, which has reduced its damage and attack opportunities, and leading a decline in various results.

・In order to improve the accuracy of the sub-weapon “Large Anti-Ship Missile”, it can now be guided in the direction of the reticle.

・In order to improve the number of MS losses, “thrusters” and “high-speed movement” have been strengthened, and the skill “Forced Injector” has been increased in level.

・The “Power” of the sub-weapons “Machine Cannon x2” and “Large Anti-Ship Missile” has been enhanced to improve the battle record after the MS LV2.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.4 47.8 63,555 3.0
LV1 47.8 45.1 61,871 3.1
Post-Adjustments 50.6 51.9 69,329 3.0
Within Expectations
550 Support Type Average 49.0 45.5 66,402 3.0
LV2 47.6 39.7 58,733 3.1
Post-Adjustments 50.6 51.7 72,175 2.9
Within Expectations
600 Support Type Average 50.7 49.2 74,804 2.8
LV3 47.4 43.5 66,945 3.0
Post-Adjustments 50.7 53.2 78,901 2.8
Within Expectations
Zaku Mariner
Unit Features ・Unit HP is increased as “15000”→”16000″ (Upper LVs are also enhanced)
・Range Attack Boost is increased as “30”→”35″ (Upper LVs are also enhanced)
・Speed is increased as “115” → “120”
・Rotate is increased as “54”→”57″
・LV2 Unit skill “Frontline Support System LV1” is increased to “LV2”
Range Main Weapon Subroc Gun [Enhanced] ・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “1.0” → “0.5”.
Sub-Weapon Shoulder Subroc Launcher ・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0″.
・Increased bullet speed when shooting.
Sub-Weapon Back Subroc Launcher ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0″.
Aim
・This unit excels in medium-range firefighting, utilizing a wide variety of live ammunition firearms.
However, its various shooting weapons lack offensive performance, and its performance has been declining.

・The following improvements have been made to increase the chance of gaining damage and breaking the enemy units’ stance.
1.Increased “ranged attack compensation”.
2.Enhanced “Cool time” and “Power” of the main ranged weapon, the “Subroc Gun [Enhanced]”.
3.Sub-weapon “Shoulder Subroc Launcher” “speed” “Power” “reload time” has been improved.
4.Enhanced “Power” “reload time” of sub-weapon “Back Subroc Launcher”.

・To improve “Amount of MS losses”, “MS HP” and “speed” have been increased.

・The “Frontline Support System” skill has been increased in order to improve the battle performance of the MS from level 2 onward.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Support Type Average 49.7 48.9 55,140 2.8
LV1 47.7 36.4 42,955 2.9
Post-Adjustments 50.0 51.4 65,772 2.6
Within Expectations
450 Support Type Average 49.5 48.3 60,143 2.8
LV2 45.9 32.4 40,933 3.1
Post-Adjustments 50.2 47.2 62,706 2.9
Within Expectations
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