2023.06.22
Unit Adjustment [June 2023]
- ■[PDT] 06/21/2023 22:00
- ■[CEST] 06/22/2023 07:00
- ver.0169.1509
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- ■Unit Adjustments
- ■According to the result ([JST] 07/27/2023 added)
- ・The results before and after the unit adjustment done on [JST] 06/22/2023 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
- ■General Type
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Dezpada Unit Features ・Unit HP is increased as “17000”→”18000″ Sub-Weapon Dezpada WB Missile Launcher ・Reload is shortened as “13.0”→”10.0″ Sub-Weapon Dezpada Beam Saber x2 ・Cool-down Time is shortened as “3.5” → “3.0” Sub-Weapon Dezpada WB Large Missile ・Reload is shortened as “20.0”→”15.0″
・Increased guidance performance after shooting
・Weapon switching Time is shortenedSub-Weapon Psy-Rod ・Reload is shortened as “18.0”→”15.0″
・Reduced time between injection and attack initiation -
Aim ・This unit excels in close to medium-range combat, taking advantage of its abundant firearms and two types of fighting weapons.
However, the various types of firearms were prone to running out of ammunition, resulting in fewer opportunities to attack enemy MS than expected, and the various types of results were below average.・The following armaments have been adjusted in order to increase “damage dealt” and the opportunity to attack enemy MS.
1.Reduced “reload time” of the sub weapon “Dezpada WB Missile Launcher”
2.Shortened “cool time” of the sub weapon “Dezpada Beam Saber x2”
3.Improved “weapon switching cool time” “reload time” “guidance performance” of the sub weapon “Dezpada WB Large Missile”
4.Improved “reload time” and “animation” of the sub weapon “Psy-Rod”・To improve “Amount of MS losses”, “MS HP” has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.5 48.8 66,828 3.0 – – LV1 46.3 45.4 65,565 3.1 – – Post-Adjustments 50.6 51.9 69,820 3.1 – – Within Expectations ▲ ▲ ▲ – – – -
Gundam Ground Type Unit Features ・Unit HP is increased as “12500”→”14000″
・Range Attack Boost is increased as “25”→”30″(Upper LVs are also enhanced)
・Melee Boost is increased as “5” → “13”(Upper LVs are also enhanced)
・High speed movement is increased as “170” → “175”
・Rotate is increased as “48” → “54”
・Unit Skill “Optimized Cooling Efficiency LV1” has been given. -
Aim ・This unit is designed to excel in maintaining the front line and continuous combat.
In the past adjustments, we mainly strengthened the “number of slots” of custom parts, but since various battle results were on a downward trend again, we have adjusted the following items.・In order to increase the capability of succession and attack opportunities on the front line, “high-speed movement”, “rotate” and “MS HP” has been enhanced, and the skill “Optimized Cooling Efficiency” has been added.
・To make it easier to gain “damage dealt”, “Melee Boost Compensation” and “Range Attack Boost Compensation” have been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 General Type Average 50.5 50.5 50,993 3.2 – – LV1 46.5 47.3 46,033 3.2 – – Post-Adjustments 51.0 49.6 51,654 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – 350 General Type Average 50.1 49.7 51,307 3.1 – – LV2 46.8 48.6 45,745 2.9 – – Post-Adjustments 50.7 52.7 51,063 2.9 – – Within Expectations ▲ ▲ ▲ – – – 400 General Type Average 50.2 50.9 57,394 3.0 – – LV3 47.4 44.4 48,613 2.9 – – Post-Adjustments 51.2 48.8 61,705 2.7 – – Within Expectations ▲ ▲ ▲ ▲ – – 450 General Type Average 49.2 47.2 61,436 3.0 – – LV4 47.1 42.2 54,370 2.9 – – Post-Adjustments 50.0 50.0 62,035 2.9 – – Within Expectations ▲ ▲ ▲ – – – 500 General Type Average 49.5 48.4 65,482 2.9 – – LV5 47.9 47.9 57,829 2.7 – – Post-Adjustments 50.4 52.6 59,478 2.7 – – Within Expectations ▲ ▲ ▲ – – – -
GM [White Dingo] Unit Features ・Melee Boost is increased as “14” → “19”(Upper LVs are also enhanced)
・Speed is increased as “110” → “125”(Upper LVs are also enhanced)
・Thrusters are increased as “55” → “60”
・Rotate is increased as “57” → “60”
・Unit skill “Leg Shock Absorber LV2” is increased to “LV3”
・Unit skill “Quick Boost LV2” is increased to “LV3”
・LV1 Mid-range Part Slot is increased as “6” → “10”Range Main Weapon Early Prototype Beam Rifle ・Overheat is shortened as “40.0”→”35.0″ -
Aim ・This unit is equipped with a ranged main weapon, making it a MS that can flexibly respond to a variety of battlefields.
In the past, we mainly strengthened the “Early Prototype Beam Rifle,” the main ranged weapon, but its performance was declining again, so we adjusted the following items.・The following adjustments have been made to increase “damage dealt” and to increase the opportunity to attack enemy MS.
1.Enhanced “Melee Boost Compensation”, “Speed”, “Thruster” and “Rotate” performance
2.Shortened the “overheat” of the main ranged weapon “Early Prototype Beam Rifle”
3.Upgraded the LV of the skill “Leg Shock Absorber”
4.Upgraded the LV of the skill “Quick Boost”・In order to raise the overall performance of the MS, the “number of slots” of the MS Lv1 has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 General Type Average 50.5 50.5 50,993 3.2 – – LV1 43.2 37.1 48,476 3.2 – – Post-Adjustments 50.3 47.8 54,940 3.0 – – Within Expectations ▲ ▲ ▲ ▲ – – 350 General Type Average 50.1 49.7 51,307 3.1 – – LV2 46.6 47.3 49,059 3.0 – – Post-Adjustments 50.4 47.5 55,402 2.9 – – Within Expectations ▲ ▲ ▲ ▲ – – 400 General Type Average 50.2 50.9 57,394 3.0 – – LV3 46.6 43.8 54,547 2.7 – – Post-Adjustments 50.0 48.8 59,984 2.8 – – Within Expectations ▲ ▲ ▲ ▼ – – - ■Raid Type
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Gaplant Unit Features ・Unit HP is increased as “20000”→”21000″(Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given.
・LV3 Unit Skill “Thruster output increase LV1” has been given.
・LV3 Unit skill “Special Back Buffer LV2” is increased to “LV3”
・LV3 Unit skill “Maneuver Armor LV2” is increased to “LV3”
・LV4 Unit Skill “Thruster output increase LV1” has been given.
・LV4 Unit skill “Special Back Buffer LV2” is increased to “LV3”
・LV4 Unit skill “Flight Control Program LV2” is increased to “LV3”Melee Main Weapon Gaplant Double Beam Sabers ・Weapon switching Time is shortened. -
Aim ・This unit is designed to excel in medium-range firefighting and strong assaults through transformed form.
In the past adjustments, we made enhancements to improve survivability in order to improve the “Amount of MS losses”.
However, various war results were on a downward trend again, so we have adjusted the following items.・To improve “Amount of MS losses”, “MS HP” is now increased and the skill “Damage Control” LV1 was added to make it harder to be knocked out of position by shooting attacks from enemy MS.
・The following enhancements have been made to increase the opportunity to deal “damage” and to break the enemy MS’s position.
1.Shortened “weapon switching time” of the main melee weapon”Gaplant Double Beam Sabers”
2.Added sub-weapon “Gaplant Beam Rifle [Discharge] usable during transformed and also able to be used in high speed movement.・The following enhancements have been made to the MS’ performance after level 3.
1.Upgraded LV of the skill “Special Back Buffer”, plus we have added the skill “Thruster output increase”.
2.Upgraded the LV of the MS LV3 skill “Maneuver Armor”.
3.Upgraded the LV of the MS LV4 skill “Flight Control Program”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 50.4 48.0 74,785 3.2 – – LV1 48.1 45.0 70,025 3.4 – – Post-Adjustments 51.3 50.1 75,162 3.4 – – Within Expectations ▲ ▲ ▲ – – – 600 Raid Type Average 50.9 50.6 75,096 3.2 – – LV2 47.8 45.6 64,838 3.3 – – Post-Adjustments 51.1 52.9 75,992 3.3 – – Within Expectations ▲ ▲ ▲ – – – 650 Raid Type Average 50.8 50.8 82,949 3.3 – – LV3 47.6 38.2 67,061 3.4 – – Post-Adjustments 50.8 48.3 75,268 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Raid Type Average 49.2 48.4 89,425 3.2 – – LV4 46.9 34.4 64,410 3.3 – – Post-Adjustments 48.0 44.1 79,352 3.3 – – Slightly below the expectations ▲ ▲ ▲ – – – -
Gaplant (Transformed) Unit Features ・Unit HP is increased as “20000”→”21000″(Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given.
・LV3 Unit skill “Special Back Buffer LV2” is increased to “LV3”
・LV4 Unit skill “Special Back Buffer LV2” is increased to “LV3”Sub-Weapon Gaplant BR x2 [Discharge] ・New added -
Rick Dias II Unit Features ・Unit HP is increased as “21000”→”23000″(Upper LVs are also enhanced)
・LV1 Unit Skill “Special Leg Buffer LV2” has been given.
・LV2 Melee Boost is increased as “43” → “48”(Upper LVs are also enhanced)
・LV2 Unit Skill “Special Leg Buffer LV2” has been given.
・LV3 Unit Skill “Special Leg Buffer LV3” has been given.
・LV3 Unit Skill “Thruster output increase LV1” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
・LV3 Unit skill “Back Binder Special Cushioning LV2” is increased to “LV3”Range Main Weapon 2-Barrel Mega Beam Gun Prototype ・Stagger Accumulation Value is increased Melee Main Weapon Rick Dias II Beam Saber ・Increased compensation for Lower Melee attacks
・LV2 Power is increased as “2730” → “2850”(Upper LVs are also enhanced)Sub-Weapon Head-Mounted Vulcan PHALANX ・Range is increased as “200m” → “250m”
・Reload is shortened as “13.0”→”10.0″
・LV2 Power is increased as “120” → “138”(Upper LVs are also enhanced) -
Aim ・This unit excels in close to medium-range combat, utilizing its main ranged weapon, the “2-Barrel Mega Beam Gun Prototype”, which can significantly disrupt the stance of enemy MS.
In the past adjustments, various enhancements were made to improve “damage dealt”, however, various battle results were on a downward trend again, so the following items have been adjusted.・In order to improve “Amount of MS losses”, “MS HP” was strengthened and the skill “Special Leg Buffer” is now added.
・The following enhancements have been made to increase “damage dealt” and break the enemy MS’s position.
1.Increased “Stagger Accumulation Value” of the main ranged weapon “2-Barrel Mega Beam Gun Prototype” during normal firing.
2.Enhanced “Lower Combat Compensation” of the main melee weapon “Rick Dias II Beam Saber”
3.Improved “range” and “reload time” of the sub-weapon “Head-Mounted Vulcan PHALANX”・The following enhancements have been made to the MS since the battle result after MS level 2 is now on a downward trend.
1.Increased “Melee Boost Compensation”
2.Increased “power” of the main melee weapon “Rick Dias II Beam Saber” from LV2 onward
3.Increased “power” of the sub-weapon ” Head-Mounted Vulcan PHALANX” from LV2 onward
4.Enhanced the LV of the MS LV3 skill “Back Binder Special Cushioning”.
5.Added the skills “Thruster output increase” and “Reaction Booster Program” to the MS LV3. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 50.9 50.6 75,096 3.2 – – LV1 48.0 46.5 70,063 3.4 – – Post-Adjustments 50.8 51.7 76,136 3.2 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Raid Type Average 50.8 50.8 82,949 3.3 – – LV2 47.4 45.7 69,794 3.4 – – Post-Adjustments 51.0 48.0 81,003 3.2 – – Within Expectations ▲ ▲ ▲ ▲ – – 700 Raid Type Average 49.2 48.4 89,425 3.2 – – LV3 45.0 40.0 64,717 3.5 – – Post-Adjustments 50.5 48.9 81,753 3.1 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Modified Rick Dijeh Unit Features ・Unit HP is increased as “20500”→”22000″(Upper LVs are also enhanced)
・Unit skill “EX Boost LV1” is increased to “LV2”
・Unit skill “Melee Combo Controller LV1” is increased to “LV2”
・LV2 Range Attack Boost is increased as “24”→”30″
・LV2 Melee Boost is increased as “53” → “58”Sub-Weapon Double Beam Sabers ・Weapon switching Time is shortened. Sub-Weapon Clay Bazooka [Shrapnel] ・Replaced with new sub-weapon “RD Custom C Bazooka [Shrapnel]” Sub-Weapon RD Custom C Bazooka [Shrapnel] ・New added
Improved from the original spec of “Clay Bazooka [Shrapnel]”
・Power is increased as “80” → “150”
・Range is increased as “150m” → “300m”
・Stagger Accumulation Value is increased -
Aim ・This unit is designed to excel in close-range combat based on its various easy-to-handle shooting weapons and two types of fighting weapons.
In the past adjustments, skills were strengthened mainly to improve the “Amount of MS losses”.
However, various battle results were on a downward trend again, so the following items have been adjusted.・The “Weapon switching time” of the sub-weapon “Beam Saber x2” has been shortened and upgraded the LV of skill “Melee Combo Controller”, in order to increase the “damage dealt” and breaking the enemy MS’s position.
In addition, the sub-weapon “Clay Bazooka “Shrapnel” has been replaced with “RD Custom C Bazooka [Shrapnel]” with improved performance.・In order to improve “Amount of MS losses”, “MS HP” has been increased and the skill “EX Boost” has been increased in level.
・The results of the MS LV2 were declining, so “Ranged Attack Boost Compensation” and “Melee Boost Compensation” have been increased.
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Reference Data COST Unit LV Usage Rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – 600 Raid Type Average – 50.9 50.6 75,096 3.2 – LV1 2.8% 48.4 49.2 70,685 3.4 – Post-Adjustments on 06/22/2023[JST] 36.1% 53.6 55.3 80,758 3.2 – Post-Adjustments on 07/13/2023[JST] 14.1% 50.6 51.5 75,541 3.3 – Within Expectations ▼ ▼ ▼ ▼ ▼ – 650 Raid Type Average – 50.8 50.8 82,949 3.3 – LV2 0.7% 46.7 47.3 72,051 3.4 – Post-Adjustments on 06/22/2023[JST] 24.8% 54.7 57.6 91,334 3.1 – Post-Adjustments on 07/13/2023[JST] 6.5% 51.6 53.8 80,669 3.1 – Within Expectations ▼ ▼ ▼ ▼ – – ■Additional information
We adjusted this unit once on 06/22/2023 [JST] with the new weapon “RD Custom C Bazooka [Shrapnel]”, because of various unexpected battle result improvements especially “the usage rate”, we decided to re-adjust the weapon.
After the adjustment on 07/13/2023 [JST], the record shows a quite fare result and we take this into “within expectation”.Since the “usage rate” is still over our expectation and the data is only collected in a short period, we will keep tracking on this MS battle record and launch another adjustment if needed. -
Hambrabi Unit Features ・Unit HP is increased as “18000”→”20000″(Upper LVs are also enhanced)
・Unit skill “Flight Control Program LV2” is increased to “LV3”
・LV1 Unit skill “Maneuver Armor LV2” is increased to “LV3”
・LV2 Unit Skill “Thruster output increase LV1” has been given.
・LV2 Unit skill “Maneuver Armor LV2” is increased to “LV3”
・LV3 Range Attack Boost is increased as “29”→”35″
・LV3 Melee Boost is increased as “41” → “45”
・LV3 Unit skill “Forced Injector LV2” is increased to “LV3”
・LV3 Unit skill “Thruster output increase LV1” is increased to “LV2”
・LV3 Unit skill “Assault Booster LV1” is increased to “LV2”Sub-Weapon Sea Serpent ・LV2 Power is increased as “2625” → “2750”(Upper LVs are also enhanced) -
Aim ・This unit is good at assault by transforming and fighting with three types of melee weapons.
In the past adjustments, we mainly strengthened the “power” of the armament in order to improve the “damage dealt”,
but the various results were on a downward trend again, so we adjusted the following items.・To improve “Amount of MS losses”, “MS HP” has been increased and the skill “Transformed Reinforcement” has been added during transforming.
・To increase “damage dealt” and opportunity to break the enemy MS’s position, the LV of the skills “Maneuver Armor” and “Flight Control Program” have been upgraded.
・The following enhancements have been made to the MS since the battle result after the MS level 2 was on a downward trend.
1.Added the skill “Thruster output increase” to the MS LV2
2.Upgraded the LV of the MS’s LV3 skills “Forced Injector”, “Thruster output increase”, and “Assault Booster”,
also increased “Ranged Attack Boost Compensation” and “Melee Boost Compensation”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 50.9 50.6 75,096 3.2 – – LV1 48.5 47.0 74,413 3.5 – – Post-Adjustments 51.4 51.7 80,784 3.3 – – Within Expectations ▲ ▲ ▲ ▲ – – 650 Raid Type Average 50.8 50.8 82,949 3.3 – – LV2 48.0 45.5 75,924 3.4 – – Post-Adjustments 51.1 50.5 84,072 3.2 – – Within Expectations ▲ ▲ ▲ ▲ – – -
Hambrabi (Transformed) Unit Features ・Unit HP is increased as “18000”→”20000″(Upper LVs are also enhanced)
・Unit Skill “Transformed Reinforcement LV1” has been given.
・LV2 Unit Skill “Thruster output increase LV1” has been given.
・LV3 Range Attack Boost is increased as “29”→”35″
・LV3 Melee Boost is increased as “41” → “45”
・LV3 Unit skill “Thruster output increase LV1” is increased to “LV2” - ■Support Type
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Gunner Gundam Unit Features ・LV3 Range Attack Boost is increased as “41”→”50″ Range Main Weapon Gunner Gundam Beam Rifle ・Heat Rate is reduced as “75%” → “65%”
・Overheat is shortened as “20.0” → “15.0”
・LV2 Power while focusing is increased(Upper LVs are also enhanced)Sub-Weapon Sensor Pod ・New added -
Aim ・This MS excels at sniper support, utilizing the “Gunner Gundam Beam Rifle”, its main ranged weapon with a super long “range”.
In the past, downward adjustments were made in order to limit its high “damage” and “win rate”.
However, it currently lacks sufficient firepower, making it difficult to generate firepower in firefights and to provide support to the front line, and its various results have been declining.・The “overheat” of the main ranged weapon “Gunner Gundam Beam Rifle” has been shortened and the “heat rate” of normal firing has been reduced in order to increase the opportunity to deal “damage” and to break the enemy MS’s position.
・To support the searching capabilities of friendly MS, we have added a sub-weapon, the “Sensor pod,” which can restore the radar of friendly units within its area of effect to normal conditions.
・The following enhancements have been made to the MS since the battle result after the MS level 2 was on a downward trend.
1.Increased “power” of the main ranged weapon “Gunner Gundam Beam Rifle” during focused fire
2.Increased “Ranged Attack Boost Compensation” of MS LV3 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Support Type Average 50.4 49.2 56,859 2.9 – – LV1 47.6 48.8 52,826 2.0 – – Post-Adjustments 50.7 50.1 58,036 2.1 – – Within Expectations ▲ ▲ ▲ ▼ – – 450 Support Type Average 50.2 47.8 60,891 2.8 – – LV2 47.3 39.3 52,411 2.1 – – Post-Adjustments 49.4 40.4 54,147 2.2 – – Slightly below the expectations ▲ ▲ ▲ ▼ – – 500 Support Type Average 50.4 48.8 64,061 2.9 – – LV3 44.5 43.5 51,418 1.8 – – Post-Adjustments 49.3 42.5 57,966 2.2 – – Slightly below the expectations ▲ ▼ ▲ ▼ – – ■Additional information
・The “Rival Win Rate” and various other results after MS LV2 are lower than the average of the support unit. The various adjustments have made it easier to provide support to allies, and the “win rate” has shown a tendency to improve.
However, the attack capability of the MS from LV2 onward has not been strengthened enough. Another factor is that, due to the characteristics and operation of sniper units, although they have high one-hit attack power, they have few opportunities to attack, which tends to lower “damage dealt” and “Rival Win Rate”.
In light of these factors, we will consider whether to make readjustments once we have obtained sufficient data over a longer period of time. -
GM Sniper II Unit Features ・Range Attack Boost is increased as “38”→”43″(Upper LVs are also enhanced)
・Unit Skill “Precision Shelling LV1” has been given.Range Main Weapon 75mm Sniper Rifle ・Power is increased as “1600” → “1700”(Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”12.0″
・Stagger Accumulation Value is increased -
Aim ・This MS excels at long-range support utilizing the “75mm Sniper Rifle”, its main shooting armament with a long “range”.
In the past adjustments, we’ve made enhancements to improve survivability in order to improve the “Amount of MS losses”, but various war results were on a downward trend, so we have adjusted the following items.・The following enhancements have been made to increase “damage dealt” and break the enemy MS’s position.
1.Increased “Ranged Attack Boost Compensation”, plus adding the skill “Precision Shelling”.
2.Improved “Power”, “Stagger Accumulation Value” and “Reload Time” of the main ranged weapon “75mm Sniper Rifle” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Support Type Average 50.4 49.2 56,859 2.9 – – LV1 48.0 45.2 50,119 2.3 – – Post-Adjustments 50.6 48.0 56,000 2.3 – – Within Expectations ▲ ▲ ▲ – – – 450 Support Type Average 50.2 47.8 60,891 2.8 – – LV2 47.5 42.1 52,056 2.4 – – Post-Adjustments 50.6 47.1 61,006 2.4 – – Within Expectations ▲ ▲ ▲ – – – 500 Support Type Average 50.4 48.8 64,061 2.9 – – LV3 47.9 38.5 54,420 2.0 – – Post-Adjustments 51.0 48.4 63,690 2.3 – – Within Expectations ▲ ▲ ▲ ▼ – – 550 Support Type Average 49.2 46.2 67,795 2.9 – – LV4 47.9 40.6 58,440 2.3 – – Post-Adjustments 50.0 51.9 78,283 2.5 – – Within Expectations ▲ ▲ ▲ ▼ – –