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INFORMATION

Unit Adjustment [May 2023]

■[PDT] 05/24/2023 22:00
■[CEST] 05/25/2023 07:00
ver.0168.1481
■Unit Adjustments
■According to the result ([JST] 06/22/2023 added)
・The results before and after the unit adjustment done on [JST] 05/25/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Rebawoo
Unit Features ・LV2 Unit speed is increased as “130” → “135”
・LV2 Unit close range Part Slot is increased as “15” → “17”
・LV2 Unit mid-range Part Slot is increased as “20” → “22”
・LV2 Unit long range Part Slot is increased as “17” → “18”
・LV2 Unit skill “Wings Special Cushioning LV1” is increased to “LV2”
・LV2 Unit skill “Special Leg Buffer LV1” is increased to “LV2”
Range Main Weapon Rebawoo Beam Rifle ・LV2 Power is increased as “2750” → “2850”
Melee Main Weapon Rebawoo Beam Saber ・LV2 Power is increased as “2700” → “2900”
Sub-Weapon Machine Cannon x2 ・LV2 Power is increased as “63” → “80”
Sub-Weapon Rebawoo Beam Naginata ・LV2 Power is increased as “2850” → “3000”
Sub-Weapon Arm Grenade Launcher ・LV2 Power is increased as “1100” → “1200”
Sub-Weapon Beam Vulcan ・LV2 Power is increased as “315” → “400”
Sub-Weapon Flexible Beam Gun x2 ・LV2 Power is increased as “1300” → “1400”
Sub-Weapon Rebawoo Shield ・LV2 Shield HP is increased as “5500” → “7000”
Aim
・This unit excels at raiding enemy MS by utilizing its high mobility and at medium to short range combat by using a wide variety of weapons.
However, the LV2 MS lacked instantaneous firepower, resulting in longer engagement times with enemy MS, and there were many occasions when interfered by enemy team. Various results were below average and we have adjusted the following items.

・The “power” of Lv2 weapons has been enhanced in order to make it easier to deal “damage”.

・In order to increase attack opportunities by reduing “Amount of MS losses”, “speed” has been enhanced, and the LV of the skills “Special Leg Buffer” and “Wings Special Cushioning” have been strengthened.
In addition, the”number of slots” to equip custom parts has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.0 47.3 72,386 3.0
LV1 50.5 52.6 75,993 3.0
700 General Type Average 48.7 47.7 76,642 2.9
LV2 43.2 37.6 63,058 3.1
Post-Adjustments 49.7 46.3 78,615 3.1
Slightly below the expectations
Gustav Karl
Unit Features ・Unit HP is increased as “25000”→”26000″(Upper LVs are also enhanced)
・LV1 Unit skill “Damage Control LV1” is increased to “LV2”
・LV1 Unit skill “Special Left Shoulder Armor Buffer LV2” is increased to “LV3”
・LV2 Range Attack Boost is increased as “15”→”20″
・LV2 Melee Boost is increased as “40” → “45”
・LV2 Unit speed is increased as “120” → “125”
・LV2 Thrusters are increased as “75” → “80”
・LV1 Unit skill “Damage Control LV2” is increased to “LV3”
・LV2 Unit skill “Special Left Shoulder Armor Buffer LV3” is increased to “LV4”
Melee Main Weapon Gustav Karl Beam Saber ・Increased compensation for Lower Melee attacks
・LV2 Power is increased as “2950” → “3050”
Sub-Weapon Gustav Karl Beam Rifle ・Stagger Accumulation Value is increased
Sub-Weapon Club [Enhanced] ・Power is increased as “2200” → “2400”(Upper LVs are also enhanced)
・Reload time is shortened as “18.0”→”15.0″
Aim
・This unit excels in the battle strategy of tanking enemies’ attack with its skill “Active Guard” and forming a front line.
Although it was able to fulfill its role of taking on the attacks of enemy units, it had fewer opportunities to attack than expected, and its various results were lower than the average.

・To improve “Amount of MS losses”, “MS HP” has been enhanced, as well as the LV of the skills “Damage Control” and “Special Left Shoulder Armor Buffer”.

・The following weapons have been adjusted in order to increase the “damage dealt” and the opportunity to attack enemy MS.
1. Enhanced the “compensation for Lower Melee attacks”of the main melee weapon “Gustav Karl Beam Saber”.
2. Increased “stagger accumulation value”of the sub-weapon “Gustav Karl Beam Rifle”.
3. Increased “power” and shortened “reload time” of the sub-weapon “Club [Enhanced]”.

・Since the battle record of the MS LV2 was on a downward trend, we have enhanced “range attack boost”, “melee attack boost”, “speed”, and “thruster”, and also enhanced “power” of the main melee weapon “Gustav Karl Beam Saber”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.0 47.3 72,386 3.0
LV1 48.4 42.6 59,873 3.1
Post-Adjustments 50.8 48.9 61118 2.8
Within Expectations
700 General Type Average 48.7 47.7 76,642 2.9
LV2 45.6 35.6 56,067 3.0
Post-Adjustments 50.9 49.6 70594 2.9
Within Expectations
Asshimar
Unit Features ・Unit HP is increased as “18500”→”20500″(Upper LVs are also enhanced)
・Unit Skill “Offense System LV1” has been given.
・LV3 Unit close range Part Slot is increased as “15” → “17”
・LV3 Unit mid-range Part Slot is increased as “24” → “25”
・LV3 Unit long range Part Slot is increased as “9” → “11”
・LV3 Unit skill “Enhanced Tackle LV1” is increased to “LV5”
・LV3 Unit skill “Damage Control LV2” is increased to “LV3”
・LV4 Unit close range Part Slot is increased as “16” → “19”
・LV4 Unit mid-range Part Slot is increased as “26” → “27”
・LV4Unit long range Part Slot is increased as “10” → “13”
・LV4 Unit skill “Enhanced Tackle LV1” is increased to “LV5”
・LV4 Unit skill “Damage Control LV2” is increased to “LV3”
Range Main Weapon Large Beam Rifle ・Focus is shortened as “3.5”→”2.5″
・Hit detection has been expanded and easier to hit the target.
・LV2 Power is increased as “1650” → “1700”(Upper LVs are also enhanced)
・LV2 Focus Power is increased(Upper LVs are also enhanced)
Aim
・This MS is based on the battle strategy of using Large Beam Rifle to break the enemy’s position, and followed by a high-powered lower melee attack.
In the past adjustments, we have made it easier to launch surprise attacks from the transformed state. However, the various results have been declining again, so we have adjusted the following items.

・Increased “MS HP” to improve “MS losses”.

・The following enhancements have been made to increase the opportunity to deal “damage” and break enemy MS’s position.
1. Skill “Offense System” added.
2. Increased “hit radius” and shortened focusing time” of the main ranged weapon “Large Beam Rifle”.
3. Shortened “cool time” of the sub-weapon “Large Beam Rifle (Transformed)”.
In addition, the “stagger accumulation value” of normal fire and the “heat rate” of focus fire have been enhanced and changed to be usable even while high speed movement.

・Since the battle record of the MS after level 2 has been declining, the “power” of the normal fire and focused fire of the main ranged weapon “Large Beam Rifle” and the sub-weapon “Large Beam Rifle (Transformed)” have been strengthened.
In addition, the LVs of the skills “Damage Control” and “Enhanced Tackle” have been enhanced after MS LV3, as well as the”number of slots”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.8 49.1 66,262 3.0
LV1 48.1 40.6 63,964 3.1
Post-Adjustments 50.8 52.9 79,031 3.0
Within Expectations
600 General Type Average 48.7 47.4 66,003 3.0
LV2 46.2 41.2 60,469 3.2
Post-Adjustments 50.7 49.7 81,086 3.0
Within Expectations
650 General Type Average 49.0 47.3 72,386 3.0
LV3 42.2 32.1 65,333 3.1
Post-Adjustments 50.5 52.8 86,526 2.9
Within Expectations
700 General Type Average 48.7 47.7 76,642 2.9
LV4 39.7 32.4 63,258 3.1
Post-Adjustments 50.6 51.8 88,605 2.8
Within Expectations
Asshimar (Transformed)
Unit Features ・Unit HP is increased as “18500”→”20500″(Upper LVs are also enhanced)
・LV3 Unit close range Part Slot is increased as “15” → “17”
・LV3 Unit mid-range Part Slot is increased as “24” → “25”
・LV3 Unit long range Part Slot is increased as “9” → “11”
・LV3 Unit skill “Damage Control LV2” is increased to “LV3”
・LV4 Unit close range Part Slot is increased as “16” → “19”
・LV4 Unit mid-range Part Slot is increased as “26” → “27”
・LV4Unit long range Part Slot is increased as “10” → “13”
・LV4 Unit skill “Damage Control LV2” is increased to “LV3”
Sub-Weapon Large Beam Rifle (Transformed) ・Cool-down Time is shortened as “0.8” → “0.5”
・Stagger Accumulation Value is increased
・Now can be used while high speed movement
・Heat Rate increasing while focus firing is reduced.
・LV2 Power is increased as “390” → “400”(Upper LVs are also enhanced)
・LV2 Focus Power is increased(Upper LVs are also enhanced)
Byarlant Isolde
Unit Features ・Unit HP is increased as “19500”→”21500″(Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV1 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV2”
・LV2 Unit skill “Special Back Add-On Buffer LV1” is increased to “LV3”
・LV2 Unit skill “Forced Injector LV2” is increased to “LV3”
Range Main Weapon B. Isolde Mega Particle Cannon ・Heat Rate is reduced as “11%” → “10%”
・Cool-down Time is shortened as “0.8” → “0.5”
・Heat Rate increasing while focus firing is reduced.
Sub-Weapon Byarlant Isolde Beam Saber x2 ・Increased compensation for Lower Melee attacks
・Weapon switching time is shortened.
Skill Immobile Aerial Fire ・Thruster consumption reduced.
・Increased reduction in Stagger Accumulation Value caused by damage.
Aim
・This unit excels fighting in the air, taking advantage of its skill “Flight System” and “High Spec Flight Control”.
However, due to the large size of the MS, the high rate of being hit by bullets resulted in few opportunities to attack, and the various results were below average.

・To improve “Amount of MS losses”, “MS HP” has been increased, as well as the LV of the skills “Emergency Evasion System” and “Special Back Add-On Buffer”.

・The following enhancements have been made to increase the opportunity to deal “damage” and break enemy’s position.
1. Shortened the “cool time”of the main ranged weapon “B. Isolde Mega Particle Cannon” and reduces the “heat rate” of normal and focus fire.
2. Reduced “Weapon switching time” and increased “lower fighting correction” of the sub-weapon “Byarlant Isolde Beam Saber x2”.
3. Enhanced the effect of the skill “Immobile Aerial Fire” “reduced thruster consumption during flight mode” “reduced taking stagger accumulation value”.

・The LV of the skills “Special Back Add-On Buffer” and “Forced Injector” have been strengthened since the battle record of the MS LV2 was on a downward trend.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 48.7 47.4 66,003 3.0
LV1 44.7 40.3 61,657 3.5
Post-Adjustments 50.6 48.7 75,554 3.3
Within Expectations
650 General Type Average 49.0 47.3 72,386 3.0
LV2 42.9 37.7 67,823 3.5
Post-Adjustments 50.5 49.7 73,451 3.1
Within Expectations
■Raid Type
Hyaku-Shiki
Unit Features ・Unit HP is increased as “17000”→”18500″(Upper LVs are also enhanced)
・Unit speed is increased as “135” → “145”
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・Unit skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV1 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2”
・LV3 Unit Skill “Thruster output increase LV1” has been given.
・LV3 Unit skill “Assault Booster LV1” is increased to “LV3”
・LV3 Unit skill “Maneuver Armor LV2” is increased to “LV3”
・LV4 Unit Skill “Thruster output increase LV2” has been given.
・LV4 Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
・LV4 Unit skill “Assault Booster LV1” is increased to “LV3”
Melee Main Weapon Hyaku-Shiki Beam Saber ・Cool-down Time is shortened as “2.5” → “2.0”
・Increased compensation for Lower Melee attacks
Sub-Weapon Head-Mounted Vulcan [Modified] ・Replaced by “Hyaku-Shiki Head-Mounted Vulcan”
Sub-Weapon Hyaku-Shiki Head-Mounted Vulcan ・New added
Increased each spec from Head-Mounted Vulcan [Modified].
・Power is increased as “70” → “80”
・Stagger Accumulation Value is increased.
・Firing speed rate increased
・Projectile speed increased
Aim
・This MS is designed as raid unit characterized by its capability in medium and close-range combat and its high agility.
In the past adjustments, we mainly strengthened the armor to improve the “Amount of MS losses”. However, the various battle results were on a downward trend again, so we adjusted the following items.

・In order to increase the chance of dealing “damage” and breaking the enemy unit’s position, the sub-weapon “Head-Mounted Vulcan [Modified]” has been changed to “Hyaku-Shiki Head-Mounted Vulcan” with various improved performances.
In addition, the “cool time”and “compensation for Lower Melee attacks”of the main melee weapon “Hyaku-Shiki Beam Saber” has been enhanced.

・To improve “Amount of MS losses”, “MS HP” and “speed” has been enhanced, as well as the LV of the skills “Assault Booster” and “Special Back Add-On Buffer”.
In addition, the skill “Anti-Blast Stabilizer” was added.

・The following enhancements have been made to the MS’ performance after level 3, which had been on a declining trend.
1. Skill “Thruster output increase” added.
2. Enhanced the LV of the skill “Maneuver Armor”.
3. The skill “Pursuit Melee Aux. Program” is given to the MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.9 51.2 76,384 3.3
LV1 48.4 45.5 65,215 3.5
Post-Adjustments 51.1 53.7 78,816 3.2
Within Expectations
600 Raid Type Average 50.7 49.9 71,294 3.2
LV2 47.2 48.4 63,483 3.6
Post-Adjustments 51.1 54.3 77,236 2.9
Within Expectations
650 Raid Type Average 50.5 50.9 82,096 3.3
LV3 47.6 46.0 66,016 3.5
Post-Adjustments 51.2 53.7 79,227 2.7
Within Expectations
700 Raid Type Average 50.0 48.8 89,383 3.1
LV4 46.6 34.5 64,363 3.4
Post-Adjustments 50.6 52.7 89,447 3.2
Within Expectations
Gundam Pixy
Unit Features ・LV1 Unit skill “Stealth LV1” is increased to “LV2”
・LV2 Thrusters are increased as “55” → “60”(Upper LVs are also enhanced)
・LV2 Unit close range Part Slot is increased as “18” → “19”(Upper LVs are also enhanced)
・LV2Unit long range Part Slot is increased as “2” → “4”(Upper LVs are also enhanced)
・LV2 Unit skill “Stealth LV1” is increased to “LV3″(Upper LVs are also enhanced)
・LV2 Unit skill “Assault Booster LV1” is increased to “LV2″(Upper LVs are also enhanced)
・LV3 Unit mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・LV4 Unit skill “Forced Injector LV1” is increased to “LV2″(Upper LVs are also enhanced)
Range Main Weapon 90mm Submachine Gun x2 ・Range is increased as “100m” → “175m”
・Recoil reduced
Aim
・This MS excels at surprise attacks, taking advantage of its skill “Stealth” and high mobility.
In the past, we enhanced the mobility of the MS to make it easier to approach enemy units, but the various types of results tended to decline, so we have adjusted the following items.

・In order to increase opportunities to attack enemy MS and to make it easier to back up the allies, the “90mm Submachine Gun x2” has had its “range” extended and its “recoil” reduced.
In addition, the LV of the skill “Stealth” has been enhanced.

・Since there was a declining trend in the battle record after MS level 2, we have enhanced “thrusters” and ”number of slots” as well as the level of skill “Assault Booster”.
In addition, the LV of the skill “Forced Injector” has been enhanced for MS LV4 and above.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 50.5 51.1 61,395 3.4
LV1 48.5 49.5 60,576 3.5
Post-Adjustments 50.7 51.8 71,111 3.4
Within Expectations
450 Raid Type Average 50.3 49.4 64,946 3.4
LV2 46.6 42.6 61,441 3.5
Post-Adjustments 51.0 51.8 75,796 3.5
Within Expectations
500 Raid Type Average 50.1 48.9 68,430 3.3
LV3 47.1 43.6 65,468 3.4
Post-Adjustments 51.0 48.9 73,851 3.3
Within Expectations
550 Raid Type Average 50.9 51.2 76,384 3.3
LV4 47.0 42.3 72,529 3.2
Post-Adjustments 50.9 48.2 82,903 3.1
Within Expectations
600 Raid Type Average 50.7 49.9 71,294 3.2
LV5 47.8 41.0 68,808 3.1
Post-Adjustments 50.6 51.5 85,161 3.1
Within Expectations
Gouf Custom
Unit Features ・Melee Boost is increased as “12” → “20”(Upper LVs are also enhanced)
・Thrusters are increased as “65” → “70”
・Rotate is increased as “57”→”60″
・Unit Skill “Shield Break Stance Mastery LV1” has been given.
・Unit skill “Power Accelerator LV1” is increased to “LV2”
Melee Main Weapon Heat Sword [Modified] ・Increased compensation for Lower Melee attacks
・Combo attack compensation increased
Aim
・This MS excels in medium to close-range combat, utilizing continuous fire with its Gatling Shield and various melee weapons.
In the past adjustments, we mainly enhanced maneuverability in order to make it easier to approach enemy unit, but “win rate” and “damage dealt” were on a downward trend again, so we adjusted the following items.

・The following enhancements have been made to deal “damage” and to make it easier to approach enemy MS.
1. Enhanced “melee attack boost”, “thruster” and “rotate” performance.
2. Enhanced “combo attack compensation” compensation for Lower Melee attacks” of the main melee weapon “Heat Sword [Modified].
3. Enhanced the LV of the skill “Power Accelerator”.
4. Skill “Shield Break Stance Mastery” added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 50.1 51.4 56,622 3.6
LV1 47.9 45.4 46,186 3.2
Post-Adjustments 50.9 53.4 56,682 3.4
Within Expectations
400 Raid Type Average 50.5 51.1 61,395 3.4
LV2 48.0 43.9 50,207 3.2
Post-Adjustments 49.9 50.7 59,278 3.3
Within Expectations
450 Raid Type Average 50.3 49.4 64,946 3.4
LV3 48.0 38.9 45,884 2.9
Post-Adjustments 50.0 50.8 62,040 3.2
Within Expectations
500 Raid Type Average 50.1 48.9 68,430 3.3
LV4 47.1 38.7 48,624 3.0
Post-Adjustments 50.3 50.9 64,756 3.2
Within Expectations
550 Raid Type Average 50.9 51.2 76,384 3.3
LV5 47.5 41.8 54,913 3.0
Post-Adjustments 50.4 48.2 73,222 3.2
Within Expectations
Jesta [Shezarr Type Team A]
Unit Features ・Range Attack Boost is increased as “17”→”25″(Upper LVs are also enhanced)
・Unit close range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced)
・Unit mid-range Part Slot is increased as “18” → “21”(Upper LVs are also enhanced)
・Unit long range Part Slot is increased as “8” → “10”(Upper LVs are also enhanced)
・Thrusters are increased as “80” → “85”(Upper LVs are also enhanced)
・Rotate is increased as “66”→”72″
・LV2 Melee Boost is increased as “53” → “60”
・LV2 Unit speed is increased as “135” → “140”
Melee Main Weapon Shezarr Team Arm Beam Saber ・Heavy attack power increased
Aim
・This MS specializes in surprise attacks utilizing the skills “Stealth” and “Flap Booster”.
Although the “power” of the skill “Heavy Attack” was high, the damage dealt in one surprise attack was low, and the “win rate” “damage dealt” were on a downward trend, so the following items are adjusted.

・In order to deal “damage” and to make it easier to approach enemy the MS, “range attack boost”, “thruster” and “rotate” performance has been enhanced, and the “power” of the “Heavy Attack” skill has also been improved.
In addition, the”number of slots” to equip custom parts has been increased.

・Since there was a declining trend in the battle record of the MS LV2, “melee boost” and “speed” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.5 50.9 82,096 3.3
LV1 48.4 46.0 77,225 2.8
Post-Adjustments 50.7 49.5 84,285 2.7
Within Expectations
700 Raid Type Average 50.0 48.8 89,383 3.1
LV2 43.5 35.3 71,345 2.7
Post-Adjustments 50.7 46.2 89,132 2.6
Within Expectations
■Support Type
Gundam GP00
Unit Features ・Unit HP is increased as “15000”→”16000″
Range Main Weapon GP00 Long-Range Beam Rifle ・Stagger Accumulation Value is increased
Sub-Weapon Shoulder Beam Gun x2 ・Stagger Accumulation Value is increased
Sub-Weapon MPIWS ・Overheat is shortened as “35.0” → “25.0”
Aim
・The MS specializes in medium to long-range combat based on its “MPIWS”, a sub-weapon that shares information about enemy units with the team, and the skill “MPIWS Controller” enhances the ranged weapons.
However, the ability to self-defense when approached by enemy MS was lower than expected, and the “win rate” and “Amount of MS losses” were below average.

・To improve “Amount of MS losses”, “MS HP” was increased.

・In order to enhance the ability to support and defend itself, the “stagger accumulation value”of the main ranged weapon “GP00 Long-Range Beam Rifle” and the sub-weapon “Shoulder Beam Gun x2” have been enhanced.In addition, the “overheat time” of the sub-weapon “MPIWS” has been reduced.
This adjustment also reduces the radar failure time that occurs during overheating after the use of this weapon.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.8 48.1 61,665 2.9
LV1 48.4 48.5 62,719 3.2
Post-Adjustments 50.7 52.5 67,755 3.0
Within Expectations
Geara Doga [Heavy Arms Type]
Unit Features ・Range Attack Boost is increased as 40″→”45″(Upper LVs are also enhanced)
・LV3 Unit HP is increased as “22500”→”23500″(Upper LVs are also enhanced)
・LV3 Unit speed is increased as “115” → “120”(Upper LVs are also enhanced)
・LV3 Thrusters are increased as “75” → “80”(Upper LVs are also enhanced)
・LV3 Unit skill “Frontline Support System LV1” is increased to “LV2″(Upper LVs are also enhanced)
・LV3 Unit skill “Special Right Shoulder Armor Buffer LV2” is increased to “LV3″(Upper LVs are also enhanced)
Sub-Weapon Lange Bruno Gun [APHE] ・Ammo Amount is increased as “3” → “4”
Sub-Weapon Lange Bruno Gun [Cluster] ・Cool-down Time is shortened as “4.0” → “3.5”
・Weapon switching time is shortened.
Aim
・This MS excels in medium to long-range combat, centered on its highly restraining sub-weapon “Lange Bruno Gun [APHE]”.
In the past adjustments, we strengthened the ranged weapon to increase attack opportunities, but “win rate” “damage dealt” was on a downward trend again, so we adjusted the following items.

・The following enhancements have been made to increase the opportunity to deal “damage” and to break the enemy MS’s position.
1. Increased “range attack boost”.
2. Increased “Ammo Amount” of the sub-weapon “Lange Bruno Gun [APHE]”.
3. Reduced “cool time”and “Weapon switching time” of the sub-weapon “Lange Bruno Gun [Cluster]”.

・Since the battle record of the MS LV3 was on a downward trend, “MS HP”, “speed”, and “thruster” were increased, and the LV of the skills “Frontline Support System” and “Special Right Shoulder Armor Buffer” were also enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 50.0 49.0 71,416 2.8
LV1 47.1 44.9 65,635 2.8
Post-Adjustments 50.5 48.0 69,683 3.0
Within Expectations
600 Support Type Average 50.8 49.4 72,521 2.8
LV2 47.3 40.6 62,846 2.8
Post-Adjustments 50.5 48.6 73,573 2.8
Within Expectations
650 Support Type Average 50.8 49.6 76,179 2.8
LV3 46.0 42.9 68,032 2.9
Post-Adjustments 50.0 51.9 75,434 2.9
Within Expectations
700 Support Type Average 48.8 46.7 79,737 2.8
LV4 46.1 40.8 66,668 2.9
Post-Adjustments 49.4 45.9 79,533 3.0
Slightly below the expectations

 

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