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INFORMATION

Unit Adjustment [April 2023]

■[PDT] 04/26/2023 22:00
■[CEST] 04/27/2023 07:00
ver.0167.1457
■Unit Adjustments
■According to the result ([JST] 05/25/2023 added)
・The results before and after the unit adjustment done on [JST] 04/27/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Zogok
Unit Features ・Unit HP is increased as “13500”→”15000″(Upper LVs are also enhanced)
・LV1 Unit Skill “Special Head Buffer LV1” is increased to “LV2”
・LV2 Unit Skill “Special Head Buffer LV1” is increased to “LV2”
・LV3 Melee Boost is increased as “31” → “40”(Upper LVs are also enhanced)
・LV3 Thrusters are increased as “60” → “65”(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster output increase LV1” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
・LV3 Unit Skill “Special Head Buffer LV1” is increased to “LV3”
・LV4 Unit Skill “Thruster output increase LV2” has been given.
・LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV4 Unit Skill “Special Head Buffer LV1” is increased to “LV3”
Aim
・This unit excels in close combat, utilizing the “Maneuver Armor” skill to approach enemy MS and focusing on powerful fighting attacks.In past adjustments, we focused on equipped weapons in order to increase the opportunity to break the enemy units’ position. However, “win rate”,”Amount of MS losses” was declining again, so we have adjusted the following parameters.

・In order to reduce “Amount of MS losses”, “MS HP” has been enhanced, and the LV of the skill “special buffer for the head” has also been enhanced.

・Since there was a critical declining in the battle record after unit level 3, “Melee Compensation” and “Thruster” has been strengthened, also the skills “Thruster Output Enhancement” and “Reaction Speed Improvement Program” have been added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 49.7 48.5 51,599 3.1
LV1 48.7 47.9 54,741 3.5
Post-Adjustments 50.1 51.9 56,206 3.5
Within Expectations
400 General Type Average 50.0 49.5 56,879 3.0
LV2 47.2 48.4 63,732 3.6
Post-Adjustments 50.3 52.5 66,689 3.4
Within Expectations
450 General Type Average 48.7 47.3 58,668 3.0
LV3 46.9 40.0 57,962 3.5
Post-Adjustments 50.9 49.5 70,227 3.4
Within Expectations
500 General Type Average 49.8 49.2 64,615 2.9
LV4 46.6 39.6 62,581 3.4
Post-Adjustments 50.2 49.8 73,660 3.3
Within Expectations
Efreet Schneid
Unit Features ・Unit HP is increased as “17500”→”18500″(Upper LVs are also enhanced)
・Close range Part Slot is increased as “18” → “20”(Upper LVs are also enhanced)
・Mid range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Unit Skill “Forced Injector LV1” is increased to “LV2” (Upper LVs are also enhanced)
・LV3 Speed is increased as “130” → “135”(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster output increase LV1” has been given.
・LV4 Unit Skill “Thruster output increase LV2” has been given.
Melee Main Weapon Heat Dart x2 ・LV3 Power in increased as “2750” → “2850”(Upper LVs are also enhanced)
Sub-Weapon Shoulder Heat DART ・Hit detection has been expanded and easier to hit the target.
・LV3 Power in increased as “1540” → “1700”(Upper LVs are also enhanced)
Sub-Weapon Heat Dart (Discharge) ・Reload is shortened as “18.0”→”15.0″
・Weapon switching time is shortened.
・Hit detection has been expanded and easier to hit the target.
・Improved to not hitting objects on the map frequently.
・LV3 Power in increased as “660” → “750”(Upper LVs are also enhanced)
Aim
・This unit excels in high firepower close-range combat based on three types of ranged weapons that break the enemy MS’s position.
In the past, we adjusted the performance of the assault on enemy units and the hit detection of various types of weapons, but the results of various types of weapons were going down again, so we have adjusted the following parameters.・To improve “Amount of MS losses”, “MS HP”, the “number of slots” has been enhanced, as well as the LV of the skill “Forced Injection System”.

・The following enhancements have been made to increase the chance of “damage dealt” and disrupting the enemy unit’s position.
1.The “hit radius” of the bullets of the sub-weapon “Shoulder Heat DART” is increased.
2.”Weapon switching time” and “reload time” the “hit radius” of the bullets of the sub-weapon “Heat Dart (Discharge)” is enhanced.

・The following enhancements have been made to the MS’s performance after level 3, which had been declining.
1.”Speed” had been enhanced and the skill “Enhanced Thruster Output” was given.
2.”Power” of the main melee weapon “Heat Dart x2” and the sub-weapons “Shoulder Heat Dart” and “Heat Dart (Discharge)” have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.3 48.6 67,769 3.0
LV1 47.2 42.4 61,475 3.4
Post-Adjustments 50.6 50.9 69401 3.2
Within Expectations
600 General Type Average 49.7 49.2 68,863 3.0
LV2 47.3 44.1 63,306 3.1
Post-Adjustments 50.9 50.0 70513 3.0
Within Expectations
650 General Type Average 49.1 47.9 73,053 3.0
LV3 45.5 43.9 62,660 3.2
Post-Adjustments 50.5 50.5 70367 3.0
Within Expectations
700 General Type Average 48.9 47.8 78,305 2.9
LV4 43.6 34.4 60,429 3.1
Post-Adjustments 50.3 50.5 82184 3.0
Within Expectations
Zeta Gundam [Zaku Head]
Unit Features ・Unit HP is increased as “17500”→”18500″
・Close range Part Slot is increased as “20” → “21”
・Mid range Part Slot is increased as “15” → “16”
・Long range Part Slot is increased as “5” → “8”
・Unit Skill “Maneuver Armor LV1” has been given.
Range Main Weapon Zeta Gundam Beam Rifle ・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “13.5”→”12.0″
・Weapon switching time is shortened.
・Stagger Accumulation Value is increased.
Sub-Weapon Zeta Gundam [Zaku Head] Long Beam Saber ・Cool-down Time is shortened as “4.0” → “3.5”
・Weapon switching time is shortened.
Aim
・This unit excels form up front line and close combat by utilizing its handy weapons.
However, due to the operation of the unit, the rate of being hit and intercepted by enemies were high.
According to this situation, various results were below average, so the following changes have been made.・The following enhancements have been made to increase the chance of “damage dealt” and disrupting the enemy MS’s position.
1.”Cool time”, “weapon switching time”, “reload time” and “stagger accumulation value” of the main ranged weapon “Zeta Gundam Beam Rifle” have been improved.
2.”Cool time” and “weapon switching time” of the sub-weapon “Zeta Gundam [Zaku Head] Long Beam Saber” have been shortened.

・Enhanced “MS HP” to control “Amount of MS losses” to increase attack opportunities.
In addition, the skill “Maneuver Armor” LV1 was added.

・In addition, the “number of slots” to equip custom parts has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.3 48.6 67,769 3.0
LV1 42.3 40.2 62,734 3.4
Post-Adjustments 50.8 50.5 69,454 3.1
Within Expectations
Zeta Gundam
Unit Features ・Counter motion changed
・LV2 Unit Skill “Flight Control Program LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV2 Unit Skill “Forced Injector LV2” is increased to “LV3″(Upper LVs are also enhanced)
Range Main Weapon Zeta Gundam Beam Rifle ・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “13.5”→”12.0″
・Weapon switching time is shortened.
・Stagger Accumulation Value is increased.
Sub-Weapon Arm Grenade Launcher ・Stagger Accumulation Value is increased.
Sub-Weapon Long Beam Saber ・Power in increased as “2300” → “2400”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “4.0” → “3.5”
・Combo attack compensation increased.
・Weapon switching time is shortened.
Aim
・This unit is designed to form up a front line that utilizes a variety of ranged weapons and two types of melee weapons.
In the past, we made overall adjustments, mainly by adding new skills, in order to improve various types of battle results.
However, “win rate” and “damage dealt” were going down again, so we have adjusted the following parameters.・The following enhancements have been made to increase the chance of “damage dealt” and disrupting the enemy MS’s position.
1.Changed the counter type on ground.
2.Enhanced “cool time”, “weapon change cool time”,”reload time” and “stagger accumulation value” of the main ranged weapon “Zeta Gundam Beam Rifle”.
3.Enhanced “stagger accumulation value” of the sub-weapon “Arm Grenade Launcher”.
4.Enhanced “cool time”, “weapon switching time”, “combo compensation” and “power” of the sub-weapon “Long Beam Saber”.

・Since the the battle record of unit LV 2-3 was declining, the LV of the skills “Flight Control Program”, “Forced Injector” and the “power” of the MS LV 3 sub-weapon “Beam Gun x2” when transformed have been enhanced.

・The skill “Transformation Optimizer” LV1 has been added for this MS to attack the enemies at the time of transformation, and smoothly transition to close combat.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.7 49.2 68,863 3.0
LV1 48.5 46.4 60,199 2.9
Post-Adjustments 51.0 53.3 71,144 2.9
Within Expectations
650 General Type Average 49.1 47.9 73,053 3.0
LV2 47.8 42.7 63,129 2.9
Post-Adjustments 51.3 52.6 71,718 2.9
Within Expectations
700 General Type Average 48.9 47.8 78,305 2.9
LV3 47.4 37.8 64,558 2.8
Post-Adjustments 51.1 53.2 67,465 2.7
Within Expectations
Zeta Gundam (Transformed)
Unit Features ・ Unit Skill “Transformation Optimizer LV1” has been given.
Sub-Weapon Beam Gun x2 ・LV3 Power in increased as “440” → “600”
Z II
Unit Features ・LV2 Unit HP is increased as “19500”→”21000″(Upper LVs are also enhanced)
・LV2 Unit Skill “Special Leg Buffer LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV2 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV3 Unit Skill “Damage Control LV1” is increased to “LV2”
Range Main Weapon Zeta Gundam Beam Rifle ・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “13.5”→”12.0″
・Weapon switching time is shortened.
・Stagger Accumulation Value is increased.
Range Main Weapon Z II Clay Bazooka x2 ・Reload is shortened as “18.0”→”13.0″
・Weapon switching time is shortened.
Sub-Weapon Z II Mega Beam Rifle ・Focus is shortened as “4.0”→”3.5″
・Stagger Accumulation Value is increased.
・Stagger Accumulation Value of focus firing is increased.
・LV3 Power in increased as “2640” → “2800”
・LV3 Focus firing power increased.
Sub-Weapon Long Beam Saber ・Power in increased as “2300” → “2400”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “4.0” → “3.5”
・Weapon switching time is shortened.
Aim
・This unit excel in supporting front-line from medium to close range, centered on its high-firepower rifle armament.
In the past adjustments, we mainly strengthened weapons to improve the lack of armaments features.
However, various battle results were going down again, so we have adjusted the following parameters.・The following enhancements have been made to increase the chance of “damage dealt” and disrupting the enemy MS’s position.
1.Enhanced “cool time”, “weapon switching time”, “reload time” and “stagger accumulation value” of the main ranged weapon “Beam Rifle for Zeta Gundam”.
2.Shorten “weapon change cool time” and “reload time” of the main ranged weapon “Z II Clay Bazooka x2”.
3.Shortened the time “Focus time” of the sub-weapon “Z II Mega Beam Rifle” and enhanced the “Stagger Accumulation Value” at the time of normal firing and focused firing.
4.Enhanced “cool time”, “weapon switching time” and “power” of the sub-weapon “Long Beam Saber”.

・Since the the battle record of unit LV 2-3 was declining, the LVs of “MS HP” and skills “Special Leg Buffer” and “Special Back Add-On Buffer” were strengthened.

・In addition, the following parameters have been enhanced for MS LV3.
1.Enhanced the LV of the skill “Damage Control”.
2.Enhanced “power” of the sub-weapon “Z II Mega Beam Rifle” at normal firing and focused firing.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.7 49.2 68,863 3.0
LV1 48.7 43.4 67,127 3.1
Post-Adjustments 50.5 49.8 80,879 3.2
Within Expectations
650 General Type Average 49.1 47.9 73,053 3.0
LV2 47.6 39.6 71,902 3.1
Post-Adjustments 50.9 52.0 81,874 2.7
Within Expectations
700 General Type Average 48.9 47.8 78,305 2.9
LV3 45.8 34.4 71,214 3.0
Post-Adjustments 50.6 51.5 81,520 2.7
Within Expectations
Z II (Transformed)
Unit Features ・LV2 Unit HP is increased as “19500”→”21000″(Upper LVs are also enhanced)
・LV2 Unit Skill “Special Leg Buffer LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV2 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV3 Unit Skill “Damage Control LV1” is increased to “LV2”
■Raid Type
GM Kai Ground Type [CB] [TB]
Unit Features ・Range Attack Boost is increased as “10”→”15″
・Speed is increased as “125” → “135”
・Unit Skill “Assault Booster LV2” has been given.
・Unit Skill “Explosive Reactive Armor LV1” has been given.
Melee Main Weapon GM Kai Ground Type Beam Saber [TB] ・Lower Melee attack compensation increased
Sub-Weapon Missile Launcher ・Reload is shortened as “15.0”→”10.0″
・Stagger Accumulation Value is increased.
Sub-Weapon Missile x4 ・Reload is shortened as “15.0”→”13.0″
・Weapon switching time is shortened.
Aim
・This unit is good at strong attack from the air based on its flight capability with the skill “SFS Controller”.
However, various types of firearms tended to run out of ammunition, resulting in loss of opportunities to attack enemies, and the various types of results were below average.・The following enhancements have been made to increase the opportunity for “damage dealt” and attacking enemies during normal operations.
1.Enhanced “shooting compensation”.
2.Enhanced “Lower melee compensation” of the main melee weapon “GM Kai Ground Type Beam Saber [TB]”.
3.Enhanced “reload time” and “stagger accumulation value” of the sub-weapon “Missile Launcher”.
4.Reduced “weapon switching time” and “reload time” of the sub-weapon “Missile x4”.

・Enhanced “speed” to reduce the high rate of exposure to bullets due to the big size of this unit.
It also grants the skills “Assault Booster” and “Explosive Reactive Armor”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 50.6 50.6 61,663 3.5
LV1 43.6 37.8 50,347 3.6
Post-Adjustments 50.7 49.7 63,957 3.4
Within Expectations
Gundam GP02 [BB]
Unit Features ・Range Attack Boost is increased as “30”→”35″(Upper LVs are also enhanced)
・Unit Skill “Flap Booster LV1” has been given.
・Unit Skill “Flight Control Program LV2” is increased to “LV3″(Upper LVs are also enhanced)
・LV4 Unit HP is increased as “20000”→”22000″
・LV4 Unit Skill “Maneuver Armor LV3” is increased to “LV4”
Range Main Weapon GP02A Beam Bazooka ・Heat Rate is shortened as “90%” → “80%”
・Cool-down Time is shortened as “7.0” → “5.5”
・Focus is shortened as “8.0”→”5.5″
・Weapon switching time is shortened.
Melee Main Weapon High-Output Beam Saber ・Power in increased as “2700” → “2800”(Upper LVs are also enhanced)
・Lower Melee attack compensation increased
Aim
・This unit is designed to excel in medium to close combat, utilizing its high firepower ranged weapons and high durability shields.
In the past adjustments, we mainly strengthened weapons to improve the lack of “damage dealt”, but “win rate” and “damage dealt” were going down again, so we have adjusted the following parameters.・The following armaments have been adjusted in order to increase the gain of “damage dealt” and the opportunity to attack enemies
1.Enhanced “shooting compensation”.
2.Grant the skill “Flap Booster”.
3.Enhanced the LV of the skill “Flight Control Program”.
4.Enhanced “focus time”, “cool time”, “weapon switching time” and “heat rate” of the main ranged weapon “GP02A Beam Bazooka” during normal firing.
5.Enhanced “Power” and “Lower melee compensation” of the main melee weapon “High-Output Beam Saber”.

・Since the battle record of MS LV4 was on a downward trend, the LV of “MS HP” and the skill “Maneuver Armor” were strengthened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.3 49.5 74,584 3.3
LV1 47.5 46.6 66,678 3.2
Post-Adjustments 50.5 52.8 79,575 3.2
Within Expectations
600 Raid Type Average 51.1 50.6 72,723 3.1
LV2 47.9 43.8 66,695 3.0
Post-Adjustments 50.5 52.9 81,144 3.2
Within Expectations
650 Raid Type Average 49.9 49.3 80,072 3.4
LV3 48.2 43.5 62,395 3.0
Post-Adjustments 50.7 50.9 82,335 3.1
Within Expectations
700 Raid Type Average 48.6 48.6 86,192 3.1
LV4 45.2 34.6 59,044 3.3
Post-Adjustments 50.6 47.7 84,465 2.8
Within Expectations
Zaku III Custom
Unit Features ・LV1 Unit Skill “Damage Control LV1” is increased to “LV2”
・LV2 Unit HP is increased as “23000”→”24000″
・LV2 Speed is increased as “140” → “145”
・LV2 Unit Skill “Maneuver Armor LV2” is increased to “LV3”
・LV2 Unit Skill “Special Leg Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Melee Main Weapon Zaku III Custom Beam Saber ・Cool-down Time is shortened as “2.5” → “2.0”
・Charging is shortened as “3.0”→”2.5″
Sub-Weapon Torso Beam Launcher x2 ・Weapon switching time is shortened.
Skill Bio-Sensor M Ability Boost ・Explosion range and damage when the unit destroyed increased.
Aim
・This MS excels in close-range combat based on various defensive skills such as the “Maneuver Armor” and “Heavy Attack”.
However, due to the high rate of being hit by bullets caused by the large size, the “win rate” and “damage dealt” were below average, so the following changes have been made.・The following armaments have been adjusted in order to increase the “damage dealt” and the opportunity to attack enemies.
1.Enhanced the LV of the MS LV1 skill “Damage Control”.
2.The “charging time” and “cooldown time” of the main melee weapon “Zaku III Custom Beam Saber” is reduced.
3.Shorten the “weapon switching time” of the sub-weapon “Torso Beam Launcher x2”.
4.The effect of the skill “Bio-Sensor M Ability Boost” – expansion of “blast range” and “damage” when MS getting destroyed is enhanced.

・The following enhancements have been made to the MS’s LV2 declining battle record.
1.To reduce “Amount of MS losses”, “MS HP”, “speed” and skill LV “Maneuver Armor” in each MS LV are strengthened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 49.9 49.3 80,072 3.4
LV1 48.7 48.7 76,832 3.4
Post-Adjustments 51.8 53.6 87,560 3.6
Within Expectations
700 Raid Type Average 48.6 48.6 86,192 3.1
LV2 47.4 42.6 79,608 3.5
Post-Adjustments 50.6 53.7 90,801 3.2
Within Expectations
■Support Type
Gundam GP02 [MLRS]
Unit Features ・Unit Skill “Forced Injector LV2” has been given.
・Unit Skill “Flap Booster LV1” has been given.
Range Main Weapon GP02A MLRS ・Power in increased as “1200” → “1300”(Upper LVs are also enhanced)
・Explosion range upon impact increased
Melee Main Weapon High-Output Beam Saber ・Power in increased as “2700” → “2800”(Upper LVs are also enhanced)
Sub-Weapon GP02A MLRS [Vertical Launching] ・Power in increased as “1700” → “1800”(Upper LVs are also enhanced)
・Reload is shortened as “40.0”→”25.0″
Aim
・This unit is designed to provide fire support from close to medium ranges with the main ranged weapon “GP02A MLRS” and the sub-weapon “Head-Mounted Vulcan [TYPE II]”, while being capable of long-range fire support with the sub-weapon “GP02A MLRS [Vertical Launching]”.
In the past adjustments, we mainly strengthened the ranged weapons in order to improve the lack of “damage dealt”, however since “win rate” and “damage dealt” were on a downward trend again, the following parameters were adjusted once again.・The following armaments have been adjusted to increase the chance of “damage dealt” and attack opportunities.
1.Enhanced “explosion radius” and “power” of the main ranged weapon “GP02A MLRS” at the time of impact.
2.Enhanced “power” of the main melee weapon “High-Output Beam Saber”.
3.Enhanced “power” and “reload time” of the sub-weapon “GP02A MLRS [Vertical Launching]”.

・Although the “Amount of MS losses” was kept low by shields with high durability, there were many losses on attack opportunities due to sabotage from enemies.
Therefore, to make it easier to move into advantageous positions, the skills “Forced Injector” and “Flap Booster” were given.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 49.5 46.6 68,155 2.9
LV1 47.0 42.4 59,388 2.7
Post-Adjustments 50.9 48.2 67,281 2.6
Within Expectations
600 Support Type Average 50.2 47.9 70,464 2.8
LV2 47.8 38.9 58,023 2.7
Post-Adjustments 50.6 49.4 67,188 2.5
Within Expectations
650 Support Type Average 50.7 49.0 77,046 2.9
LV3 47.7 36.2 60,128 2.7
Post-Adjustments 50.9 48.3 71,580 2.5
Within Expectations
700 Support Type Average 49.1 46.5 80,738 2.8
LV4 47.1 36.8 61,015 2.7
Post-Adjustments 50.6 50.0 78,724 2.8
Within Expectations
■Additional details
・At all LVs, some of the results, including “damage dealt”, are slightly lower than the average for support MS.
However, this MS’s maneuverability has been improved with the added skills of “Flap Booster” and “Forced Injector”.
This has also increased its survivability and continuity in battle, allowing it to provide support fire from the side and to intercept friendly MS in pursuit.
Since the results of the adjustment are judged to be “Within Expectations” because of the high contribution to the team and the stable “win rate”.
Methuss Kai
Unit Features ・LV1 Unit Skill “Special Leg Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Shoulder Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Special Leg Buffer LV1” is increased to “LV3”
・LV2 Unit Skill “Special Shoulder Buffer LV1” is increased to “LV3”
・LV2 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Range Main Weapon Z II Clay Bazooka x2 ・Reload is shortened as “18.0”→”13.0″
・Weapon switching time is shortened.
Sub-Weapon High MC [Rapid] ・New added
Aim
・This MS excels in medium to long range combat, based on its long-range and high-firepower firearms and high mobility due to its transforming ability.
In the past, we made overall enhancements to MS performance and armament in order to improve various types of results.
However, the various types of results were below average, so we adjusted the following parameters.・The following enhancements have been made to increase the chance of “damage dealt” and disrupting the enemy unit’s position.
1.Shorten “weapon switching time” and “reload time” of the main ranged weapon “Z II Clay Bazooka x2”.
2.Sub-weapon “High MC [Rapid]” added.
3.Sub-weapon “High MC [Rapid](Transformed)” during transforming is now added.
Also this weapon can be used during high speed moving.

・To improve “Amount of MS losses”, the LV of the skills “Special Leg Buffer”, “Special Back Add-On Buffer” and “Special Shoulder Buffer” were enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.2 47.9 70,464 2.8
LV1 44.7 43.1 68,586 3.2
Post-Adjustments 50.2 50.9 76,717 3.2
Within Expectations
650 Support Type Average 50.7 49.0 77,046 2.9
LV2 45.1 40.2 71,737 3.2
Post-Adjustments 50.1 49.1 82,208 3.1
Within Expectations
Methuss Kai (Transformed)
Unit Features ・LV1 Unit Skill “Special Leg Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Shoulder Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Special Leg Buffer LV1 is increased to “LV3”
・LV2 Unit Skill “Special Shoulder Buffer LV1” is increased to “LV3”
・LV2 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Sub-Weapon High MC [Rapid] ・New added
Full Armor Hyaku Shiki Kai
Unit Features ・LV2 Unit HP is increased as “20500”→”21500″
・LV2 Range Attack Boost is increased as “33”→”40″
・LV2 Speed is increased as “115” → “120”
・LV2 Thrusters are increased as “60” → “65”
・Close range Part Slot is increased as “10” → “11”
・Mid range Part Slot is increased as “24” → “25”
・Long range Part Slot is increased as “18” → “19”
・LV2 Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Special Shoulder Add-On Buffer LV1” is increased to “LV2”
Range Main Weapon FA Hyaku Shiki Kai L. Mega Buster ・Heat Rate is shortened as “70%” → “65%”
・Heat Rate while focus firing reduced.
Sub-Weapon Missile Pod ・LV2 Power in increased as “265” → “300”
Sub-Weapon Beam Cannon x2 ・Heat Rate is shortened as “95%” → “85%”
・Stagger Accumulation Value is increased.
・Recovery time after using weapon reduced.
Aim
・This MS excels in medium to long-range combat based on its defensive performance with the “Chest I-Field” skill and its long-range armament.
However, various shooting weapons were often out of ammunition, and there were many situations where fire support to the front line could not be provided, and the “win rate” and “damage dealt” were below average, so the following parameters have been adjusted.・The following armaments have been enhanced to increase the chance of “damage dealt” and attack opportunities.
1.Reduces “heat rate” of the main ranged weapon “FA Hyaku Shiki Kai L. Mega Buster” during normal and focused fire.
2.Increased “Stagger Accumulation Value” of the sub-weapon [Beam Cannon x2].
It also reduces “heat rate” and shortens “recovery time” after shooting.

・The performance of MS LV2 was declining, so we have made the following improvements.
1.Enhanced “MS HP”, “range attack compensation”, “speed”, “thrusters” and “number of slots”.
2.Enhanced the LV of the skills “Special Back Add-On Buffer” and “Special Shoulder Add-On Buffer”.
3.Enhanced “power” of the sub-weapon “Missile Pod”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.7 49.0 77,046 2.9
LV1 48.5 46.5 74,839 2.8
Post-Adjustments 50.6 53.6 82,744 2.8
Within Expectations
700 Support Type Average 49.1 46.5 80,738 2.8
LV2 45.8 38.3 70,840 3.0
Post-Adjustments 51.6 50.5 88,453 2.8
Within Expectations

 

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