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INFORMATION

Unit Adjustment [March 2023]

■[PDT] 03/29/2023 22:00
■[CEST] 03/30/2023 07:00
ver.0166.1434
■Unit adjustments
■According to the result ([JST]04/27/2023 added)
・The results before and after the unit adjustment done on [JST] 03/30/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result. However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that there maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Sazabi
Unit Features ・Unit Skill “Damage Control LV1” has been granted
・Unit Skill “Special Leg Buffer LV1” is raised to “LV3”
・Unit Skill “Special Back Add-On Buffer LV1” is raised to “LV2”
Range Main Weapon Sazabi Beam Shot Rifle ・Range is increased as “175m” → “200m”
・Stagger Accumulation Value is increased
・Bullet dispersion when firing has been reduced
・Hit detection area has been expanded in order to improve hit accuracy
Aim
・This MS excels in rapid assault using its “Scattering Mega Particle Cannon,” a sub-weapon that can be used while moving at high speed, and in close-range combat using its long-reach melee weapon. However, due to its large size and high rate of being hit by bullets, the unit was often left stranded, and its “win rate” and “Amount of MS Loss” were below average.

・In order to improve the “Amount of MS Loss”, the skill “Damage Control” LV1 was added, and the skills “Special Leg Buffer” and “Special Back Add-On Buffer” LVs were strengthened.

・The diffusion rate of the bullets of the main ranged weapon “Sazabi Beam Shot Rifle” was high, making it difficult to break the enemy unit’s stance and we have improved this issue. In addition, the “hit radius” of the bullets has been increased and the “range” and “stagger accumulation value” have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.5 51.6 85,745 2.9
LV1 48.3 48.6 87,654 3.3
Post-Adjustments 50.5 52.1 85,183 3.1
Within Expectations
Qubeley
Unit Features ・Unit Skill “Psycommu System Resonance (H) LV1” has been granted
・LV1 Unit Skill “Special Shoulder Buffer LV1” is raised to “LV3”
・LV2 Range Attack Boost is increased as “48”→”55″
・LV2 Unit Skill “Special Shoulder Buffer LV2” is raised to “LV3”
Range Main Weapon Qubeley Beam Gun ・Stagger Accumulation Value is increased
・LV2 Power is increased as “2205” → “2400”
Melee Main Weapon Qubeley Beam Saber x2 ・LV2 Power is increased as “2940” → “3200”
Sub-Weapon Funnels x6 [Pincer] ・Lock-on range is increased
・Stagger Accumulation Value is increased
・LV2 Power is increased as “262” → “300”
Sub-Weapon Funnels x6 [Surround] ・Lock-on range is increased
・LV2 Power is increased as “472” → “500”
Sub-Weapon Funnels x6 [Pursue] ・LV2 Power is increased as “210” → “220”
Aim
・This MS is designed to excel in medium-range combat with its three types of funnels. In the past, it had a higher-than-expected battle record, so we made a downward adjustment, but now its various battle records are on a downward trend and the adjustment has been made to the following points.

・”Amount of MS Loss” has been improved by increasing the level of the “Special Shoulder Buffer” skill.

・The following enhancements have been made to enable the unit to break the enemy units’ position to pursue and cover its allies.
1. Increased “Stagger Accumulation Value” of the main ranged weapon “Qubeley Beam Gun”.
2. Sub-weapon “Funnels x6 [Pincer]” has increased “range” and “stagger accumulation value”.
3. Sub-weapon “Funnels x6 [Surround]” has increased “range”.

・Since the battle record of the unit LV2 was declining, the “power” and “range attack boost” of various armaments have been increased.

・In order to further improve various types of battle results, a new skill “Psycommu System Resonance (H)” has been added.

※For details of the “Psycommu System Resonance (H)” skill, please click here.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.4 48.7 70,967 3.0
LV1 48.6 43.4 71,878 3.1
Post-Adjustments 50.7 51.5 80,956 2.8
Within Expectations
700 General Type Average 50.5 51.6 85,745 2.9
LV2 45.2 42.4 69,548 3.0
Post-Adjustments 51.2 52.5 84,824 2.6
Within Expectations
GM Command
Unit Features ・Unit HP is increased as “8500”→”10500″ (Upper LVs are also enhanced)
・LV3 Melee Boost is increased as “21” → “25” (Upper LVs are also enhanced)
・LV3 Speed is increased as “120” → “125” (Upper LVs are also enhanced)
・LV3 Thrusters are increased as “55” → “60” (Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster output increase LV1” has been granted (Upper LVs are also enhanced)
・LV3 Unit Skill “Reaction Booster Program LV1” has been granted (Upper LVs are also enhanced)
Aim
・This MS is designed as a general-purpose unit with basic unit performance and armament. In the past, we made downward adjustments to this MS due to its higher-than-expected performance, but the current performance is trending downward, so we have adjusted the following items.

・To improve “Amount of MS Loss” , “MS HP” has been increased. By increasing the survivability of the unit, various results such as “win rate” and “dealt damage” will also be improved.

・Since there was a declining trend in the war record after MS level 3, “Melee Boost”, “Thrusters”, and “Speed” have been strengthened, and the skills “Thruster output increase LV1” and “Reaction Booster Program LV1” have been added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
250 General Type Average 50.5 51.2 47,312 3.3
LV1 47.5 49.7 45,321 3.6
Post-Adjustments 49.8 50.5 48,374 3.4
Within Expectations
300 General Type Average 49.8 49.9 51,864 3.2
LV2 47.5 48.0 48,293 3.5
Post-Adjustments 50.5 53.3 50,817 3.1
Within Expectations
350 General Type Average 50.3 50.3 51,437 3.0
LV3 48.2 44.2 45,133 3.2
Post-Adjustments 49.8 51.2 51,685 2.9
Within Expectations
400 General Type Average 50.1 49.8 56,963 3.0
LV4 47.2 45.1 50,108 3.1
Post-Adjustments 50.0 48.6 59,495 2.8
Within Expectations
■Additional details
・As for the LV1 results of this MS, we are currently not holding any battles below 250 cost in the rating matches, so we are posting the results of the “Quick Match” and “Custom Match” as “reference data”.
■Raid Type
Enhanced ZZ Gundam
Unit Features ・Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Melee Main Weapon Enhanced ZZ Gundam HBS ・Heavy attacks power is increased
Sub-Weapon Double Cannon ・Weapon switching time is shortened
・Rigidity time after using weapon is shortened
Sub-Weapon Enhanced ZZ Gundam HBS x2 ・Weapon switching time is shortened
Skill Bio-Sensor Ability Boost ・Effect activation condition has been changed from “30% or below” to “50% or below” of unit HP
Aim
・This MS is designed to excel in close to medium-range combat with its long-reach melee weapon and abundant firearms. However, due to the massive size of the unit, it had a high rate of being hit by bullets, resulting in a loss of attack opportunities and an increasing the “Amount of MS Loss” .

・In order to improve “Amount of MS Loss” , the skill “Special Back Add-On Buffer” LV has been increased. In addition, the “activation condition” of the skill “Bio-Sensor Ability Boost LV2” has been lowered.

・The following enhancements have been made to increase the chance of dealing damage and breaking the enemy units’ position.
1. Increased “power” of the main melee weapon “Enhanced ZZ Gundam HBS” when heavy attack.
2. Shortened “Rigidity time after using weapon”,”switching time” of the sub-weapon “Double Cannon”.
3. Shortened “switching time” of the sub-weapon “Enhanced ZZ Gundam HBS x2”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 49.4 49.4 87,096 3.0
LV1 48.0 47.8 85,386 3.2
Post-Adjustments 51.4 50.3 97,930 3.1
Within Expectations
Enhanced ZZ Gundam (Transformed)
Unit Features ・Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
Qubeley Mk II
Unit Features ・Unit HP is increased as “21500”→”22500″ (Upper LVs are also enhanced)
・Unit Skill “Psycommu System Resonance(E) LV1” has been granted
・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been granted
・LV2 Unit Skill “Forced Injector LV2” is raised to “LV3”
・LV2 Unit Skill “Special Leg Buffer LV2” is raised to “LV3”
Range Main Weapon Qubeley Mk II B Gun ・LV2 Power is increased as “2205” → “2400”
Melee Main Weapon Qubeley Beam Saber x2 ・LV2 Power is increased as “3000” → “3100”
Sub-Weapon Funnels x6 [Pursue] ・Stagger Accumulation Value is increased
Aim
・This MS is designed to excel in close combat utilizing two types of melee weapon and funnel armament. In the past, adjustments were made to increase the opportunities for the unit to break the enemy’s stance, but the various battle results were once again declining, so the following items have been adjusted.

・The “stagger accumulation value” of the sub-weapon “Funnels x6 [Pursue]” has been increased in order to increase the chance of “dealt damage” and breaking the enemy units’ position.

・To improve “Amount of MS Loss”, “MS HP” was increased

・The following enhancements have been made to the unit’s LV2 declining battle record.
1. LV of the skills “Forced Injector” and “Special Leg Buffer” increased.
2. Skills “Pursuit Melee Aux. Program LV1” added.
3. Enhanced “power” of the main ranged weapon “Qubeley Mk II B Gun” and the main melee weapon “Qubeley Beam Saber x2”.

・In order to further improve various types of battle results, a new skill “Psycommu System Resonance(E)” has been added.

※For details of the “Psycommu System Resonance (E)” skill, please click here.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.9 50.5 82,481 3.3
LV1 48.1 49.6 80,970 3.6
Post-Adjustments 50.5 54.7 81,988 3.2
Within Expectations
700 Raid Type Average 49.4 49.4 87,096 3.0
LV2 45.7 44.6 78,820 3.4
Post-Adjustments 50.7 52.6 94,522 3.2
Within Expectations
Black Rider
Unit Features ・Melee Boost is increased as “32” → “37” (Upper LVs are also enhanced)
・Unit Skill “Special Back Add-On Buffer LV1” is raised to “LV3”
・LV2 Thrusters are increased as “55” → “60”
・LV2 Unit Skill “Thruster output increase LV1” has been granted
・LV2 Unit Skill “Reaction Booster Program LV1” has been granted
Melee Main Weapon Heat Dagger x2 ・Power is increased as “2300” → “2400” (Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-Weapon Arm Grenade Launcher ・LV2 Power is increased as “840” → “900”
Sub-Weapon Active Camo ・Reload time is shortened as “20.0”→”15.0″
Sub-Weapon Beam Diffusion Missile ・Weapon switching time is shortened
Aim
・This MS excels at assaulting enemy units with its “Active Camo”,  a sub-weapon that activates by the skill “Optical Camo System”, and the “THEMIS Ability Boost” skill, which greatly improves the unit’s performance. However, its low instantaneous firepower cause it unable to destroy enemy unit in one fell swoop, making it difficult to gain an advantage in many situations.

・The following enhancements have been made to increase the opportunity to “dealt damage” and melee attacks chances.
1. Increasing “Melee Boost”.
2. Enhanced “Weapon switching time” and “power” of the main melee weapon “Heat Dagger x2”.
3. Reduced “reload time” of the sub-weapon “Active Camo”.

・In order to reduce “Amount of MS Loss”,the LV of the skill “Special Back Add-On Buffer” have been enhanced, and the “Weapon switching time” of sub-weapon “Beam Diffusion Missile”, which can significantly reduce damage from beam fire, has been shortened.

・The following enhancements have been made to the unit’s LV2 declining battle record.
1. Enhanced “thrusters”.
2. Skill “Reaction Booster Program LV1” added.
3. Skill “Thruster output increase LV1″added.
4. Increased “power” of the sub-weapon “Arm Grenade Launcher”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 50.0 48.2 63,616 3.4
LV1 48.2 43.0 57,945 3.5
Post-Adjustments 51.4 50.7 62,397 3.5
Within Expectations
500 Raid Type Average 49.6 48.2 69,171 3.4
LV2 46.4 38.2 56,756 3.5
Post-Adjustments 51.2 49.2 69,504 3.3
Within Expectations
GM Spartan [BD Squad]
Unit Features ・Unit HP is increased as “14000”→”16000″ (Upper LVs are also enhanced)
・Speed is increased as “125” → “130”
・High speed movement is increased as “185” → “195”
・Unit Skill “Melee Combo Controller LV1” is raised to “LV2”
・LV1 Unit Skill “Assault Booster LV1” is raised to “LV2”
・LV1 Unit Skill “Maneuver Armor LV1” is raised to “LV2”
・LV2 Unit Skill “Assault Booster LV1” is raised to “LV3”
Melee Main Weapon Heat Knife E ・Power is increased as “2300” → “2400” (Upper LVs are also increased)
・Weapon switching time is shortened
Aim
・This MS excels at surprise attacks utilizing its sub-weapon “Smoke Discharger”. However, due to its low mobility, it often lost opportunities to attack enemy units, resulting in below-average results.

・In order to increase mobility and make it easier to obtain attack opportunities, “High Speed Movement” and “Speed” have been increased, as well as the LV of the skills “Assault Booster” and “Maneuver Armor”.

・In order to increase the chance of “dealing damage” and breaking the enemy units’ position, the “weapon switching time” and “power” of the main melee weapon “Heat Knife E” has been enhanced, and the LV of the skill “Melee Combo Controller” has also been enhanced.

・To improve “Amount of MS Loss”, “MS HP” was increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 50.7 50.7 61,938 3.5
LV1 47.2 41.5 55,411 3.6
Post-Adjustments 50.7 51.1 67,196 3.4
Within Expectations
500 Raid Type Average 50.0 48.2 63,616 3.4
LV2 47.9 46.0 56,656 3.5
Post-Adjustments 50.0 49.1 70,154 3.5
Within Expectations
■Support Type
Full Armor Gundam
Unit Features ・LV2 Range Attack Boost is increased as “38”→”42″ (Upper LVs are also enhanced)
・LV2 Unit Skill “High-Performance Radar LV2” is raised to “LV3” (Upper LVs are also enhanced)
・LV2 Close range Part Slot is increased as “5” → “7” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced)
Range Main Weapon Twin Beam Rifle ・Heat Rate is reduced as “45%” → “40%”
・LV2 Power is increased as “1050” → “1100” (Upper LVs are also enhanced)
Sub-Weapon 360mm Cannon ・Ammo Amount is increased as “8” → “10”
・Reload time is shortened as “18.0”→”13.0″
・LV2 Power is increased as “1575” → “1650” (Upper LVs are also enhanced)
Sub-Weapon Missile Bay ・Power is increased as “150” → “500” (Upper LVs are also enhanced)
・Reload time is shortened as “17.5”→”15.0″
・Impacting explosion range has been extended.
・Shooting dispersion has been reduced.
Aim
・This MS excels in medium to long-range combat with its long-range ranged main ranged weapon “Twin Beam Rifle” and sub-weapon “360mm Cannon”. However, due to the lack of attack frequency and firepower of the various ranged weapons, there were situations where support for allied units was insufficient, and the “win rate” and “dealt damage” were below average.

・The following enhancements have been made to increase the opportunity to “dealt damage” and break the enemy units’ position.
1. Improved “heat rate” of the main ranged weapon, the “Twin Beam Rifle”.
2. Improved “reload time” and “number of rounds” of the sub-weapon “360mm Cannon”.
3. The “power” and “reload time” of the sub-weapon “Missile Bay” has been enhanced, the “Dispersion” at the time of firing has been reduced, and the “explosion radius” at the time of impact has been expanded to make it easier to hit enemy units.

・The following enhancements have been made to the unit’s LV2 declining battle record.
1. Enhanced “Range Attack Boost”.
2. Enhanced the LV of skill “High-Performance Radar”.
3. Increased “number of slots” of equipping custom parts.
4. Increased “power” of the main ranged weapon “Twin Beam Rifle” and sub-weapon “360mm Cannon”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 50.1 49.7 62,552 2.7
LV1 47.2 43.7 58,920 2.7
Post-Adjustments 51.1 47.4 69,381 2.8
Within Expectations
500 Support Type Average 50.3 49.2 63,476 2.8
LV2 45.1 43.1 53,919 3.2
Post-Adjustments 50.6 50.1 67,857 2.9
Within Expectations
550 Support Type Average 49.1 45.9 66,996 2.9
LV3 45.0 32.5 58,746 2.5
Post-Adjustments 51.4 48.6 79,482 3.0
Within Expectations
600 Support Type Average 50.3 49.0 73,485 2.7
LV4 44.4 36.1 60,149 2.4
Post-Adjustments 50.8 52.5 85,386 3.0
Within Expectations
650 Support Type Average 50.1 49.1 73,260 2.9
LV5 42.0 30.0 59,978 2.8
Post-Adjustments 50.7 50.7 88,744 2.9
Within Expectations
Full Armor Gundam [Type B]
Unit Features ・Unit Skill “Precision Shelling LV1” has been granted
Range Main Weapon Triple Beam Rifle ・Heat Rate is reduced as “25%” → “20%”
・LV2 Power is increased as “787” → “850” (Upper LVs are also enhanced)
Sub-Weapon 360mm Cannon ・Reload time is shortened as “18.0”→”13.0″
・LV2 Power is increased as “1575” → “1800” (Upper LVs are also enhanced)
Sub-Weapon Multi-Tube Missile Launcher ・Power is increased as “180” → “200” (Upper LVs are also enhanced)
Sub-Weapon Large Missile Launcher ・Reload time is shortened as “35.0”→”25.0″
・Weapon switching time is shortened
・Missile will now be guided by the reticle after firing
・LV2 Power is increased as “2750” → “3000” (Upper LVs are also enhanced)
Aim
・This MS is designed to excel in long-range combat, taking advantage of its abundant ranged armament. In the past adjustments, we mainly strengthened the armament in order to improve “dealt damage”, but “win rate”, “dealt damage”is declining again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to “dealt damage” and break the enemy units’ position.
1. Skill “Precision Shelling LV1” added.
2. Improved “heat rate” of the main ranged weapon”Triple Beam Rifle”.
3. Improved “reload time” of the sub-weapon”360mm Cannon”.
4. Improved “power” of the sub-weapon”Multi-Tube Missile Launcher”.
5. “weapon switching time” and “reload time” of the sub-weapon “Large Missile Launcher” have been shortened, and missile will now be guided by the reticle after firing.

・Since the battle record of the MS after the level 2 is going down, the “power” of the main ranged weapon “Triple Beam Rifle”, the sub-weapon “360mm Cannon”, and the sub-weapon “Large Missile Launcher” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.3 49.2 63,476 2.8
LV1 48.0 47.1 62,510 2.9
Post-Adjustments 50.7 49.9 66,812 3.0
Within Expectations
550 Support Type Average 49.1 45.9 66,996 2.9
LV2 47.6 41.8 61,233 2.8
Post-Adjustments 50.7 51.9 77,829 2.9
Within Expectations
600 Support Type Average 50.3 49.0 73,485 2.7
LV3 47.2 41.7 58,454 2.7
Post-Adjustments 50.7 52.9 86,915 2.9
Within Expectations
Gelgoog Vertex Xanthos
Unit Features ・Speed is increased as “115” → “130”
・High speed movement is increased as “200” → “205”
・Unit Skill “Stabilization Device LV1” has been granted
Sub-Weapon Backpack Missile POD ・Reload time is shortened as “15.0”→”10.0″
Sub-Weapon GVX Beam Rifle ・Power is increased as “1500” → “1700”
・Cool-down Time is shortened as “1.0” → “0.8”
・Focus firing power has been increased
Sub-Weapon GVX Beam Rifle Connection ・Heat Rate is reduced as “95%” → “85%”
・Rigidity time after using weapon is shortened
Aim
・This MS is designed to fight mainly in medium to long-range battles by utilizing its abundant firearms. However, due to its large size, it is easily stopped by enemy units when attacking, and its “win rate” and “dealt damage” have been lower than average, the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to “dealt damage” and break the enemy units’ position.
1. Skill “Stabilization Device LV1” added.
2. Shortened the “reload time” of the sub-weapon “Backpack Missile POD”.
3. Enhanced the “cool-down time” and “power” of both focusing and normal firing of the sub-weapon “GVX Beam Rifle”.
4. Improved “hardness time after firing” and “heat rate” of the sub-weapon “GVX Beam Rifle Connection”.

・Enhanced “speed” and “high speed movement” in order to make it easier to move into advantageous positions.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.3 49.0 73,485 2.7
LV1 45.5 34.5 60,201 2.7
Post-Adjustments 49.4 45.0 67,734 2.5
Slightly below the expectations
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